• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design A few tricks I've learned: Pawn BlockingVolume

PiX

Grizzled Veteran
Mar 20, 2009
306
69
Sweden
I'm gonna share with you some thing I've learned or been taught throughout the years of Ued mapping.

So you want to make a BlockingVolume. Easy enough, but it doesn't just block you and the monsters. Grenades, law rockets, etc can't get through either (edit: they do get through if you're not standing next to them). How do we fix this? Easy.


  • In properties BlockingVolume set bClassBlocker to 'True'
  • Find KFPawn in the list (this is the playerclass)
  • Add another class - KFMonster (This blocks all enemies)
This BlockingVolume will block you and the enemies but nothing else.

More reading:
http://wiki.beyondunreal.com/Legacy:BlockingVolume#Relevant_Propertieshttp://wiki.beyondunreal.com/Legacy:BlockingVolume#Relevant_Properties
 
Last edited:
Hyperlink for Download not working

Hyperlink for Download not working

Ive only been playing KF for a few months now, and the other day I came across OldeTower on a mission map server and what caught my eye the most was the "lift" just for Patriarch, and doors that open only at certain waves, and I was hoping to be able to modify it a bit for use in my map but DL link isn't working. If u could get it working or maybe another link for it I'd apprectiate it.
 
Upvote 0