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Yes, you read that right (1016). We will be releasing a interim patch to address some issues that have come up (such as the Mac 10 sound and money error).
Change Log: General: - Fixed an issue where the teams end of round money could be reduced by sharing money with teammates Berserker: - Removed remaining melee randomness (we swear, thanks Scary Ghost) Sharpshooter: - Removed all body shot modifiers from the Sharpshooter - Removed reload and recoil bonuses for the 9mm and Duelies from the Sharpshooter - Reduced 9mm headshot bonus on Hell on Earth only (down to 40% from 140%) Medic: - Medic now receives double the amount of money per point of health (.8 from .4) This patch "should" go live some time tonight.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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#3
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This looks epic.
As does this whole thing when finished..... I was saving my 1000th post for something special, and I consider this more than worthy
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![]() I used to have a pointless signature, but those days are past. http://forums.tripwireinteractive.co...er.php?u=24084 |
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#4
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HOLY CARP! No more SS spamming? Can it really be true?
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#5
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At first i was like
Spoiler!
And now i'm all like
Spoiler!
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#6
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Increasing the money medic gets of heals reminds me of an exploit. You can leave one clot alive and the medic can constantly heal to generate tons of money. Same can be achieved by repeatedly self damaging yourself by fall damage while you avoid a clot.
Could this issue be fixed in some way? |
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#7
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They only doubled the amount. Do you have any idea how much money you get by healing someone right now? Next to nothing. And it won't be that much with that patch, but the Medic doesn't need much money, thanks to very cheap body armor. So i don't think "exploiting" this will pay off, unless you wait an hour or so so all have their optimal equipment.
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#8
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Awesome
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#9
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Patch is out, let's wait for the servers to update.
I'm curious to see how the SS nerfs affect the playability
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#10
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Perhaps we need to find that out first. |
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#11
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#12
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How can I play the beta version?
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#13
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I've never heard of people doing this before, I doubt anyone will want to tediously grind money now.
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#14
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Seems like it's not a widely known issue then which is good. Still fixing it could be something to consider.
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#15
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#16
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Bug introduced with this patch.
M14 laser dot is now "sticking" to specimen bodies. You can see this most easily by aiming next to a specimen's head. The dot will warp to hit the side of the specimen closest to where you are pointing. This bug is exceptionally severe with Fleshpounds. The dot will completely disappear if you aim anywhere near the Fleshpound and when you get closer it will appear to "refract" through the ZED as if it were a prism and appear on the opposite side of it's body all distorted. Last edited by EonSeig; 11-18-2010 at 07:59 PM. |
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#17
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Afraid not, just visit a Normal server.
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Problem, a51mj12? |
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#18
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Wondering is somekind 1015 out, i have played "1014", and i have heard different Mac-10 sound already. Or then i have just mistaken and heard my own things. But good. So 1015 dont include any balance changes, just fixes, but 1016 will. Nice.
Still saying, that all perks should able to Stun everything below Scrake with Axe secondary fire and Katana. "- Removed reload and recoil bonuses for the 9mm and Duelies from the Sharpshooter" Imo no need for this. But whatta heck. Just found that KF is very good and enjoyable game with NO HUD, and toggle hud option, im so glad because of this, so minor things that bothered me, does not matter now.
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Yes I know, I bloody have to learn English better.. Last edited by Old Ranger; 11-18-2010 at 10:01 PM. |
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#19
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#20
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Live as in no longer needed to ask for a beta invite?
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