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  #761  
Old 12-06-2011, 11:33 AM
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http://christwire.org/2011/11/is-sky...sex-maneuvers/
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  #762  
Old 12-06-2011, 11:38 AM
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This has become one of the only RPGs I actually played through along with the first KOTOR and diablo 2. Really amazing game. While the combat and no real party system is kind of weak just exploring and even getting into the lore is really entertaining.

Right now I'm just treasure hunting to grab a house in solitude. I'm playing on the hardest difficulty though and I still pretty much 1 shot everything with my sneaky archer skills.

I never played oblivion or fallouts dlc how does it work exactly? Do you need to start a new game to play it? Also does it scale to what level you are if it does work on an existing save?
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  #763  
Old 12-06-2011, 04:48 PM
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Beth DLCs almost always just tack on more content to the landscape. So whether you install it at level 1, or level 50, it doesn't matter.
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  #764  
Old 12-06-2011, 06:47 PM
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I pretty much fiended the game on my day off today and got it out of my system I think.

I really hate the dwarf/dremen cave cities and thier stupid robots. The design of them feels really out of place and tacky. Manoroth (sp?) obviosly looks great but everything else gets so repetitive that any dwarf dungeon feels like a huge chore.

Still trying to figure out how to become a vampire, maybe I need to cure myself of being a werewolf first lol.
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  #765  
Old 12-06-2011, 06:49 PM
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Now, my love, you won't say NO to me anymore


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  #766  
Old 12-06-2011, 07:59 PM
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We need stalhrim! Raw stalhrim, refined stalhrim, weapons, armor and a smithing perk to go with it all. Something similar to the glass set but less metal and icy blue stalhrim instead of green glass.
Would be a fitting and fairly high-level outfit for the really strong types of Draugr too.

And I'd like to be able to craft my own arrows.

Quote:
Originally Posted by smokeythebear View Post
I really hate the dwarf/dremen cave cities and thier stupid robots. The design of them feels really out of place and tacky.
The design is debatable, sure. Personally, I love the city parts or any parts that look like someone lived in them at some point but am partial to the normal dungeons. They looks good, but they don't have a clear purpose so they're just unnecessarily wide corridors with pipes to me.

As a fantasy concept, I really like the idea of a highly advanced culture that just disappeared, its mechanical remnants still doing the bidding of their long-gone masters.
Creepy and grand.
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  #767  
Old 12-06-2011, 08:08 PM
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Quote:
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And I'd like to be able to craft my own arrows.

Yep. That would be an excellent addition
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  #768  
Old 12-06-2011, 08:18 PM
Zennousha Zennousha is offline
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Quote:
Originally Posted by smokeythebear View Post
I pretty much fiended the game on my day off today and got it out of my system I think.

I really hate the dwarf/dremen cave cities and thier stupid robots. The design of them feels really out of place and tacky. Manoroth (sp?) obviosly looks great but everything else gets so repetitive that any dwarf dungeon feels like a huge chore.

Still trying to figure out how to become a vampire, maybe I need to cure myself of being a werewolf first lol.
It looks out of place because lore wise, that's the point. Dwemer were the race that went against everything else and attempted to technologically advance and they just "vanished."

They're the Icarus of the ES lore.
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  #769  
Old 12-06-2011, 09:53 PM
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Quote:
Originally Posted by Murphy View Post
And I'd like to be able to craft my own arrows.
Rule nº1 in a Bethesda game... whatever you want to add or change in the game... someone else beat you to it.

http://www.skyrimnexus.com/downloads/file.php?id=1010
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  #770  
Old 12-06-2011, 10:08 PM
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Quote:
Originally Posted by Fedorov View Post
Rule nº1 in a Bethesda game... whatever you want to add or change in the game... someone else beat you to it.

http://www.skyrimnexus.com/downloads/file.php?id=1010
Thank you, Fed!!!.

