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Old 08-23-2010, 11:52 PM
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Default The Mysteries of That other Shotgun

You know, as I return to my oldtime favorite perk, the support specialist, I discover 1 thing: I have forgotten the intracicies of the hunting shotgun. Now that I return to using it, I would like a list made to help both me and some other fsr newer to the game:

Your favorite strategies using it

How to properly use it on larger specimen (scrake +FP)

How to properly use it not on larger specimen

And the basic things needed for a good usage of KFs most hated and loved shotgun(thats not the AA12)
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Old 08-24-2010, 12:45 AM
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Hunting
Fire at smaller targets
Alt-Fire at larger targets

No reloading

AA12
Hold down mouse button until specimen is dead
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Old 08-24-2010, 01:38 AM
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Originally Posted by nutterbutter View Post
AA12
Hold down mouse button until specimen is dead
run out of ammo
ftfy
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Old 08-24-2010, 06:02 AM
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Well, with the Hunty, I use it for erasing mobs of clots in the space of a second. When it comes to Fleshies and Scrakes I zerg-rush them and fire both barrels into the face. I only do this if another player whittles down their health a little bit.

With the AA12, I like to keep it on semi-automatic to kill single ZEDs, most notably crawlers. If there's a large ZED, I just keep blasting until it disappears from the planet. If there's a mob of ZEDs, I still use semi-automatic and try and hit multiple ZEDs with one shot. If it's extreme close combat, I press the middle mouse button like a panic button to switch to full-auto.

The pumpy sits in the middle of these two weapons.
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Old 08-24-2010, 09:33 AM
t0r012 t0r012 is offline
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Default Not such a mystery

The Hunting Shotty is a master Support weapon. I love it when I'm in a game and see the support pull out his hunting shotty rather than an AA. Then you know you are playing with a "professional".
You can breath a sigh of relief that you aren't going to hear " I need money" ten thousand times every single trader time. you know you aren't getting "spray and pray" and a guy out of ammo 1/3 of the way through the round cause he is taking out single crawlers with his AA from range.

It is much the same as when you get a real sharp shooter who grabs a handcannon and a crossbow. Or even the the professional demo who by wave 7 hasn't littered the field with pipes and hasn't pulled out an M32.
------

It has been quite some time but I played a couple maps with pump/hunting Support the other day and I can say it was a true pleasure to "work" with him. It had that awesome feel of we know we have a job to do, we both know how to do it well. No stepping on each other toes. When he was going for the scrake for a head shot with his hunting I'd keep the crawlers off him and he didn't spaz out when the FPs came and start spamming an AA12 at it like 95% of the rest of the supports.

It is getting more and more rare to play with a professional, but every once in a great while you get one or two in your random and all seems right with the world.
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Old 08-24-2010, 11:34 AM
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I have only one tactic for scrake. Shoot him with your m3 until he starts running. Then grab hunting shotgun and make him do a backflip with double barrel power.
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Old 08-24-2010, 12:02 PM
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Main #1 tip: "in da mouf!"
Put the barrel in it's mouth before you pull both triggers. The spread on that gun is frankly retarded. Hunting shotgun? pfft. You would starve to death if you used it to hunt.


Tip #2: collapse the mob.

This is a situational tip. There is a good time to use it, and a horrible time to use it.

To use the hunting shotty on mobs of smaller zeds you need them not only to fit within the cone of fire but keep them close enough that they get multiple pellets each.

For the zeds in the front of the group this isn't a problem but the group may be stretched out a bit so zeds in the back are only getting a few (if any) pellets.

One thing you can do is run up on the group close enough so that it triggers them to attack. You then backup quickly to get out of range of the attack. This will cause the front row of zeds to stop and do an attack animation for a moment. The back row of zeds will continue walking forward and close ranks.

After the front row misses you, surge forward again and double-fire.

Like I said though this is very situational. Using it when crawlers are in the front row is inadvisable. Using it when gorefasts are in the front row is a judgement call. If you feel your first shot will drop them then go for it.

Tip #3
Use a "high-low" combo. Instead of a double shot, do a single shot a bit high followed immediately by a single shot a bit low. The first shot will soften targets and might get a lucky headshot. The second shot will finish off any targets plus takeout crawlers.

It's another situational one though. Two single shots has less damage than a double. The idea here is to offset this by getting some head damage into the mix.


Tip #4
(somewhat contradictory to tip1)
When you're trying for a point blank headshot, don't quite do it point blank. In the heat of the moment it's quite possible to miss the head hitbox and land damage on the body instead. I know it sounds noobish to say this but really when a skrake or FP is up close you're firing upwards and it's easy to catch the chest with some of the blast.

