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#1
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Hey all
Here it is, the final release of the version of the Hunting Rifle. Edit: Updated 05/06/2011 http://www.gamefront.com/files/20398...RifleFinal_rar Edit: Updated 18/12/2011 http://www.ijcdevelopment.de/wp/bdhrplus.rar New version, which works with IJC Weapons Pack 2.7 More expensive Whitelisted To use..download the final version ^ and install this version on top as it does not include the media files. (Will update soon with a new package) Big thank you to the IJC Team (Show them some love here) http://www.ijcdevelopment.de/ Thank you to halbridious for beta testing and giving me very important feedback. The weapon uses the 3rdp animations for the Winchester but the next version will include custom anims. The reloading anim may change in a future release also. To use this weapon, please use the Custom Mutator Trader here http://forums.tripwireinteractive.co...ad.php?t=47740,. This way you will be able to use your current SS perk! or you could use the included mutator to add it to the trader list. Just add BDHuntingRifleFinal.Hunting_RiflePickup to the ini or weapon listing to purchase from the trader. Enjoy! and please post any feedback
Last edited by braindead; 12-18-2011 at 12:50 PM. |
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#2
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The penetration made all the difference. I'm loving this weapon (as long as I'm on a map with some room, lol) I hope someone gets this up on a server soon - it's hard to appreciate without someone to watch your 6.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#3
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Rifle is great, Tested in SP and loved it. One suggestion/input: Would you be interested in a new firing sound? I have many custom sounds if you want to hear anything.
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#4
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i put the files in my client and i add this line: BDHuntingRifle.Hunting_RiflePickup in the Customshop and the weapon don't appears in the list, what i'm doing wrong??
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#5
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It's everything I've always wanted 11/10 nuff said
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#6
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I have the same issue, BDHuntingRifle.Hunting_RiflePickup doesn't put it in the shop what did I do wrong??
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#7
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Quote:
Quote:
Plus in the ini file, make sure you have a dummy line so you code looks like: Code:
[KFCustomShopMutV2.KFCustomShopMutB] WeaponForSale=KFMod.MP7MPickup WeaponForSale=KFMod.ShotgunPickup WeaponForSale=KFMod.BoomStickPickup WeaponForSale=KFMod.LAWPickup WeaponForSale=KFMod.AA12Pickup WeaponForSale=KFMod.SinglePickup WeaponForSale=KFMod.DualiesPickup WeaponForSale=KFMod.DeaglePickup WeaponForSale=KFMod.DualDeaglePickup WeaponForSale=KFMod.WinchesterPickup WeaponForSale=KFMod.CrossbowPickup WeaponForSale=KFMod.M14EBRPickup WeaponForSale=KFMod.BullpupPickup WeaponForSale=KFMod.AK47Pickup WeaponForSale=KFMod.SCARMK17Pickup WeaponForSale=KFMod.KnifePickup WeaponForSale=KFMod.MachetePickup WeaponForSale=KFMod.AxePickup WeaponForSale=KFMod.ChainsawPickup WeaponForSale=KFMod.KatanaPickup WeaponForSale=KFMod.FlameThrowerPickup WeaponForSale=KFMod.MAC10Pickup WeaponForSale=KFMod.PipeBombPickup WeaponForSale=KFMod.M79Pickup WeaponForSale=kfdualmp7mut.mp7dpickup WeaponForSale=BDHuntingRifle.Hunting_RiflePickup WeaponForSale=wtf.wtfequipsa80pickup WeaponForSale= ![]() And thank you all for the great comments so far! Will have a think about a new fire sound. |
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#8
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Her works perfectly on my server
![]() just the sound of the gun that I find a little classic,possible to put something else? ![]() But very nice weapon ![]() Thank you very much Braindead
Last edited by ToNiO; 01-25-2011 at 03:00 AM. |
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#9
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Congratulations on finishing the weapon Braindead and thank you once again for your contribution to the community
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#10
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it works great in singleplayer but not in lan... in that case i can see the weapon in the shop, the others too but they can't buy it, and if i drop the rifle they dont see neither, all of the others have the mut and the same version of customshop :S
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#11
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This happened.
Quote:
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#12
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xD smilies came out of your code (
), maybe it's messin with you
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#13
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The maximum ammo is too low...maybe 80 or 100.
Also,the reload speed should be faster for SS. The recoil.SS should have recoil reduction on this rifle. The weight,8 is too heavy.Maybe 6 or 7. |
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#14
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I have a same problem on my dedicate server.
Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: AuthenticAMD Unknown processor @ 2749 MHz with 2046MB RAM Video: ATI Radeon HD 2600 XT (1036) General protection fault! History: FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (HUNTING_RIFLE KF-Arcade-Shopping-CON.HUNTING_RIFLE @ Function BDHuntingRifle.HUNTING_RIFLE.RenderOverlays : 04AA) <- UObject::ProcessEvent <- (HUDKillingFloor KF-Arcade-Shopping-CON.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Arcade-Shopping-center <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#15
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Did you add it to server packages in your ini?
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#16
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Good job!
But those errors/crashes is weird :/// really weird |
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#17
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can you teach me how i can do that dude? =)
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#18
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Open KillingFloor.ini and find the 'ServerPackages=' lines
Then make a new entry of ServerPackages=BDHuntingRifle As for the crash error, I haven't been able to replicate it yet, although I was getting the error when I first made the weapon, it seemed to stop once I created all of the files. Please make sure you have all of the relevant system files in your system folder. I will try and find what is happening and let you know. |
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#19
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Quote:
As for the weight, wht? you can already carry a pistol or assault rifle, what more do you want? I don't know if its been coded for perks yet or not tho, so idk about reload speed. tho i didn't have a problem using it.
__________________
How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#20
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If I'm allowed to join the damage/weight/ammo debatte:
The LAR weighs 6, has 140 damage (i think ) and a 2x hs-multiplier, and 80 shotsThe Xbow weighs 9, has 300 damage and a 4x hs-multiplier, and 36 shots. The Hunting Rifle could have: 225-ish damage, 2x-ish hs-multiplier and 50-ish shots, but also only weigh 6 (it becomes "useless" at a heigher weight than that, unless you make the M14 and the Hunting Rifle both weigh 7). That way you could pair it with the M14. (Imo, pistols should be a new perk's area (Gunslinger) or the Commando's. That way, the LAR at 6 weight, and the M14 and Hunting Rifle at 7 weight, AND XBOW at 8 would allow for some fun customization for the Sharpshooter.) Tl;dr: Keep the ammo low, and damage at "medium", BUT ALSO THE WEIGHT LOW or else it might become useless. Last edited by Aze; 01-25-2011 at 12:37 PM. |
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