Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > General Modding Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 03-10-2011, 08:25 AM
-=Ivan=- -=Ivan=- is offline
Senior Member
 
Join Date: Oct 2009
Posts: 187
Default [WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

IJC Weapon Pack
Latest version: IJC Weapon Pack White V2.7

Wanna be a BETA tester and see the latest weapons first?
Sign up now!


Join us:
IJC Development on Facebook (Like us to get specials and the latest news)
IJC Development Home




The KillingFloor Weapon Pack adds 5 new high quality weapons to KillingFloor:
  • H&K MK23
  • Dual H&K MK23
  • Horzine M7A3
  • Barrett M99
  • FN Fal
  • Kel-Tec KSG (very soon)
Installation:
1) Use the Installer to Install the mod
2) Check the installation directory (C:\Program Files (x86)\Steam\SteamApps\common\killingfloor)
3) If playing Solo just select "-=Ivan=- & Jack Carver Weapon Pack -White V1-"
4)For dedicated servers add this to your server bat file "?Mutator=IJCWeaponPack-W1.MutKFWeaponPack"

Shop Mutator Pickups:
WhiteV1:
IJCWeaponPack-W1.M7A3MPickup
JCWeaponPack-W1.MK23Pickup
IJCWeaponPack-W1.DualMK23Pickup
IJCWeaponPack-W1.M99Pickup
IJCWeaponPack-W1.FnFalPickup
IJCWeaponPack-W1.FnFalAPickup

White V2 (Out on 24th)
IJCWeaponPack-WhiteV27.M7A3MPickup
IJCWeaponPack-WhiteV27.M99Pickup
IJCWeaponPack-WhiteV27.FnFalPickup
IJCWeaponPack-WhiteV27.FnFalAPickup
IJCWeaponPack-WhiteV27.KSGPickup
IJCWeaponPack-WhiteV27.MK23Pickup
IJCWeaponPack-WhiteV27.DualMK23Pickup

IJC Weapon Pack White Version 2 - YouTube
-=Ivan=- & Jack Carver's Weaponpack - YouTube



Download Here

Version White V2.7 (12h November 2011)
------------------------------------------------------------------------
© -=Ivan=- & Jack Carver ©
__________________

Last edited by -=Ivan=-; 03-10-2012 at 06:34 PM.
Reply With Quote
  #2  
Old 03-10-2011, 09:19 AM
JEmmaB's Avatar
JEmmaB JEmmaB is offline
Senior Member
 
Join Date: Jun 2009
Location: Filipinas
Posts: 224
Default

Very nice; downloading!
__________________

Wolf Pack Clan Greater Good Games



Reply With Quote
  #3  
Old 03-10-2011, 09:59 AM
Faneca's Avatar
Faneca Faneca is offline
Senior Member
 
Join Date: Sep 2010
Location: Portugal
Posts: 1,150
Default

Nice job guys, keep up that good work.
Would be nice if you managed to make a weapon for each perk now, such as, idk, a PIAT for Demo, a AI AWSM for SS, a rifle with a 3 round burst option (preferibly British obviously, no Colt or Arma-Lite rifles).

Oh the room for further improvements is large, but you are doing a very good job, TWI devs should take a serious look at some of your work.
Reply With Quote
  #4  
Old 03-11-2011, 11:33 AM
Tendency's Avatar
Tendency Tendency is offline
Senior Member
 
Join Date: Dec 2009
Posts: 168
Default

It doesnt work for me unless i remove this line from the ucl. Are you sure the crossbow wording is correct?