Instead as you're running up to do the headshot, fire just a bit earlier than you normally would. Use a range of about 3 feet instead of 0. The spread will ensure you get some pellets into the head.
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Old 08-24-2010, 12:03 PM
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Having nearly maxed my support perk before the level cap was increased to 6, I hardly ever used the AA12; in fact, I think it to be a waste of money and space. Between the shotgun and the hunting, there is little else a proficient support player needs.

The regular shotty is pretty basic: you line up zeds and maximize penetration. If you aren't taking down multiple targets with one blast, you are doing it wrong.

When it comes to scrakes/fps, I have always preferred the hunting shotgun (in tandem with the regular shotty) to the AA12. Got a scrake lumbering towards you? No problem! Soften him up with the shotty, continuing to blast him even after he is charging. I can typically get 5 shots into him before he's in my face. Then it's a simple matter of blasting him into a never-ending backwards somersault with but one discharge from the hunting shotgun.

If there are other zeds around the scrake, just use your hunting once, then back off and continue with the normal technique.

Flesh pounds are a tad trickier, being a more formidable opponent. But then most other perks can't solo him, so why push the matter? Work together, and do try to get that final double-tap killing blow; you know, for the (zombie) ****s and (hysterical) giggles.
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Old 08-24-2010, 01:23 PM
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Quote:
Originally Posted by -[SiN]-bswearer View Post

How to properly use it on larger specimen (scrake +FP):
same as what i said my favorite strat is. let other idiots spam away and ware them down to low health....when they go to reload, finish the FP/scrake off and take the kill
what he said about that^. but if u are left to single handedly kill the scrake, put about 4-5 pump shotty shots in the scrakes head. that will soften him up just enough for the boomstick to wipe him off the face of the earth
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Old 08-24-2010, 09:12 PM
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Hunting Shotgun's job is to help soften up the Patriarch after you unload an AA12 clip into him. I don't use it on any wave other than 1 and 11.

It just doesn't do the jobs that the AA12 and normal shotgun do well enough. AA12 can take scrakes and FPs easily with little to no softening before or after unloading a round into them. Normal shotgun is the king of killing the small fry. Hunting Shotgun has a niche use that just isn't useful enough all the time to bother using it, honestly. AA12 doesn't even cost that much money... you only need it late in the game when the big ones roll in.
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Old 08-25-2010, 12:30 AM
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And also, I have realized something.........i really should never have gotten that last perk level as a support, as i really could use the shotgun over the hunting in the 1st wave. In fact, id even say that the basic shotty might be better in the start than the aa12, but that could just be me.

but despite ur efforts, i find the hs horrifically useless in wave 1 (just too high ammo costs, too few crowds to blast, and no shotty to use of smaller groups). At risk of soundin noobish, i kinda liked lvl5 better

I had totally forgotten about the curse of lvl6
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Old 08-25-2010, 12:35 AM
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How to use it:
Don't. End of story. Go home and play on your Floor that Kills you. :P

Seriously: I hate the Hunting over the AA12 or Pump. Way to little damage and way to much spread before you have to reload. Pump has a nice spread so it can take out a group but it's tight enough that the pellets don't hit the walls(most of the time) but hit the Zeds.
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Old 08-25-2010, 05:05 AM
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Quote:
Originally Posted by timur View Post
And also, I have realized something.........i really should never have gotten that last perk level as a support, as i really could use the shotgun over the hunting in the 1st wave. In fact, id even say that the basic shotty might be better in the start than the aa12, but that could just be me.

but despite ur efforts, i find the hs horrifically useless in wave 1 (just too high ammo costs, too few crowds to blast, and no shotty to use of smaller groups). At risk of soundin noobish, i kinda liked lvl5 better

I had totally forgotten about the curse of lvl6
You're absolutely right and I'm glad I'm not the only one who thought that. You may as well use your knife on the first wave since the only way to kill clots with the hunting shotgun is to run up to their faces. It's also a lot cheaper. Save it for the bloats and sell it when the wave is over. That's what I do.

