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View Poll Results: See thread title
Yes 399 76.88%
No 120 23.12%
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  #61  
Old 09-18-2010, 09:15 AM
sturmfuhrer sturmfuhrer is offline
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Well, Honestly, In Standard Red Orchestra there must only have been 2 variations of soldiers for each class at the most, that means in a 30 player server I would expect that as much as 60% of the players would be identical. Now if character customisation was added I estimate that possibly 2 or 3 soldiers in a 30 player map would look the same, and thats a very high percentage if the player can choses from a wide varierty of customisation. Even if its a difference of a helmet or a peice of equiptment on the tunic then techincally they are not the same where as in Stock RO there was many soldiers that looked completely identical, which in my opinion is totally unrealistic.

Just a quick pic from RO, notice these two players are 'Exaclty the same'.




Sturm

Last edited by sturmfuhrer; 09-18-2010 at 09:31 AM.
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  #62  
Old 09-18-2010, 11:19 AM
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I've been advocating this aswell everytime it came up in a thread somewhere. Variation within the limits of realism is just gonna add atmosphere. No more clones.
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  #63  
Old 09-18-2010, 01:39 PM
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Dr. Pierre Chang Dr. Pierre Chang is offline
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Quote:
Originally Posted by Hausfeld View Post
Customization within reason is perfectly acceptable. It adds that personal touch that has no negative side effects in terms of gameplay.

What is this blasphemous signature?
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  #64  
Old 09-18-2010, 02:01 PM
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Something I drew up in 20 minutes. And the truth.
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  #65  
Old 09-18-2010, 08:26 PM
sturmfuhrer sturmfuhrer is offline
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Variety and a feeling of belonging to your chosen avatar is all I want, for example if im progressively ranking up through the online campagin yet my soldier is constantly changing - how exactly am I supposed to feel connected to the soldierly experince? At least with the same-ish uniform and kit it will feel like im the same soldier throughout.

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  #66  
Old 09-18-2010, 08:31 PM
sturmfuhrer sturmfuhrer is offline
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For instance id love to be able to chose between a Stahlhelm helmet, Officers Peakedcap or M41 fieldcap as an Officer, map case and or Mp40 pouches, medals on show or completely plain, gloves or no gloves, Combat tunic/dress parade tunic, greatcoat/parka/smock, shoes or boots e.t.c You get the picture

Sturm
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  #67  
Old 09-19-2010, 02:19 AM
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Wearing officer stuff in to combat is just downright silly, sorry. Not to mention that all the crazies will just outfit themselves in officer uniforms completely bedecked with medals and orders.

As far as RO:Ost characters looking the same, one need only refer to the game's assets in order to see that not everyone is the same. There are many face textures, but the issue is that they all use the same model within their side (so one German head model, one Russian head model). There are about 5-7 different faces for each team that will show up, but there could have been many more. I simply would like to trust TWI to go ahead and make their own variations in the character faces and for there to be a sufficient amount of randomization.

Ost Code:
Spoiler!
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  #68  
Old 09-19-2010, 05:12 AM
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Quote:
Originally Posted by sturmfuhrer View Post
For instance id love to be able to chose between a Stahlhelm helmet, Officers Peakedcap or M41 fieldcap as an Officer, map case and or Mp40 pouches, medals on show or completely plain, gloves or no gloves, Combat tunic/dress parade tunic, greatcoat/parka/smock, shoes or boots e.t.c You get the picture

Sturm
All German soldiers were strictly ordered to wear a helmet in the battle, and so they did. No discussion about it, end of story.





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Last edited by RedGuardist; 09-19-2010 at 05:18 AM.
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  #69  
Old 09-19-2010, 07:44 AM
Taisenki Taisenki is offline
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Leveling systems suck when you are level 1 newbie with a stick against a level 2 with a nuclear grenade launcher who knows every exploit in the game and has over 9000 hours under his belt.


Leveling systems rock when they reward you with customization. To distinguish yourself from other people. I am not overly fussed if we have NO customization with our character so long as they keep the effort up with quality gameplay.