Code:
Weapon=(ClassName=KFWeaponPack-BETA-V48.M99SP,PickupClassName=KFMod.CrossbowPickup,AttachmentClassName=KFMod.CrossbowAttachment,FriendlyName=KFWeaponPack-BETA-V48.M99SP.ItemName,Description=KFWeaponPack-BETA-V48.M99SP.Description,FallbackName="Compound Crossbow",FallbackDesc="A recreational hunting weapon, featuring a firing trigger and a powerful integrated scope. ")
__________________
I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers...
Reply With Quote
  #5  
Old 03-11-2011, 01:53 PM
-=Ivan=- -=Ivan=- is offline
Senior Member
 
Join Date: Oct 2009
Posts: 187
Default

Ah sorry the M99SP should not be in this version
__________________
Reply With Quote
  #6  
Old 03-11-2011, 04:13 PM
Jack-Carver's Avatar
Jack-Carver Jack-Carver is offline
Senior Member
 
Join Date: Mar 2009
Posts: 684
Default

Quote:
Originally Posted by Faneca View Post
Nice job guys, keep up that good work.
Would be nice if you managed to make a weapon for each perk now, such as, idk, a PIAT for Demo, a AI AWSM for SS, a rifle with a 3 round burst option (preferibly British obviously, no Colt or Arma-Lite rifles).

Oh the room for further improvements is large, but you are doing a very good job, TWI devs should take a serious look at some of your work.
I don't know if there even are 3 shot burst British weapons lol.
Reply With Quote
  #7  
Old 03-11-2011, 05:26 PM
C_Gibby's Avatar
C_Gibby C_Gibby is offline
Senior Member
 
Join Date: Jan 2010
Location: Awaiting a renewed KF
Posts: 6,444
Default

Quote:
Originally Posted by Jack-Carver View Post
I don't know if there even are 3 shot burst British weapons lol.
I'm sure the guns in the SA80 family have a 3-shot burst.

Anyway guys, this pack is indeed worthy of , and the Mk23 is SO SEXY. The new firing animation has made me fall in love again, just like I already had once before in Rainbow Six: Vegas 2.

DOWNLOADING.

Although let me admit that the volume reduction on the Mk23 makes me sad. :[ I love loud guns in games and I never got to see the loud version!
__________________


Last edited by C_Gibby; 03-11-2011 at 05:28 PM.
Reply With Quote
  #8  
Old 03-11-2011, 10:18 PM
The_Sorrow's Avatar
The_Sorrow The_Sorrow is offline
Senior Member
 
Join Date: Jun 2009
Location: Australia
Posts: 799
Default

best KF mod, excellent work dudes
__________________

Quote:
Originally Posted by sheaownsaford View Post
or make lightsabers! Or have mushrooms that make your head big while flinging fireballs????
Reply With Quote
  #9  
Old 03-12-2011, 02:34 AM
KF-Anju[PH]'s Avatar
KF-Anju[PH] KF-Anju[PH] is offline
Junior Member
 
Join Date: Nov 2010
Posts: 18
Default

Excellent work, thanks a lot for this pack guys!
Reply With Quote
  #10  
Old 03-14-2011, 06:59 AM
krispyk krispyk is offline
Senior Member
 
Join Date: Mar 2010
Posts: 208
Default

Awesome mod. Do you guys allow modifications to this? (i.e. ammo increase for the M99 based on perk level) Thanks.
Reply With Quote
  #11  
Old 03-14-2011, 07:33 AM
Jack-Carver's Avatar
Jack-Carver Jack-Carver is offline
Senior Member
 
Join Date: Mar 2009
Posts: 684
Default

Quote:
Originally Posted by krispyk View Post
Awesome mod. Do you guys allow modifications to this? (i.e. ammo increase for the M99 based on perk level) Thanks.
You can do this for your own use but please do not release any modified versions for now.
Reply With Quote
  #12  
Old 03-15-2011, 01:14 AM
krispyk krispyk is offline
Senior Member
 
Join Date: Mar 2010
Posts: 208
Default

Quote:
Originally Posted by Jack-Carver View Post
You can do this for your own use but please do not release any modified versions for now.
Thanks. Another question, is it ok to incorporate this into Marco's Per Server Stat's mutator? The veterancies there start with SRVet and not KFVet, which translates to the medic not getting the ammo increase. I could be wrong though. The changes I make will be just for one of the servers I run and I promise I won't release a modified version. Please let me know. This is a great weapon pack and I understand a lot of the work that goes to these. The last thing I want to do is upset you guys. Thanks again.
Reply With Quote
  #13  
Old 03-15-2011, 11:58 AM
-=Ivan=- -=Ivan=- is offline
Senior Member
 
