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  #1  
Old 02-22-2011, 12:16 PM
Marco Marco is offline
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Default [Mutator] Infected soldiers

This mutator adds infected soldiers (armed specimen) to the game. They will increase the difficulty of the game as-well as are able to shoot players that are camping at unreachable (map) glitch spots.

The mutator adds the new specimen in the later waves (after ~50 % of the waves has passed). It starts with the easier ones, then adds in harder ones as game progresses.

Currently it contains following specimen:

Infected soldier
Weapon: Bullpup
Movement speed: Very fast (500)
Damage: Low (3-7)
Notes: He is simply fast at taking some damage but weak.

Infected commando
Weapon: SCAR
Movement speed: Medium (350)
Damage: Medium (5-9)
Notes: Slightly stronger version of the soldiers.

Infected sniper
Weapon: Lever Action Rifle
Movement speed: Slow (250)
Damage: Medium (15-24)
Notes: He tends to stay back, far away and take some shots whenever you're not looking.

Infected shot-gunner
Weapon: Shotgun
Movement speed: Medium (270)
Damage: Medium (13)
Notes: You better not let him get close to you or he will turn you into a Swiss cheese.

Infected berserker
Weapon: Axe
Movement speed: Medium (290)
Damage: High (40)
Notes: This woman does just brute force attacks and chop you into pieces.

Infected demolition
Weapon: LAW
Movement speed: Very slow (160)
Damage: Very high (200)
Notes: He is very slow and takes his time before his fires his weapon but his shots are lethal.

Infected field medic
Weapon: Medic gun
Movement speed: Fast (375)
Damage: Low (4)
Notes: He is capable of healing wounded enemy foes.

Infected flamer hazmat
Weapon: Flame thrower
Movement speed: Very slow (120)
Damage: High (35)
Notes: He is also very slow as-well as immune to fire but can wipe you out like nothing at close range.

Infected ???
Weapon: Flower power
Movement speed: Medium (270)
Damage: Medium (20)
Notes: This guy you should have never met in KF.

Infected grenader
Weapon: M32 Grenade launcher
Movement speed: Medium (240)
Damage: High (100)
Notes: One of the deadliest foes to be seen, he is also nearly immune to explosions, take him out quickly before he opens fire!

Download mod from here.

The mutator to add to the game for this is called "ZED Infected Soldiers" (or ZEDSoldiers.ZEDMut in server URL).
I will add screenshots later.

Version history:
Ver 1.0:
- Added Shotgunner, Medic and Grenader specimen types.
- Added settings to modify their speed/damage/projectile type/spawn rates.
- Optimized networking for their weapon visuals a bit.
Beta 0.5:
- Released to public.

And please report any bugs you find.

Last edited by Marco; 04-27-2014 at 04:00 PM. Reason: Update to ver 1
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  #2  
Old 02-22-2011, 12:35 PM
Yomommassis Yomommassis is offline
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Screens?
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  #3  
Old 02-22-2011, 12:53 PM
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JEmmaB JEmmaB is offline
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Sounds GREAT!

Will check this one ASAP!

==========================

Tested!



Larger Image:

http://static.zooomr.com/images/9809...704fabfd_o.jpg
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Last edited by JEmmaB; 02-22-2011 at 01:38 PM. Reason: added pic.
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  This is the last developer post in this thread.   #4  
Old 02-22-2011, 03:53 PM
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LOL, the speedy bullpup soldiers remind me of the assasins from HL 1.
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  #5  
Old 02-22-2011, 03:59 PM
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Quote:
Originally Posted by Yoshiro View Post
LOL, the speedy bullpup soldiers remind me of the assasins from HL 1.
QFT. Also loving the LAW dude... pretty awesome mutator. Well done Marco
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Old 02-22-2011, 04:09 PM
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Quote:
Originally Posted by Gregs2k2 View Post
QFT. Also loving the LAW dude... pretty awesome mutator. Well done Marco
Yeah, i met LAW dude few days ago, and then BAAAMMM.. i did back flip and landed on the floor with my limbs scattered around.
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  #7  
Old 02-22-2011, 04:37 PM
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Frenrihr Frenrihr is offline
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can i put this zombies in the sandbox? i can't find the zombienames in the .u

great mutator dude...
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  #8  
Old 02-22-2011, 04:41 PM
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LOL diggin the old KF meshes
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  #9  
Old 02-22-2011, 04:41 PM
Yomommassis Yomommassis is offline
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lol this just reminds me of the old killingfloor
I dont want to shoot them..I want to give them some dosh and heal them :[
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Old 02-22-2011, 05:09 PM
Lucidius134 Lucidius134 is offline
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Oh man, I want to test this out now.

