Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS Modifications > Level Design

Reply
 
Thread Tools Display Modes
  #1  
Old 10-07-2010, 09:10 AM
Divinehammer's Avatar
Divinehammer Divinehammer is offline
Senior Member
 
Join Date: Mar 2006
Location: Sunny, Obamalot
Posts: 1,391
Default Confused BSP or Statics?

It seems like there is lots of talk bouncing around about what will be used to make structures. When HOS was first announced I heard that all buildings will need to be made in 3dsmax and they will all be statics or made of statics. Then other threads have talked about using BSP because it occludes sounds which seems ideal. I dont see a reason to make a 3 story building out of statics if it wont occlude sound.
So are we really changing up the build process here or is it really more like it was in ROost?
Is the formula going to be something like outside structures like a chickencoop or outhouse or half wall will be a static and building shells and inner walls will still be carved BSP? I dont want to get into building some bsp shells only to find I cant use them.
It would be nice to know exactly what can be imported from UnrealUDK and what cannot.
__________________
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell
Maps: Dubrava, Pavlov's House
Shared Links
Reply With Quote
  #2  
Old 10-07-2010, 11:10 AM
worluk's Avatar
worluk worluk is offline
Senior Member
 
Join Date: Nov 2005
Posts: 2,217
Default

everything beside a flat rectangular piece of wall is mesh imo.
How do you think you will get the details with BSP, even with normal mapping applied (then there is the question how you would bake a normal map without creating a mesh, and then you can use the mesh as base in the map as well)
Reply With Quote
  #3  
Old 10-07-2010, 11:54 AM
Lt_Kettch's Avatar
Lt_Kettch Lt_Kettch is offline
Senior Member
 
Join Date: Sep 2006
Location: Berlin-Lichterfelde
Posts: 3,809
Default

You can have normal maps for "simple BSP materials".

Static meshes have lots of advantages imo. But use what meets your skills.
__________________
Peace has cost you your strength! Victory has defeated you! - Bane
Reply With Quote
  #4  
Old 10-07-2010, 02:31 PM
worluk's Avatar
worluk worluk is offline
Senior Member
 
Join Date: Nov 2005
Posts: 2,217
Default

Quote:
Originally Posted by Lt_Kettch View Post
You can have normal maps for "simple BSP materials".
Never said otherwise, but everything beyond a brickwall will require a highres model, which makes the use of BSP obsolete, since you are most likely to get a lowres mesh on the way.
Reply With Quote
  #5  
Old 10-08-2010, 09:58 AM
Divinehammer's Avatar
Divinehammer Divinehammer is offline
Senior Member
 
Join Date: Mar 2006
Location: Sunny, Obamalot
Posts: 1,391
Default

Worluk your responses are a bit cryptic.
What I am asking here is if I create a building for a map. Is it going to be best to create the shell of the building and rooms out of BSP. Then adorn it with SM like we do now. Or is there some other building process that will have to take place? Thanks.
__________________
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. -George Orwell
Maps: Dubrava, Pavlov's House
Shared Links
Reply With Quote
  #6  
Old 10-08-2010, 11:34 AM
Drecks Drecks is offline
Senior Member
 
Join Date: Nov 2005
Location: The Netherlands
Posts: 1,950
Default

When i started with the present engine I worked with the UT editor.
I made all buildings like we I used to do when i made maps for RO.
BSP combined with meshes to spice them up. Then I was told and read
more about it myself that it was better to use static meshes. I was told the engine
would calculate static meshes faster as the engine is optimized to render static meshes.
So I changed my approach to Static mesh.

Two topics on other boards which might shine some light.

thoughts on bsp/mesh balance

BSP vs Static meshes

This is the topic on this board with more info.
this topic

Hope it all helps.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:13 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC