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  #1  
Old 08-23-2010, 08:27 AM
Mobius One Mobius One is offline
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Default Failure to fire, failure to eject, failure to feed weapons jams?

Will this be implemented in any way in the game? Would add a level of realistic tension regarding the state of firearms at the time, and the necessarily immediate (slapping the receiver to get rid of a stovepipe or FTE) or remedial actions (taking out the magazine, racking the bolt, and inserting the magazine in) in order to bring the firearm back into play? Obviously, with things like bolt-action firearms, they would have very little issues other than perhaps failure to fire, which is ammunition-related, but what about firearms like open-bolt sub machine guns or machine guns?
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Old 08-23-2010, 09:03 AM
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I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc
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Old 08-23-2010, 09:04 AM
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Yeah that would be a cool feature, it's should be kinda rare like once in every 1-2 rounds?
EDIT-by rounds I mean game rounds :P

Last edited by Hohenstaufen; 08-23-2010 at 12:41 PM.
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Old 08-23-2010, 09:09 AM
Poerisija Poerisija is offline
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All games that have had gun jams have been good. Except maybe far cry 2, where it was done badly.

So I say why not? It could be togglable by the server.
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Old 08-23-2010, 09:13 AM
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Jams and malfuctions would be understanable and reasonable only then, if those would happen because of your own actions. Like for example crawling in the mud etc.

Othervise I second Xendance.
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Old 08-23-2010, 09:17 AM
Hirmuinen Hirmuinen is offline
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Quote:
Originally Posted by Poerisija View Post
All games that have had gun jams have been good. Except maybe far cry 2, where it was done badly.

So I say why not? It could be togglable by the server.
Are those multiplayer games?

Woudn't be really fair if the game has too many random features that you have no control over.
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Old 08-23-2010, 09:43 AM
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Originally Posted by Hirmuinen View Post
Are those multiplayer games?

Woudn't be really fair if the game has too many random features that you have no control over.
Well said +1,
Even if it occurs from time to time it's too much of a random element to put in and it would only be annoying. Weapon jamming is rare, yet common in the same way but nothing that belongs in a Multiplayer game in my opinion.

In a mod maybe.
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Old 08-23-2010, 09:57 AM
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Quote:
Originally Posted by Xendance View Post
I think that in the end it would only be annoying (like it is in real life), also it's out of the scope of the game. Or else we'd have guard shifts during nights where you could clean your rifle etc
It was a cool feature in America's Army. Brings immersion. Just imagine being attacked by a swarm of russians, blind firing at them behind cover and you get a jam, then you have to clear the jam quickly or you will die. And it literally happened like once in a few months so it doesn't interrupt with gameplay. It would just give cool survival moments like those.

Last edited by Leopardi; 08-23-2010 at 10:00 AM.
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Old 08-23-2010, 10:54 AM
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I could imagine you'd get mroe jams as a rookie, as you'll A) be less experienced, and B) won't have that shiny rifle Hero rifle.


Note: This should probably be in Suggestions.
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Old 08-23-2010, 11:54 AM
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I remember (back on the old forums I think) when we were having a similar discussion about jams etc Ramm came on and laid out the stats on the likely hood of jams etc and it was basically determined to not be worth implementing considering...
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Old 08-23-2010, 12:11 PM
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B) won't have that shiny rifle Hero rifle

Some of these prototypes, like the full-auto-exploding AVT-40 might be more curse than reward.
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Old 08-23-2010, 12:33 PM
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Might be nice to tie it in with the rookie to hero progression thing. Inexperienced soldier, doesn't know how to maintain his crap rifle, more jams etc. Could be another factor in rank progression.
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Old 08-23-2010, 03:20 PM
heady89 heady89 is offline
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Quote:
Originally Posted by A-tree View Post
Might be nice to tie it in with the rookie to hero progression thing. Inexperienced soldier, doesn't know how to maintain his crap rifle, more jams etc. Could be another factor in rank progression.
You make it sound like armies throw people out on the battlefield without education in general. When you're going into battle you're already a soldier, you just don't have real combat experience.. your not an idiot.

(Oh yes spare me the details on last resort manpower aka Russian and also German rookies when both the sides were on the brink of defeat, but in general..)
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Old 08-23-2010, 03:41 PM
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Well I think the biggest issue with jams is that they're too rare to see on a scale that makes sense in this game. That, and the fact that I don't like features that both hold back the player, and are things that the player is unable to prevent.

... Kind of like an overbearing suppression system. I don't like it when games (especially "realism" ones) try to take away too much control from the player by forcing overtly annoying systems on them based on what the developers think the "average" person would experience.
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Old 08-23-2010, 07:52 PM
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If your gun jammed you wouldn't be WOW THIS IS SO REALSITIC COOL!" you'd like it just as much as the soldiers did.
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Old 08-23-2010, 08:06 PM
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I wouldn't mind having jamming in the game, but I know the devs don't care for it.
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Old 08-23-2010, 09:01 PM
Mobius One Mobius One is offline
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From what I can understand from the gameplay videos, they seemed to have modeled weapons like the PPSh-41 pretty well as an open-bolt sub machine gun, so their attention to detail is there.

Weapons jams and failures aren't as uncommon as most of you may think, much of the problems may derive from poor worksmanship from the factory, faulty magazines or improperly inserted magazines, rough handling in the battlefield, dirt and grit that may enter the action that may assist in stoppages, etc.

My point is that weapon stoppages *do* happen, while it is "uncommon", they are not 100% reliable by any means. Any weapons system can fail, the AK series included. While I think it'd probably satisfy most people if weapons stoppages were a togglable option for server hosts, I still think that it'd be nice if this game did incorporate this in a manner that is both realistic (and the way to clear weapon stoppages and misfires appropriately rather than simply reloading the gun like most games do) and immersive.
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Old 08-23-2010, 09:55 PM
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As a firearms buff, I'm not sure this is really even a feature I would want. I don't like the idea of random jamming, it should happen for a reason, not because the game says "You fired X amount of rounds, time for a jam ***hole"
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Old 08-23-2010, 10:46 PM
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Good idea, anything that can contribute to a unique experience or scenario is fine with me.
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  #20  
Old 08-24-2010, 12:04 AM
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While jamming is realistic, it has the possibility to add too much randomness to the game. Since there's no way for the player to maintain his own weapon, all you're doing is rolling the dice every time he fires to see if it jams or not. It seems to me that a system based on random chance is out of place in a game that prides itself in not being random (recoil model+ballistics rather than cone fire, etc.).

There's no good way I can think of to base jamming off of the player's own actions. Maybe heroes could experience jams less often, but that is still just giving them a slightly better random chance.

You're also making the game harder for new players, annoying them and possible going against the idea of making the game more accessible.
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Last edited by Bobdog; 08-24-2010 at 12:08 AM.
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