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  #1  
Old 11-24-2010, 05:35 PM
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braindead braindead is offline
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Default [Released]Custom Shop Mutator

Hey all

Benjamin and I have made a custom mutator that allows you to add any new weapon to the trader list either via GUI or INI file method.
I have uploaded a new version which was made with the help of Marco and now works server/client side. (Thanks for the heads up Marco)

Add the mutator to the list and enter the advanced screen, where you can add the weapon pickup to the list or edit the ini file and add the weapon pickup there.

PLEASE NOTE!

If the client does not have the weapon files, they will not show in the list, so if you are hosting a server please put the weapon packages into your ServerPackages in the KillingFloor.ini so that they can be pushed to the client.

This however does not stop them from joining the game, it only means they will not be able to select the weapon from the trader if they do not have the package files.


TIP: If you do not know the source of the weapon pickup file, go into the editor and open the weapon package from the 'Actor Class Browser'. Scroll down to weapon pickups and when you find the weapon you want to add, select properties and at the top of the screen will give you the source of the pickup file i.e.

Class'KFMod.DueliesPickup'

You can also remove weapons from the list as required or just keep adding to the max of 50 weapons.

Also, if TWI add any new weapons, you can easily add the new weapon to the list, so this mut will never be out of date or need ammending.

This really was made for the community who want to add their new weapons for testing or server admins who want to add any new weapons to the game and generally for the community to enjoy each and every new weapon released, without having a different mutator for each and every weapon.

Enjoy!!

http://www.filefront.com/17582886/KF...raderMutV2.rar

Edited for fixed online version!!

The new version will now show up as Custom Shop Menu Final in your mutator list! so you can delete the original as it is no longer required.

Again, a very big thank you to Benjamin and Marco for getting this working.








Last edited by braindead; 11-29-2010 at 07:59 PM. Reason: file change change
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  #2  
Old 11-24-2010, 08:35 PM
Benjamin Benjamin is offline
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I suggest submitting this for whitelisting, since it's an easy way to get whitelisted weapons into the game without having to write a separate mutator for it.
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  #3  
Old 11-24-2010, 09:35 PM
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Frenrihr Frenrihr is offline
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Quote:
Originally Posted by braindead View Post
Hey all

Benjamin and I have made a custom mutator that allows you to add any new weapon to the trader list either via GUI or INI file method.

Add the mutator to the list and enter the advanced screen, where you can add the weapon pickup to the list or edit the ini file and add the weapon pickup there.

TIP: If you do not know the source of the weapon pickup file, go into the editor and open the weapon package from the 'Actor Class Browser'. Scroll down to weapon pickups and when you find the weapon you want to add, select properties and at the top of the screen will give you the source of the pickup file i.e.

Class'KFMod.DueliesPickup'

You can also remove weapons from the list as required or just keep adding to the max of 50 weapons.

Also, if TWI add any new weapons, you can easily add the new weapon to the list, so this mut will never be out of date or need ammending.

This really was made for the community who want to add their new weapons for testing or server admins who want to add any new weapons to the game and generally for the community to enjoy each and every new weapon released, without having a different mutator for each and every weapon.

Enjoy!!

http://www.sendspace.com/file/unmvmt

Again, a very big thank you to Benjamin for getting this working, also a thank you to Marco for his support and help whilst making this.





this doesn't work for me, i put the mutator and i disable the pipebombs, and other weapons like dual handcannon, and the boomstick, so.. when the trader time starts i go to the shop and.. is empty, there aren't any weapons to buy, this mut disable all weapons of the game.. when i disable only 3 or 4 weapons, any suggestions?
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  #4  
Old 11-24-2010, 09:46 PM
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braindead braindead is offline
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I am so sorry Frenrihr

I must have overwritten with an old version, so I have uploaded a new version, which should be working now.

p.s. if you do not have the vehicle mod installed, please delete the fuel can line or heh go and download it!!

Last edited by braindead; 11-24-2010 at 09:50 PM.
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  #5  
Old 11-24-2010, 11:37 PM
Olivier Olivier is offline
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bleh
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  #6  
Old 11-24-2010, 11:55 PM
Benjamin Benjamin is offline
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Quote:
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bleh
What's that supposed to mean?
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  #7  
Old 11-25-2010, 09:51 AM
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It's a great idea hoping for it to be whited
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  #8  
Old 11-25-2010, 07:58 PM
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Demon_333 Demon_333 is offline
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Hey guy's great mutator here, i got a question about a option appearing in the webadmin named "Weapon For Sale" inside it says "** You cannot modify any settings in this section **" there is a accept button and reset.

