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  #21  
Old 10-06-2010, 01:04 PM
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Originally Posted by mandead View Post
They added the C96 in the latest DH patch but it's basically an SMG... yet here it's a slow-firing pistol. What gives?

Maybe itīs not C96 in DH, but M712. Though I havenīt checked it out from DH.


EDIT. Like Zets said...M712 Schnellfeuer.

Last edited by RedGuardist; 10-06-2010 at 01:06 PM. Reason: adding
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  #22  
Old 10-06-2010, 01:08 PM
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Ah, okay. I'm fairly certain it is called the C96 Mauser in game, though.
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  #23  
Old 10-06-2010, 08:43 PM
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I think the best tactic with that Nagant revolver is to fire it, until it's empty, then throw it at the enemy while running away....Nice Vid Zets
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  #24  
Old 10-06-2010, 09:14 PM
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I think the best tactic with that Nagant revolver is to fire it, until it's empty, then throw it at the enemy while running away....Nice Vid Zets
Or use its extra accuracy to make your shots count....
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  #25  
Old 10-06-2010, 09:37 PM
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Or use its extra accuracy to make your shots count....
Negligible accuracy advantage. It's slow to reload and fires a round weaker then a 9mm. Everybody's going to choose the TT-33 over it.
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  #26  
Old 10-06-2010, 09:38 PM
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Negligible accuracy advantage. It's slow to reload and fires a round weaker then a 9mm. Everybody's going to choose the TT-33 over it.
Unless you have to be a higher rank, or you like super realism.
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  #27  
Old 10-07-2010, 01:33 AM
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Unless you have to be a higher rank, or you like super realism.
Or style points.
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  #28  
Old 10-07-2010, 02:16 AM
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Or style points.
THIS. I would run around with a revolver just to look badass ... what's not cool about revolvers?
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  #29  
Old 10-07-2010, 08:20 AM
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Originally Posted by hockeywarrior View Post
THIS. I would run around with a revolver just to look badass ... what's not cool about revolvers?
Yes. Besides pistol are hardly worh a " -- ". And of course abilty to intterupt reloading comes to nagant too so it's not that long loading time in a dire situation.
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  #30  
Old 10-07-2010, 09:35 AM
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Yes. Besides pistol are hardly worh a " -- ". And of course abilty to intterupt reloading comes to nagant too so it's not that long loading time in a dire situation.
You have to push out each shell casing individually then insert a new one individually.
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  #31  
Old 10-07-2010, 10:05 AM
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You have to push out each shell casing individually then insert a new one individually.
Yeah, I know just like famous Colt SAA.

You've cleared the chambers and are currently loading when a German charges at you. You put a bullet your're holding in its place, shoot the guy and continue to reload, relocate or what.

What I tried to achieve with my previous post was to say that it isn't such a pain in the *** to reload that weapon in a pinch since you don't have to reload it completely.

Anyway, if I have to resort to pistol / revolver in current RO I'm usually dead before emptying first magazine. If the enemy is so near that you can use pistol effectively you've done something wrong few moments ago.
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  #32  
Old 10-07-2010, 10:21 AM
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Originally Posted by sampsa View Post
Anyway, if I have to resort to pistol / revolver in current RO I'm usually dead before emptying first magazine. If the enemy is so near that you can use pistol effectively you've done something wrong few moments ago.
Yeah, which means if you ARE going to have to use that pistol, you probably aren't going to have to worry about reloading it anyway. Unless you plan on engaging more than one person ... in which case good luck.
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  #33  
Old 10-07-2010, 03:15 PM
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Originally Posted by hockeywarrior View Post
you probably aren't going to have to worry about reloading it anyway.
Makes me kinda sad when I think how much time doing animations for reloading must have taken.

Well maybe we're just given four bullets or so...
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  #34  
Old 10-07-2010, 04:28 PM
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Quote:
Originally Posted by Nicholas View Post
Or use its extra accuracy to make your shots count....

You do realize that "extra accuracy" in a combat engagement is really negligible, right? At an average combat distance of, say, 5 to 10 yards, any pistol you pick up - even a smoothbore muzzle loader - should be able to put every single round into a 6" diameter circle. Draw a circle of that diameter on your center of mass, and see if any of it hangs outside your body.

"Extra accuracy" counts in competition, not combat. So long as you hit the other guy, and hit him enough times to make him stop doing whatever it is that you want him to stop doing, you're doing pretty good. Double-taps to the forehead where both bullets go through the same hole are for Hollywood and the shooting range, not reality.
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  #35  
Old 10-08-2010, 09:36 AM
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I personally can't wait for the Nagant only mutator
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  #36  
Old 10-08-2010, 10:45 PM
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Quote:
Originally Posted by mandead View Post
Ah, okay. I'm fairly certain it is called the C96 Mauser in game, though.
Correct, because the M712 Schnellfeuer (which simply means rapid fire) is a type of C96. People frequently refer to the C96 Mauser as a single weapon, but there were actually many different variants with different calibres, different capacities and different sizes, quite a number of which saw use in the German army. The wikipedia entry has quite a long list of them and I suspect that even then it's not complete.

http://en.wikipedia.org/wiki/Mauser_C96

The one seen in HoS is mostly likely a standard 7.63x25mm, 10 round stripper clip loaded variant; i.e. the one that most people think of when they think "C96". It could potentially be the Red 9 (chambered for 9mm) but I'd say it's unlikely.
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  #37  
Old 10-09-2010, 06:30 AM
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In my opinion I think the Mauser HSc would be a more logical choice as a sidearm for the Germans, especially Heer Officers. Ive rarely, if ever, seen a Mauser C96 in combat photos, whereas many will remember seeing this mauser HSc in many war movies, mostly used by officers in occupied countries such as France.

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