I have to admit though, the hunting shotgun is an underrated weapon. I've had the game for about a year and I remember when the hunting shotgun was always used to take out the big ones. The game has changed a lot, especially since the tier 3 weapons were introduced. The hunting shotgun is powerful and nostalgic, but if you really want to get the job done just save up for the aa12.
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Old 08-25-2010, 07:00 AM
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Quote:
Originally Posted by timur View Post
And also, I have realized something.........i really should never have gotten that last perk level as a support, as i really could use the shotgun over the hunting in the 1st wave. In fact, id even say that the basic shotty might be better in the start than the aa12, but that could just be me.

but despite ur efforts, i find the hs horrifically useless in wave 1 (just too high ammo costs, too few crowds to blast, and no shotty to use of smaller groups). At risk of soundin noobish, i kinda liked lvl5 better

I had totally forgotten about the curse of lvl6
Yeah, spawning as Support means that you're basically screwed for a bit. HS just doesn't work as your only big weapon. Thankfully I have other perks at high levels so I can just play Berserker wave 1 or something instead. And I used to like spawning as Support due to how versatile the normal Shotgun is.
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Old 08-25-2010, 11:02 AM
smilin smilin is offline
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Quote:
Originally Posted by timur View Post
And also, I have realized something.........i really should never have gotten that last perk level as a support, as i really could use the shotgun over the hunting in the 1st wave. In fact, id even say that the basic shotty might be better in the start than the aa12, but that could just be me.

but despite ur efforts, i find the hs horrifically useless in wave 1 (just too high ammo costs, too few crowds to blast, and no shotty to use of smaller groups). At risk of soundin noobish, i kinda liked lvl5 better

I had totally forgotten about the curse of lvl6

Sharpshooter is the same way. The crossbow doesn't get useful for many many waves. At least with SS your 9mm becomes deadly.
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Old 08-25-2010, 11:07 AM
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It isn't that hard to make the hunting a useful weapon on wave one: if you are in a larger map (say, West London) then you do a bit of strafing to bunch up the zeds. Not that hard, really. If you are in a closed level (say, Bedlam) they group up by default.

Yes, ammo is expensive via the trader; it is also rather plentiful via random spawns. I always buy the regular shotgun after wave one, and just keep the hunting ammo topped up with ammo finds around the level. Since it doesn't get used all that often through the first three or four waves, refusing to buy ammo isn't a problem.
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Old 08-25-2010, 02:51 PM
ShyMiningStar ShyMiningStar is offline
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Quote:
Originally Posted by smilin View Post
Hunting shotgun? pfft. You would starve to death if you used it to hunt.
That's why hunters don't use it to hunt, they take it along to protect themselves: If the hunter hits a wild pig with his rifle and it wasn't a deadly shot... the chances are not bad that it will charge you and then that hunting shotgun saves your life.
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Old 08-25-2010, 03:15 PM
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Originally Posted by ShyMiningStar View Post
That's why hunters don't use it to hunt, they take it along to protect themselves: If the hunter hits a wild pig with his rifle and it wasn't a deadly shot... the chances are not bad that it will charge you and then that hunting shotgun saves your life.
Wild pigs fly?
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Old 08-25-2010, 04:10 PM
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The only thing i ever complained about level 5 support spawning with the shotgun was you spawned with so little ammo it wasn't funny. Compared to medic and SS that spawn with 100% ammo it just irritated me, personally i prefer spawning with the hunting over the regular shotty just because it has a crapload more ammo available.

Silly people. Nobody actually buys ammo for the hunting shotty. You sell it and rebuy it like a crossbow.
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Old 08-25-2010, 04:30 PM
ShyMiningStar ShyMiningStar is offline
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Quote:
Originally Posted by smilin View Post
Wild pigs fly?
Do you know what a forest is? (If not pls google it) There are animals some of them are called wild pigs/hog they are actualy dangerous if you hit it and it doesn't die. You may not know hunters hunt those things. Beceause you asked if they fly I assume you think they only go for birds?

*Sorry I was mistaking about not using the hunting shotung for hunting
In early years lets say something about 35 years ago the hunting shotung was the standard weapon to go hunting it boiled down to 3 things depending on which bullets you had in the barrels:

1.Those with the high amount of little round peas: you used it to shot birds or rabbits (soft animals) (because of the high amount of round peas in the shell it had to be thin peas so you didn't **** up the little animal so you can cook it better like if it was blown to pieces) or for the birds because you can't hit the bird easily so something with a big spread radius helps if it flys.
2.Those who were a bit thicker round peas but not so many round peas in a single shell: You used it for a wolf.
3.You also could get single bullets in your barrel so you had only 2 bullets in each barrel that's what they used to shot on wild pigs.

Nowadays the bullets are skinnier and a bullet which is skinnier flys further than a thick bullet.

Last edited by ShyMiningStar; 08-26-2010 at 05:19 AM.
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