Is it supposed to be like that?
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  #9  
Old 11-25-2010, 08:16 PM
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Quote:
Originally Posted by Demon_333 View Post
Hey guy's great mutator here, i got a question about a option appearing in the webadmin named "Weapon For Sale" inside it says "** You cannot modify any settings in this section **" there is a accept button and reset.

Is it supposed to be like that?
Hey Demon

oooo, have never used Webadmin before so I can't give you an answer there, I'll try and catch Arramus tomorrow, to see if he can shed any light.

In the meantime, you can just edit the ini and use that?
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  #10  
Old 11-25-2010, 09:08 PM
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Quote:
Originally Posted by Benjamin View Post
I suggest submitting this for whitelisting, since it's an easy way to get whitelisted weapons into the game without having to write a separate mutator for it.
Getting this whitelisted should be a snap, since without additional weapon mutators there's no possibility it can be abused. Keep in mind the weapons would have to be whitelisted separately, otherwise this would be a free pass.
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  #11  
Old 11-26-2010, 03:25 AM
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Sure Braindead, easy as to edit with the ini, but with the webadmin would be more flexible but it's awesome as it is.
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  #12  
Old 11-26-2010, 06:56 AM
webley webley is offline
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amazing work guys!!

when are you going to add a landrover with a mounted gun into the shop?

secondly the sendspace link might not last forever - prolly about a month

Last edited by webley; 11-26-2010 at 06:57 AM.
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  #13  
Old 11-27-2010, 01:16 AM
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Frenrihr Frenrihr is offline
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Quote:
Originally Posted by braindead View Post
I am so sorry Frenrihr

I must have overwritten with an old version, so I have uploaded a new version, which should be working now.

p.s. if you do not have the vehicle mod installed, please delete the fuel can line or heh go and download it!!
it's working perfectly now, thank you a lot dude.
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  #14  
Old 11-28-2010, 09:37 PM
Gooblaster Gooblaster is online now
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Is it possible to add the PPSH, Dual MP7s, P90, M7A3, MK23 mutators which are already available, to this mutator? I want to run them all at once.
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  #15  
Old 11-28-2010, 09:56 PM
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Quote:
Originally Posted by Gooblaster View Post
Is it possible to add the PPSH, Dual MP7s, P90, M7A3, MK23 mutators which are already available, to this mutator? I want to run them all at once.

It certainly is, as long as you know the weapon pickup class name and package name, you can add them all, also you do not need to run the mutators that come with the weapons.

I may actually start a list in this thread for any weapon that is available and the details to add to the ini file.

I would however avoid running the P90 on a server as the texture package is 96mb with both of the skins. Can we get a new version with a smaller texture size?

Last edited by braindead; 11-28-2010 at 10:13 PM.
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  #16  
Old 11-28-2010, 10:00 PM
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How about you make an option that either lets you select the class name or friendly name of the gun?
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  #17  
Old 11-28-2010, 10:11 PM
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braindead braindead is offline
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The trader only works with pickups but I did consider that when I first made the mod. It would also confuse the hell out of the system, if 2 people created a new shotgun and the friendly name was both 'shotgun'. It would then only allow one of the weapons to be loaded, this way each weapon stays unique.
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  #18  
Old 11-28-2010, 11:27 PM
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Kinda similar to the advanced weapons arena i ported from the UT2k4 mod Ballistics Weapons V.21
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  #19  
Old 11-29-2010, 08:47 AM
Gooblaster Gooblaster is online now
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Im not able to download from Sendspace.
Any chance you could attach it to the post?
Its only 2.42kb.
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  #20  
Old 11-29-2010, 10:57 AM
Marco Marco is offline
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Quote:
Originally Posted by braindead View Post
If that is your latest version I can say it won't work in multiplayer.
Each player will only see their local settings for the weaponlist (meaning most/all players will see default list because they don't have mutator installed and same INI file as on the server).
This is simply because there is no network replication in this mutator for the weapon list.

I would recommend you get that fixed before you apply for whitelisting.
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