I am fussed however about giving advantages to players who have played longer when there is no customization options. Especially in a shooter!
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  #70  
Old 09-19-2010, 08:43 AM
sturmfuhrer sturmfuhrer is offline
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I find that as games modernise, customisation becomes a very important feature to disguish one game from another, the fact that "you" as the player get to "chose" what you look like and not what your supposed to look like. This might be a crude example but look at the Call of duty series, in all fareness in terms of success it never really took of until Call of duty 4, and what might you ask was different from Call of duty 4 to 3/2?...... Weapon customisation. I think if that series made character customisation possible its revenue would increase turn fold, why? Because people love to change things, and the more the better.

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  #71  
Old 09-19-2010, 12:23 PM
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Quote:
Originally Posted by RedGuardist View Post
I have read that thread in its entirety, but I didn't really pay much attention after it devolved from a reasonably logical historical discussion into page after page of the exact same thing.

-----------

I see no disadvantage to customization. Another idea is to texture 32 faces per side, so in theory you could have an entire team of unique avatars (at least face-wise).
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  #72  
Old 09-19-2010, 12:28 PM
LogisticEarth LogisticEarth is offline
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Quote:
Originally Posted by sturmfuhrer View Post
and what might you ask was different from Call of duty 4 to 3/2?...... Weapon customisation.
Or, perhaps, a totally different era in warfare. CoD 4 had a whole bunch of marketing power behind it, and was one of the first mainstream FPSs with money behind it to do the modern era. Before that there were a bunch of fantastical sci-fi shooters, and WWII era shooters. Now obviously there were many FPSes set in the modern era before that, but nothing with the budget and marketing backing that CoD4 had.

Customization, I think was a minor point. I'd much rather see randomized uniforms at each spawn, rather than have static player models based on what people choose for thier avatar. I don't want to be able to say "Oh, that's sturmfuhrer over there, because I know he uses uniform configuration XYZ, better watch out! Then kill him and have the exact clone soldier appear again.
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  #73  
Old 09-27-2010, 05:38 PM
sturmfuhrer sturmfuhrer is offline
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Quote:
Then kill him and have the exact clone soldier appear again
But isnt that what happens in Red Orchestra anyway?

Sturm
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  #74  
Old 09-27-2010, 06:03 PM
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Quote:
Originally Posted by sturmfuhrer View Post
But isnt that what happens in Red Orchestra anyway?

Sturm
If you read the code I posted, you'd see that the answer is no.
Players get different faces, which are random.
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  #75  
Old 09-27-2010, 06:26 PM
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Quote:
Originally Posted by RedGuardist View Post
All German soldiers were strictly ordered to wear a helmet in the battle, and so they did. No discussion about it, end of story.
And we know how soldiers were always following the rules 100% nonstop all day every day.
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  #76  
Old 09-27-2010, 06:57 PM
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Quote:
Originally Posted by =TaT=Rabid View Post
Face customisation is the only character customisation I'd want, otherwise it may's well be called "World of Stalingrad"
lmao haha
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  #77  
Old 09-27-2010, 07:19 PM
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Like I said BEFORE, you should be able to customize your characters face within their ethnicity, and their outfit within the limits of their class....
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  #78  
Old 09-27-2010, 09:57 PM
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And we know how soldiers were always following the rules 100% nonstop all day every day.
More often than not combat photographs show the German soldiers wearing helmets.
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  #79  
Old 09-27-2010, 10:02 PM
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Quote:
Originally Posted by EvilHobo View Post
More often than not combat photographs show the German soldiers wearing helmets.
Is there any kind of advantage at all to not wearing a helmet? Besides looking different?
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  #80  
Old 09-27-2010, 11:10 PM
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Peter.Steele Peter.Steele is offline
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Quote:
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Is there any kind of advantage at all to not wearing a helmet? Besides looking different?


Depends. How big a fan are you of head injuries?




Anyway, all this talk of customization is pointless, unless they include the katzenhelm.
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