I would give you sweetroll, but someone stole it
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  #771  
Old 12-07-2011, 02:38 AM
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Quote:
Originally Posted by Murphy View Post

The design is debatable, sure. Personally, I love the city parts or any parts that look like someone lived in them at some point but am partial to the normal dungeons. They looks good, but they don't have a clear purpose so they're just unnecessarily wide corridors with pipes to me.

As a fantasy concept, I really like the idea of a highly advanced culture that just disappeared, its mechanical remnants still doing the bidding of their long-gone masters.
Creepy and grand.
I read through a few of the dremen books just now on a quest since they were all sorted in one place. The lore behind them is actually really interesting I assumed there machines turned on them or something stupid like that. One book implied that their entire society had decided to ascend to some higher existence all at once.

But as for the design it just doesn't feel like anything has a purpose, as if the pipes and gates and machinery are just there to decorate a linear tunnel. Obviously that is exactly what they are there for but I feel with inorganic art assets there needs to be a lot more care in making a good layout. It's not like it's difficult to achieve that, I think the problem is how everything is scaled to fit premade tunnels, where as it would be much better if the levels were designed around larger prefabed architecture.
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  #772  
Old 12-07-2011, 07:24 PM
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While I think most of the dungeons in Skyrim are an improvement over older TES dungeons....the Dwemer ruins specifically seemed to take a step backwards. At least, I remember Dwemer Morrowind ruins feeling like they had more purpose to the design. Oh there's a living area, oh here's a workshop. Oh these connecting tunnels actually connect a complex people lived in, not just to get me back to the entrance.

I think they did such a high level of detail on the textures in the Dwemer ruins that they just figured it was good. Compared to other dungeons, they feel straightforward. Which feels wrong. They should be among the most labyrinth.

On the other hand the other kinds of dungeons feel much more alive than the Oblivion caves and Ayelid ruins and forts. True, they totally overuse the draugr, and it seems like every dungeon has at least one corner of it completely dominated by Frostbite spiders....but the designs are definitely better. And the eye candy adds just enough to get and keep your imagination going for a few dozen hours. It seems like there's more consideration for stuff the player has to search for, like chests set on top of broken pillars you have to jump to. That stuff was a rarity in Morrowind, and almost completely absent in Oblivion.
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Last edited by Nenjin; 12-07-2011 at 08:38 PM.
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  #773  
Old 12-07-2011, 11:57 PM
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The best one of these FUS RO DAH meme's that I've seen so far:

FUS RO DAH!!!!!!!! - YouTube
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  #774  
Old 12-08-2011, 12:30 AM
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Ha! I loved that commercial without the Dragon Shouts. Now that pudgy Asian woman is 2x as epic!
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  #775  
Old 12-08-2011, 02:03 AM
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I better quit drinking skooma. It's ****ing up my brain

Spoiler!
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  #776  
Old 12-08-2011, 02:33 AM
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You must have taken something else, cause in Skyrim skooma is just a stamina potion. :/
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  #777  
Old 12-08-2011, 06:43 AM
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Stopped playing until a patch is released because for some reason I'm now getting constant 10-15sec freezes ingame every 15min or so.
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  #778  
Old 12-08-2011, 07:58 AM
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One man's meat is another man's poison, then. I would get 3-4 second freezes while travelling, as new terrain would be loaded up and new actors generated - now I no longer have that issue (it simply gets slightly choppy for a moment).

I do get the odd CDT now, however. Very irritating if you've spent 10 minutes transmutating a pile of iron ore into silver ore and then into gold ore, so you have enough raw material for grinding up smithing up to 50.
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  #779  
Old 12-08-2011, 08:06 AM
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I sometimes get those quick freezes when traveling, but only about a second or so. Still get those unexplained CTDs too. Luckily I have gotten used to saving a lot.
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  #780  
Old 12-08-2011, 09:00 AM
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I had CDT's every 2 hours or so. Since that patch, I'm saving before every travel, because it's getting really a problem now
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