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Really annoying reoccurring crash when hosting

routinet

Member
Jan 8, 2011
20
0
See also: http://forums.tripwireinteractive.com/showthread.php?p=692245

It seems to happen almost always when I play with the firebug perk. I can't say only firebug, but it is rare I get through a long game with it. At least when I'm hosting. No apparent issues with another host.



Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Suburbia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    9.9 KB · Views: 0
Another example, same scenario. Firebug...


Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)

General protection fault!

History: USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Suburbia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    10.9 KB · Views: 0
Upvote 0
Yet another crash:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-MountainPass_Day <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    44.3 KB · Views: 0
Upvote 0
Two for two today:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Suburbia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    12.9 KB · Views: 0
Upvote 0