See also: http://forums.tripwireinteractive.com/showthread.php?p=692245
It seems to happen almost always when I play with the firebug perk. I can't say only firebug, but it is rare I get through a long game with it. At least when I'm hosting. No apparent issues with another host.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Suburbia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
It seems to happen almost always when I play with the firebug perk. I can't say only firebug, but it is rare I get through a long game with it. At least when I'm hosting. No apparent issues with another host.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2813 MHz with 4093MB RAM
Video: ATI Radeon HD 4850 (1059)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Suburbia <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free