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#161
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This has already been discussed. If it doesn't alter the medic's healing playstyle, it's not worth having.
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#162
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There is so much healing power, that the medic does not have to wait for anything to recharge; it will always have something to heal with and constantly be able to flawlessly keep the team alive. Perhaps a tad too good at his job.
Because another SMG is bloody boring :v
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Problem, a51mj12? Last edited by Sammers; 02-24-2011 at 09:59 PM. |
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#163
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TWO SHOTGUNS OR OR SHOTGUN FOR DEMOLITION ![]() or for the Support specialist |
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#164
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loris, give me a good reason for the demo to have a shotgun.
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#165
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That was.... random.
I don't think it's really ontopic either.
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203.217.24.135 - [}{] Killing Floor Legion server |
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#166
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That's a nice airsoft gun you have there. Tell me, do you think it is appropriate to have the ammo come in bags of 1000 BBs or 5000 BBs?
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![]() 300K to Level 5 Support, TOSSER Berserker. |
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#167
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The alternative is frustrating and painful for everyone involved. Healing classes should always have the lowest skill ceiling.
Always. Hallways. |
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#168
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Quote:
Uh.....what?
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Problem, a51mj12? |
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#169
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Healing: To restore to health or soundness; cure
Class: A set, collection, group, or configuration containing members regarded as having certain attributes or traits in common Should: Used to express obligation or duty Always: At all times; invariably Have: To be in possession of The: Used before singular or plural nouns and noun phrases that denote particular, specified persons or things Lowest: in the lowest position; nearest the ground Skill: an ability that has been acquired by training Ceiling: An upper limit, especially as set by regulation Next time I'll draw you a picture in Mspaint. I'll even make it monochrome so your teensy little hormones don't get all anxious and flood your brain with smoke. |
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#170
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Quote:
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203.217.24.135 - [}{] Killing Floor Legion server |
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#171
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I always wondered how you would define the word "the"... So tricky... Nicely done, but perhaps a little harsh. I f i was an English teacher, i would give your post a like, but as an online passifist, i would give it a dislike... I'll just stick to reading and not liking /dislikng posts.
I don't like the diea of having the shotgun suggested before, mainly for the reason that it was suggested for demo as well, which doesn't make much sense in any way..
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#172
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Quote:
No need to act like such a tool either.
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Problem, a51mj12? |
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#173
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Quote:
Im sure that answered his question
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#174
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I'd defiantly like something like this for the medic. The Mp7 really isn't much of a viable defensive weapon, yes the medic is suppose to be healing his team mates but thats not always possible, when theres X amount of specimens between you and the dying teammate.
In my opinion the shotgun should be a tiny bit stronger then the current medic based weapon, but still has the ability to rip through a small mob/clear a path to get to. But not really be a threat to the larger specimens.
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#175
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Quote:
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#176
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It did, actually. He now knows what a skill ceiling is. And he's better off for it.
The power of knawwwwwwlaaaaaaaagggeeee. Last edited by ADeadJournalist; 03-05-2011 at 02:17 PM. |
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#177
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Quote:
Alternativly, "And knowing is half the battle." |
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#178
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Quote:
Mutation: The act or process of being altered or changed Drawl: To speak with lengthened or drawn-out vowels Last edited by ADeadJournalist; 03-05-2011 at 03:23 PM. |
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#179
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Quote:
Can't find the other, it's an old PSA thing. |
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#180
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Hah
Debatable I never plan to use it, because I think it sounds ridiculous.
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Problem, a51mj12? |
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