Join Date: Oct 2009
Posts: 187
Default

That would be ok, i already tried to edit macro’s server perk mutator but i got too much errors, cause sued exported the scripts not correctly. Let me know when you made it! If you want I can give you the source code so you can edit mag cap to the perks. M7A3 should have 15 rounds without perk. All other weapons don’t need any corrections. But if you change sth in the KFweaponpack system files, noone can join your server, who already installed the official version.
__________________
Reply With Quote
  #14  
Old 03-15-2011, 01:17 PM
trexlet6's Avatar
trexlet6 trexlet6 is offline
Junior Member
 
Join Date: Jan 2011
Posts: 28
Default

the mk23 doesnt work with me
i can shoot with it, but the gun is at bottom of my screen. so i cant see the mk
Reply With Quote
  #15  
Old 03-15-2011, 01:23 PM
-=Ivan=- -=Ivan=- is offline
Senior Member
 
Join Date: Oct 2009
Posts: 187
Default

What resolution are you using?
__________________
Reply With Quote
  #16  
Old 03-15-2011, 02:48 PM
krispyk krispyk is offline
Senior Member
 
Join Date: Mar 2010
Posts: 208
Default

Thanks for allowing us to integrate this into Marco's per server stats. A friend of mine already made it so you can spawn with those sweet weapons at a specific level. Nothing in the weapon's source codes have been changed. Your names are still there. Please don't worry. Thanks guys. I look forward to your future weapons.
Reply With Quote
  #17  
Old 03-15-2011, 05:30 PM
SgtHermann's Avatar
SgtHermann SgtHermann is offline
Senior Member
 
Join Date: Jun 2009
Posts: 113
Default

i like the medicrifle very much
i dont really care about the mk23 (personal taste)
i dont like the barret. (personal taste)

is there a way to pick the medicrifle only?
is the cost for the medicrifle still 10 pounds for testing?

thanx in advance and keep up the good work

Sgt
Reply With Quote
  #18  
Old 03-15-2011, 05:42 PM
Jack-Carver's Avatar
Jack-Carver Jack-Carver is offline
Senior Member
 
Join Date: Mar 2009
Posts: 684
Default

Quote:
Originally Posted by SgtHermann View Post
i like the medicrifle very much
i dont really care about the mk23 (personal taste)
i dont like the barret. (personal taste)

is there a way to pick the medicrifle only?
is the cost for the medicrifle still 10 pounds for testing?

thanx in advance and keep up the good work

Sgt

There is a great Mutator from Braindead which will allow you to add every weapon you want to the Trader menu:
Here
To add the Weapons, add the following lines to the Mut:
KFWeaponPack-BETA-V45.MK23Pickup
KFWeaponPack-BETA-V45.M7A3MPickup
KFWeaponPack-BETA-V45.M99Pickup

And btw: Havn't I seen you in the Runestorm forums some years ago (the KF thread?)
Reply With Quote
  #19  
Old 03-16-2011, 05:52 AM
SgtHermann's Avatar
SgtHermann SgtHermann is offline
Senior Member
 
Join Date: Jun 2009
Posts: 113
Default

yes
it was about an soundissue while using ballistic weapons with killingfloor 2.5: the fx played way to silent.

thanx for the tip btw.


so i took a look at the medicrifle an discoverd it has the same DamagePerSecond as the mp7medicMp. so why should i use this one?

Last edited by SgtHermann; 03-18-2011 at 06:40 AM.
Reply With Quote
  #20  
Old 03-20-2011, 04:49 AM
CandleJack's Avatar
CandleJack CandleJack is offline
Senior Member
 
Join Date: Dec 2009
Location: VIC
Posts: 3,408
Default

I'm sorry to have to be a Debbie Downer, but yesterday i decided to download your mod via your site link and a popup came up that infected my pc

I'm on another pc right now, not a gaming one, and i just thought you should know that someone's using your site to infect people.
__________________
203.217.24.135 - [}{] Killing Floor Legion server
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:19 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2014, Tripwire Interactive, LLC