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#81
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The reloads are a bit long, but the actual chambering of the round is just right, I think. Too fast and it'll be all overpowered.
I mean, it's a fairly powerful, hitscanning, scoped weapon. Make it shoot faster and it'll start toeing the "overpowered" line. |
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#82
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Only thing it needs is a little more damage and a nice "umpf" factor sound. Ill mail you a few good ones BD, you might like it!
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#83
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Did you remove it from the active mutators list when before you went into the SDK?
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#84
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I'm not sure what causes that problem, but I have the same issue with my christmas zeds mutator.
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#85
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Quote:
If you get this issue again with any mod, go into solo play and remove the mutator and play a quick game with the default gametype. This should reset things. If that doesn't work, in the Killing Floor.ini file, go to [Engine.Engine] and change the DefaultGameto KFMod.KFGameType and this should then reset what happens in the editor. |
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#86
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This is one great weapon. Compliments the Medic nicely when using the IJC M7A3 medic rifle.
Quick question: What do I put into my startup .bat file for the mutator to start up automatically? I put "BDHuntingRifleB2.HUNTING_RIFLE" and it doesn't want to automatically start. I have to start it with Webadmin. All other mutators are working fine. |
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#87
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Right using the gun myself I don't actually agree with most of the comments people put for it for example, too slow fire rate, too slow reload speed and power. Everyone needs to remember this is a sniper rifle and you can not give it too much otherwise like some have said, it will tip to the overpowered side. As I have seen on this thread, the gun is made to be inbetween the LAR and the xbow. This at moment suits it's position very well.
I'd suggest if anything a very small change to the damage. A slightly higher penetration through the zeds and a deffernate change to the sound. It sounds so punie when you fire it when mentally you know it's ment to be a great weapon! Please do change the sound but an overall weapon, it's nice. Congrats to the author.
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#88
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Quote:
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Life, Don't talk to me about life. |
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#89
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I agree with z. JackL - its not that i dislike the bolt cycle or anything, and personally the weapons power is fine! I use this all the time when i'm fooling around with mutators and love it! But the fire-speed total isn't much higher than the M99. If its faster at all. Because you have a significant wait for the bolt AND the reload. And since its not comparable to the M99 in terms of power, i would like to see a speed boost
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#90
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I guess I can see your point especially as you're comparing it to the M99.
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#91
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Quote:
The LAR has a hidden rate-of-fire bonus for the Sharpie, up to 60% at level 6. The Hunting Rifle could also get this bonus imo, thus it would be quite alot faster for the Sharpie. Also, i think that the M99 and Xbow* should have their reloadspeeds lowered a tad, but also actually benefit from the reload speed (Currently, only (single) HC, M14 and LAR gets a quicker reload as Sharpshooter.) (*The Xbow is supposed to have a 1,8 sec reloadspeed, but you can fire a new bolt already after just 1 sec. If its reloadspeed was fixed to actually BE 1.8 sec, it wouldn't really need a slower reloadspeed, and could then easily benefit from the Sharpie's reloadspeed bonus too.) As the stats seem to be atm (7 weight, 200-ish damage, 2,1 headshot multiplier) it seems quite nice. I would increase the total max ammo to 45 or 50 though. And the M14 should be 7 in weight too, so you can use both weapons together
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#92
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I totally forgot the speed bonus Aze! Your right! This may need to be added to marco's serverperks, like IJC did with the weapon pack. Actually, all the people with guns finished enough to be worth perking should get together and make perks that combine them all. That way i could use the weaponpack AND HuntingRifle with perks
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#93
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sorry for interruption but i keep having this crash
Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1997 MHz with 2047MB RAM Video: NVIDIA GeForce Go 7400 (7948) General protection fault! History: FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (HUNTING_RIFLE KF-UnDeadWorld.HUNTING_RIFLE @ Function BDHuntingRifleB2.HUNTING_RIFLE.RenderOverlays : 04AA) <- UObject::ProcessEvent <- (HUDKillingFloor KF-UnDeadWorld.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free it happens when I pickup when i hold weapon in first time i run KF today but when I start the game again, it works fine
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#94
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Playing around with this beauty made me think only one thing:
Why isn't this added to retail yet? Absolutely awesome weapon
Last edited by Aze; 06-03-2011 at 09:39 AM. |
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#95
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Quote:
![]() I have updated the front page to include the 'Final' version, which addresses the crashing bug and has a new fire sound (thanks Hemi) I also upped the ammo to 50 from 40 and decreased reload time, slightly. Hunting Rifle Final Version (I hope) Thank you to everyone who has supported and downloaded this mod. |
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#96
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thanks for listening BD - I'm sure this version will be as fun to use as the last
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#97
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Time to rock this rifle out with IJC's FAL w/ ACOG. Toss in the Sentry Turret and the Doom Sentry Bot, and you're a one-man army. |
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#98
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Is this and the custom shop mutator whitelisted? Cause if they are then I might add them to my server.
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#99
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Quote:
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#100
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Braindead , can you upload this weapon to mediafire host ?
![]() I love this weapon |
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