When the price for the game was cut in half via steam an influx of new players were actually playing on Flesh pound servers.
Fighting on a Fleshpound server should be all about the experience, not to grind levels, which is exactly what it is now. Players can still play the mutator if they are iterested in the challenge.
"What doesnt kill you only makes you stronger".
And what does kill you makes you dead. Killing Floor has a pretty steap learning curb, and new low level players will find it next to impossible beating Fleshpounds for a long time in 6 man games unless they use exploits/have serious assistance from much higher level perks, which is still akin to grinding.
Anyways congrats on having your head in the clouds. Not only with this, but also the lack of releasing updates. You can say its player base driven, and you are absolutely correct. You dont give the people any extras or customization, choices, you wont have a player base. Go ahead and release Killing floor 2.
There is a dedicated mod community with plenty of extra content to explore, and it has already been announced that another content update is coming. Killing Floor's main appeal isn't its level up system, that just gives players something to aim for. Killing Floor is about playing together and surviving against a common powerful enemy. Something you can do easily with or without whitelisted mutators.
1 six man leveling server and a 30 man non perk server? Im worried about a six man server? Im being blunt by saying let someone else respond with more then 6 months experience in the gaming industry.
Oh so you openly admit it was a levelling server? I rest my case