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| Art And Customization LOCKED! Use one of the new Modding forums |
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#1
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Ok i thought i would start one off here.
Post tutorials about Art, Modelling, Skinning, Texturing, Mapping and anything to do with customizing! Even post plugins and other great items that might be useful for Customizing ![]() i will edit the first post frequently! 3ds max - Sourceblog - Various tutorials (most sourceblog.net) - Modelling a glock Slide - 3dtotal - 3dbuzz Maya - 3dtotal - 3dbuzz XSI - 3dtotal Texturing / Skinning - Sourceblog (featuring tutorials from Red Orchestra's own Polygon :P) - st.burst.cc (sourceblog has most of the tuts but not all) - Skindom (some really old quake tutorials some might find useful) - Qbranch (this has one the best cloth skinning tutorial out there) - 3dtotal Art Plugins
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Last edited by jaboo224; 12-29-2005 at 05:37 PM. |
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#2
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Not to forget www.3dbuzz.com which has Video tutorials for Maya, 3DsMax and even UnrealEd.
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#3
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k added 3dbuzz
and thank you to whoever made this stickied
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#4
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You might also put 3dbuzz under Art and Texturing because they have VTMs for concept art drawing and Photoshop too.
http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=14 http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=7
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#5
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gah you need a login D:
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#6
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I have one
Its free though
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#7
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If you speak/read/write german you should take a look at this:
http://www.unrealedforum.de/ It is a forum dedicated to the UnrealEd with nice and competent ppl helping where they can (I´m there, too ).We also offer loads of Tutorials. Most of them revolve around the UnrealEd (every unrealed of the Unreal/UT series!) but there are a few about Maya and texturing, too.
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#8
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Quote:
However, I shall look at your forum so I can laugh at your silly language! Hahaha! I knew I should have taken German instead of Italian. >: (
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#9
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Vhat do I hearr zere? Iu zink our languatsch is zilly? Iu cannot get away wizz zat!
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#10
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Quote:
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![]() Troels for moderator. Copy this into sig to show support. <Spindel> Troels start posting on the forums again FFS |
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#11
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guys please dont spam this thread.
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#12
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Here is a link to primarly a photoshop site... but has some good info on a variety techniques, texturing and so on and so forth.
http://photoshoptechniques.com/forum Shadehunter |
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#13
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Those 3ds tuts are not very helpful, this page really helped me when I was starting out: http://www.tutorialoutpost.com/3d-studio-max-modeling/
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#14
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Jaboo224,
The first link "sourceblog" is no longer there. FYI. Thanks for the thread. |
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#15
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#16
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UT2004 came with a Maya PLE 5.0 plugin to export stuff to UED3. When I was using it to export to RO for my now cancelled level it would place the package in the ..\UT2004\staticmeshes\.. statics folder rather than ..\UT2004\Red Orchestra\staticmeshes\.. folder. So when you try to import several static meshes in there and use them in your level you end up with two(1 in each folder) of the same package somehow and if you run the level on a test machine half of the references in your level dont work. I would like to ditch the MayaPLE 5.0 and UTplugin and use the latest MayaPLE for RO:O. Can anyonetel me or point me to some tuts on how to export from maya to a UTpackage (I would import (textures) into the map package for some things like terrain, but statics i would like to export to a separate package. This makes it a lot easier if you need to redo the map
Last edited by Slashbot_427; 03-03-2006 at 03:58 AM. |
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#17
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changed to http://www.sourceblog.org also started a VTM section now aswell
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#18
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Very useful thank you
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