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#1
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Tried validating game files, no luck. I seem to be the only one getting this crash and IDK what is causing it. I have yet to go a whole night without crashing once. It happens completely randomly, although I have noticed it happen a couple times right at the beginning of a wave when a bunch of zeds spawn. I haven't done anything to my game since this started happening, my game used to be completely fine, so I think it was one of the updates since Christmas that caused it.
Here are my bug reports: Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free -------------------------------------------------- Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ------------------------------------------------- Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ------------------------------------------------------ Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#2
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Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#3
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15 mins later....
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Anyone know what is wrong with my game? Or is it something to do with awful Windows 7? 15 mins later again........ Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free The game is basically unplayable because I can't even finish a game now, what the hell? Last edited by Finzz; 01-16-2011 at 07:32 PM. |
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#4
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Try changing your Steam download server, I think Europe - Central is one of the ones that is definitely OK, and reverify your files. At least your crashes are consistent so you should be able to narrow it down to corrupt files and sort it out.
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#5
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Didn't see "Europe - Central" so im going to try UK - London.
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free I'm starting to notice that it tends to happen when I am healing myself and it puts a new cap on the syringe gun. Last edited by Finzz; 01-17-2011 at 04:17 PM. |
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#6
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Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Still have yet to finish a game |
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#7
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Quote:
Just redownloaded and reinstalled the game using a UK server and I crashed again. I'm starting to think something is wrong with my computer if nobody here can figure it out. Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Last edited by Finzz; 01-17-2011 at 08:55 PM. |
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#8
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My game had been going good for a while when I deleted my system folder and let steam rebuild it, I finished 2 or so games I think. Then I crash twice today before I can even finish the round I joined on!
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Doom 2 remake final <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#9
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I'm starting to notice it is happening more frequently at the begging and ends of waves, but it still happens randomly. The game will freeze and then close. Going to keep bumping this until I get an answer.
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#10
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Got thru like 3-5 games and then it crashed again
![]() Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level 420-Ganja-Farm-Reweeded <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Military Depo <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Last edited by Finzz; 01-21-2011 at 12:33 AM. |
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#11
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Crashed again 20 mins later...
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2833 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Tao <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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#12
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Ive had this once today, if it happens again i'll post my dump of the error, im on win 7 also with 16gb, im more thinking its my ram, it gets random blue screens but since i upped the voltage the bluescreens are rare now (and yes i need the 16gb of ram)
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#13
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Yeah! I get random blue screens too, I think my ram is the problem too. Is yours ddr3? I think I'm running it at a bit higher voltage, but my case has excellent ventillation so I thought everything would be okay. The game has been running fine for about two years, and the ram has been twitchy since I got it so I'm not convinced that it's the problem.
---------------------------------------------- EDIT: Just crashed again btw: ------------ Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2834 MHz with 4095MB RAM Video: ATI Radeon HD 4600 Series (716) General protection fault! History: UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Doom 2 remake final <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free |
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Please try deleting your killingfloor/system folder before changing the download location.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
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#15
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Quote:
__________________
Last edited by Benjamin; 01-23-2011 at 12:51 PM. |
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#16
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I was having the same problem. I turned down all my video settings to lowest, and unchecked everything. Played my first un-crashed game in three days. Still got random split second freezes which normally happened before a crash. Not a fix, but hopefully i can play crash free.
Last edited by anthopants; 02-03-2011 at 04:31 PM. |
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