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#1
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Well i played Lethal Vortex's Trial maps and i thought of making my own Trial maps, So heres my First Trial map. Please tell me what you think guys, and thanks
![]() Download Link Version 1: http://www.2shared.com/file/jazEel1W...apPart_1_.html Download Link Version 2: http://www.megaupload.com/?d=1E2YYU95 you will also need CoolMusic.UAX **PUT THAT FILE IN YOUR SOUNDS FOLDER IN KILLINGFLOOR!!!!!!** Download link for coolmusic.uax here: http://www.sendspace.com/file/tachxg MAKE SURE YOU DOWNLOAD THIS FILE (MyLevel.utx) and put it in the TEXTURES FOLDER!!!!!!! download link: http://www.2shared.com/file/ptNkQfqA/myLevel.html File Type: .zip 1.82MB (i included Compressed files for you guys to upload it to your servers )Texture Credits go to Lethal Vortex (**some textures**) Screen Shots: OR if they dont show up try this: http://www.iimmgg.com/image/5a2a8e38...c14dbcb8c90a83 http://www.iimmgg.com/image/56468ead...a3c479eba09d7a http://www.iimmgg.com/image/a15575cc...8072258d691282 Last edited by dangercake; 04-16-2011 at 05:53 PM. |
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#2
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Good to see more trial maps. Thanks for this
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#3
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Cool thanks for the Feedback
BTW part 2 will be coming soon
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#4
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srry for the double post but please tell me if this map is too hard or too easy
thx
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#5
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It wont work for me.
i go to host and i cant see the map. i select another map then start it and kill myself then i can she the map and i vote for it but it always chose a difrent map |
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#6
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did you download the coolmusic.uax and put it in your sounds folder?
and put ALL the textures in your textures folder? download this and put it in the Texture folder http://www.2shared.com/file/ptNkQfqA/myLevel.html Last edited by dangercake; 04-16-2011 at 05:51 PM. |
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#7
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Yes i have.
Trying do understand why it wont work. |
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#8
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#9
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why dont you save the sounds and textures in 'mylevel' instead of separate packages?
i think maybe you are doing something wrong, you shouldnt end up with mylevel.utx, mylevel is supposed to indicate the textures and stuff saving within the map itself, not a separate package. |
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#10
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Quote:
(i named it mylevel.utx) btw: im just to lazy to do all of that :\ Last edited by dangercake; 04-16-2011 at 08:09 PM. |
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#11
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its actually quicker and less annoying to save in mylevel
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#12
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Meh I guess tell me how the map was
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#13
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Nice man. i was hoping to see more trial maps. thank you for making this i be trying it out
anyway try saving textures into mylevel inside the map its not hard to do. just make a map call package MyLevel apply texture to wall save level done. its inside ur map then! also dit u use Doompawnskf by marco if not how does the respawn system work? i might make tutorial on how to make trials map!
Last edited by lethalvortex; 04-22-2011 at 09:46 AM. |
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#14
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Thanks, i followed most of your tutorials and such
![]() theres um no re spawn system in this one but i am adding one in my part 2 trial map btw: im making my next one extra hard Last edited by dangercake; 04-22-2011 at 05:57 PM. |
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#15
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Quote:
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#16
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Also it seems like you are using textures from non-offical package so ppl get an error. I had the same problem not long ago altho I used a menu texture which I assumed would work but guess not. Last edited by HaTeMe; 05-29-2011 at 08:02 PM. |
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#17
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Download link for coolmusic.uax here: http://www.sendspace.com/file/tachxg
link dead please re up uax |
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#18
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Quote:
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#19
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Why don't you actually ask nicely otherwise keep your mouth shut and maybe PM him instead? You want help? Then start acting properly.
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Saving content into mylevel.utx instead of it being inside the level will generate havoc on the engine. In a nutshell, the engine will ALWAYS parse mylevel.utx since it's a basic pseudopackage that gets attached, normally, to the map. Whenever a map loads, the engine will attempt to load mylevel from the map itself but if mylevel.utx exists in the structure it will load that instead. If a map has been correctly setup with the assets inside the map, there will never be a reason to save the package mylevel.utx. I'd strongly suggest moving the content to another package. Ideally, imbedded in the map.
Here is some supporting documentation... albeit a touch dated. It's still holds true. http://wiki.beyondunreal.com/Legacy:MyLevel |
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