Does this replace every zed and drop the spawn numbers? If so Players versus Infected AI would be pretty neat.
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  #11  
Old 02-22-2011, 05:50 PM
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Gregs2k2 Gregs2k2 is offline
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Quote:
Originally Posted by Lucidius134 View Post
Oh man, I want to test this out now.

Does this replace every zed and drop the spawn numbers? If so Players versus Infected AI would be pretty neat.
No, they're in addition to. But only about 3 or 4 spawn in the later waves (6 onwards). You wouldn't want these guys to replace the zeds, it would be bad news for the players
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Old 02-22-2011, 08:01 PM
Lucidius134 Lucidius134 is offline
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Okay, so I played this.

Got to wave 8 on Normal just fine.

Wave 9 starts, i see a flesh pound and a bloat on one side of me, a husk and a scake on the other side of me (west london), so I begin to pepper the scake and husk with my M32 when....

I hear distant bullpup fire and all of my armor is gone and my screen is red. I instinctivly quick heal and check around me, thinking something snuck up on me.

Something literally WIZES by my ****ing screen. Is it a bird? Sonic the Hedgehog? **** if I know because it shot me to death and sped off faster then I coukld process what the **** was happening.
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  #13  
Old 02-22-2011, 08:03 PM
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Seems these guys (and girl) are fans of the leather clad Half life assassins.
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  #14  
Old 02-22-2011, 08:49 PM
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0.0
muy excelente!
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  #15  
Old 02-23-2011, 01:32 AM
Marco Marco is offline
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Quote:
Originally Posted by Frenrihr View Post
can i put this zombies in the sandbox? i can't find the zombienames in the .u
To spawn them in game (or sandbox):
Summon ZEDSoldiersB.ZEDSoldier
Summon ZEDSoldiersB.ZEDCommando
Summon ZEDSoldiersB.ZEDDemo
Summon ZEDSoldiersB.ZEDBerserker
Summon ZEDSoldiersB.ZEDFlamer
Summon ZEDSoldiersB.ZEDMario
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  #16  
Old 02-23-2011, 02:03 AM
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excellent work! campers must be more carefully with this mutator
Attached Images
File Type: jpg Shot00116.jpg (98.0 KB, 276 views)
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Last edited by steff; 02-23-2011 at 02:06 AM.
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  #17  
Old 02-23-2011, 03:22 AM
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Just played a game where I cheated to spawn tons of Infected ???....and chaos ensued. I didn't last long, but I took a few down with me...

I don't even know if its possible to survive it on any difficulty if you made a "??? Only" mut!

Spoiler!
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  #18  
Old 02-23-2011, 07:52 AM
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now that the zeds have guns, a revive system might be in order. A teammate ought to be able to revive, or maybe medic only, but it would allow for the infected to be incredibly dangerous :P that, and its always been a favorite teamplay mechanic of mine.
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  #19  
Old 02-23-2011, 10:51 AM
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We still need the infected Gary Coleman ...
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  #20  
Old 02-23-2011, 12:45 PM
Gooblaster Gooblaster is offline
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Hi, does their HP scale according to the number of players?

Because i notice they rarely spawn, and when they do, its quite easy to take them down

Apart from that, Mario hasn't spawned yet

Can we be given the options to change the spawn rates and types that will spawn through webadmin?

Much like your Slots Mutator where we could change the chance of the cards.

[EDIT] On my server, it seems like the mutator gets disabled after mapchange....
It only launches if i restart the server. After the first map changes, it just disables itself... Any help

Already added it to the command line so it starts up with the server..

Last edited by Gooblaster; 02-23-2011 at 10:00 PM.
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