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#121
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#122
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One hit can make you fly across the map? Are they one hit killer? o.o
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Just a anime-fan/g, leave me. http://www.greatergoodgames.org <- Nice game? I think so. |
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#123
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I set the "throw" to far, but we are working on it, this guy will not kill, just throw u about messing up your group forcing u to move about and spend ammo
There will be chances for him to throw you into zed's based on your direction, and when you move around to avoid him or to head shot him in the back of the head that will form spaces for clots to walk into your groups barracade His boxing stance will only allow you to get a clear head shot from the sides or back Best way to get the brute to reveal the back of his head is to send a berserker to get his attention and to turn the brute around so his back is fcing the group, cool huh? Thanks brain dead, been working with yomommasis on teamspeak and we found the issue you discuss, this is going to be awesome for all waiting for this additional creature We need to start on animations soon, yommomasis is working on the shaders for the texture, ill be working on the balance and behaviour, hemi the animations and final skin mods and mesh tweaks, and I think braindead is also looking at the way of making a mutator to add him to exisiting waves ![]() I want to make it so the berserker is not effected by the throw Last edited by webley; 10-30-2010 at 05:07 PM. |
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#124
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yomommasis and Braindead. Any updates guys?
Please email me - ive pmed you both my email - cheers! - would like another private chat soon!
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#125
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I made a combiner for the brute, only took a few minutes, based it on the way all the other specimens combiners are set
The thing is though is the texture provided is too bright Haven't been able to work on it much after that, I can send you my work if you'd like and maybe explain how I created the combiner for future reference
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Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
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#126
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#127
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This! Would require some tactical thinking to bring him down.
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#128
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The animations Ive made are sothat he covers his head when walking back and towards you. The new texture has metal plates with torn away flesh on it. I hope we get this baby online before the weekend, no promisses though. We might hit a few bumps.
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#129
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working on getting them in game tonight also added the notifiers. so he should be throwing properly and doing the correct damage Ive got many variants of the skin Yomommasis - if you would like to combine a shader for them? just send me an email and ill get them over to you would be awesome braindead? you there man? havent made contact in a couple of days, wondered how your getting on?
Last edited by webley; 11-02-2010 at 06:11 AM. |
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#130
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wooohooo, its working! And the animations look great! New to do list :
- Implement Code to spawn with other specimens - Insert new skin incl bump/normal map (allready made) - Make sounds for The Brute (halfway through...sounds great!) - Static meshes for the arms/legs/head - Increase Damage of the Brutal Slam - Whitelist this baby! He has 2 attacks. 1 is just punching you, the other he runs at you and does a Brute Slam were he slams the player a few meters away from the spot he first was...knocking him away from the group or towards specimens or even....out the damn window! Release date : Hopefully this weekend! At least the testing part. It makes the gameplay a tad harder...and the model looks fantastic ingame. Last edited by Hemi; 11-02-2010 at 07:27 PM. |
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#131
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YouTube - WPC Hemi's New Killing Floor Specimen
Quality is crap, but you kinda get the idea behind the brute. Last edited by Hemi; 11-03-2010 at 07:41 AM. |
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#132
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just need to fix the amount of damage he does from 10-15 (normal mode)
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#133
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Right, I put my hope on your guys now.
__________________
Just a anime-fan/g, leave me. http://www.greatergoodgames.org <- Nice game? I think so. |
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#134
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just to recap
This guy will not kill so much, he will be more on par with gorefast, clot, its his throw that will get you killed by putting you far from your group and possibly into zeds, he will just mainly just throw u about messing up your group forcing u to move about and spend ammo There will be chances for him to throw you into zed's based on your direction, and when you move around to avoid him or to head shot him in the back of the head that will form spaces for clots to walk into your groups barracade His boxing stance will only allow you to get a clear head shot from the sides or back Best way to get the brute to reveal the back of his head is to send a berserker to get his attention and to turn the brute around so his back is fcing the group, cool huh? shall i code it so the berserker isnt effected by the throw? by the way eric, im moving to malaysia / penang from england on the 9th december!! wooop!! Last edited by webley; 11-03-2010 at 07:45 AM. |
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#135
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like this. As you can see, he blocks with his arms.
![]() dont mind the skin..its going darker |
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#136
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Awesome work Hemi & Webley! Will give it another try later and probably take more shots in-game.
Last edited by JEmmaB; 11-03-2010 at 10:51 AM. |
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#137
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he is a member of WPC (wolfpackclan) which is why he has access, this hasnt been released to outsiders as of yet
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#138
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Oops! Sorry forgot to mention that on my previous post. Only members of [WPC] were given preview access; sorry for the confusion.
Last edited by JEmmaB; 11-03-2010 at 10:39 AM. |
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#139
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I have a feeling we need to move to a different forum now, since its gonna be released soon as a full-scale mutator with new specimen and has little to do with 3d and animation. But ill let somebody else decide that. :-)
Btw getting punched in the face with a brutal slam on the roof of offices and landing on the spikey fence below were you start looks very...violent lol. Last edited by Hemi; 11-03-2010 at 11:02 AM. |
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#140
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