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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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I love the fact that tanks now have different ammo types. However, the process of actually getting them in the barrel is unsatisfactory. Few things are more irritating than being in a situation where you need both round types (fighting infantry, when a tank rolls into view, or vice-versa) expending the round in the chamber at the proper target, and having to wait to reload before you can change rounds. Especially in the tanks with larger guns, like the IS2. The simple fact is, tankers didn't (and in some cases couldn't) unload a chambered round.
Now, my proposition for the loading process change is this. When you have a loaded round, pressing the change-firemode key simply queues up the next round type to be loaded. If you are loading a round when you press the change firemode key, then the loading process is interrupted and restarted, with the new round type.
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#2
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yeh i agree, i was shocked when i first saw u couldn't change round type in mid reload, doesn't make any sense
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#3
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There was a thread about this earlier, however basically it came down to that tanks should have to use the "reload" button to put another shell into the breach, that way you can switch ammo type between shots since loading would no longer bo automatic.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#4
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Quote:
do u watch the Military Channel? in the U.S.? Great show about Tank Crews and Their tanks
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Q9650 @ 4.0Ghz | EVGA GTX 570| 4GB DDR2 | 60gb SSD | 320gb HD | ASUS p5q pro-turbo |
![]() Ingame name: High Flyin Kittah! |
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#5
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#6
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Easy to fix by adding manual tank loading in the next patch!
Dont you worry chaps, thanks to steam Im sure we'l be getting a lil update soon
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I love TWI |
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#7
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Well actually the Germans could do unload a life shot, though that wasn't without dangers.
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Steam-Name: Tank-Boy-Ken |
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#8
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Yes, the current system for changing ammo types is both difficult to work with and unrealistic. I fully support Maltodextrin's suggestion. Bump. |
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#9
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I definately agree with poster.
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#10
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Being a former "Tanker" on the M60A3 & M-1's, I concur that it was a not a big deal to switch out different types of rounds (Sabot, HEAT, and WP). If you had a good loader, you could do it in 15 seconds or less. Although, I don't know much about the old breaches on the older WWII tanks, I don't think there was that much of difference.
Just my thoughts. |
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#11
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A "manual" reload system for the tank's main gun would work best I think.
Just like the bolt action rifles in the game, you would "fire" a second time to open the breach and load the next round ...just like throwing the bolt on the bolt action rifles now. The only difference is that before you hit the "fire" button the second time, you could switch ammo types before doing so. This would then allow you to decide on the ammo before doing the reload. Also you should be able to change ammo types during loading by pressing "change firemode". But this would take extra time due to indecision that causes the loader to put back what he's got and put in something different ....bascially having to back out and start the loading over again. Good idea?
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#12
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Bump.
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#13
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#14
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Bump.
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#15
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#16
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#17
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Bump. This is an awesome idea that needs to be implemented.
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#18
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Bump.
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#19
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The devs have seen it and will implement it at some point in the future.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#20
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Quote:
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