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  #21  
Old 08-22-2010, 09:35 PM
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bswearer provided us the clues to the weapons with some detailed informations on both battle rifle and explained that they are both pretty much similar with EBR having a slight edge on damage comparing to SCAR-H.

Sure SCAR-H damage per shot is lower than M14 EBR but it compensate itself with it high rate of fire at full auto. EBR excel greatly in the hands of a high level SS making it a SPAMABLE weapon. The main problem causing the 'M14 OP hype' is due to the perk itself and i do recall somewhere in this forum somebody did point out that the M14 has a higher headshot multiplier than normal weapons?

If u minus off the 60% recoil the M14 will have insane recoil, even with commando's 30% all weapons recoil reduction the M14 still won't fit in as a OP spamable weapon for commando.
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  #22  
Old 08-22-2010, 09:58 PM
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You are missing the point, the commando will effectively be able to carry 2 tier 3 weapons, pretty much giving him unlimited ammo for each wave
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  #23  
Old 08-23-2010, 12:08 AM
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Quote:
Originally Posted by SMIFF View Post
You are missing the point, the commando will effectively be able to carry 2 tier 3 weapons, pretty much giving him unlimited ammo for each wave
Which issue are you pointing at?
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  #24  
Old 08-23-2010, 12:48 AM
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I only recall you saying to "move the m14 to commando" nothing about weight increases, well i didnt read it if you did.

but then commando will have too many weapons, unless you want too give every other perk an extra tier 3 weapon, or like you said, move the bullpup to medic, which then leaves commando with a tier 2, and 2 tier 3 weapons, but then you also said to bring in a new weapon (L85?) or something to restore the balance. So it would still have too many weapons...

Now that may work, but sounds alot more troublesome than simply changing a few stats of the m14, like fire rate for example, that alone would stop the spamming and encourage people to aim for the head, in fear of not doing enough damage to whatever target with bodyshots before it kills them.
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  #25  
Old 08-23-2010, 01:40 AM
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Quote:
Originally Posted by -[SiN]-bswearer View Post
actually i never suggested that both weapons could be carried at the same time. no other perk can carry two of it's perk's highest tiered weapons, so it should be the same with the commando
Technically Berserker can but I wouldn't say the Chainsaw and Katana are equal as the top tier of melee weapons at all.
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  #26  
Old 08-23-2010, 05:56 AM
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The M14EBR will stay with the SharpShooter and the SCARMK17 will stay with the Commando. End of discussion.
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  #27  
Old 08-23-2010, 07:46 AM
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Quote:
Originally Posted by YoYoBatty View Post
End of discussion.
Are you the moderator here?
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  #28  
Old 08-23-2010, 11:08 AM
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Quote:
Originally Posted by ShyMiningStar View Post
Are you the moderator here?
Are you the Waiter? I DEMAND SERVICE!

Although the M14 should stay with Sharpy, and the Scar with Commando, the M14 does need adjusting, lower RoF yet Higher damage.
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  #29  
Old 08-23-2010, 01:42 PM
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Me no I'm not a waiter but I didn't get your point anyway and 2. I didn't talk to you. If you want something get in line you already tried to accuse me of something I had no clue about when I first came here.
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  #30  
Old 08-23-2010, 03:26 PM
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Quote:
Originally Posted by ShyMiningStar View Post
Me no I'm not a waiter but I didn't get your point anyway and 2. I didn't talk to you. If you want something get in line you already tried to accuse me of something I had no clue about when I first came here.
Nou.
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  #31  
Old 08-23-2010, 04:09 PM
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I apologies to you nath2009uk for the things I said to you, I'm sorry. If you like we can be friends I'll forget about it.
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  #32  
Old 08-23-2010, 05:48 PM
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Quote:
Originally Posted by YoYoBatty View Post
The M14EBR will stay with the SharpShooter and the SCARMK17 will stay with the Commando. End of discussion.
Thank you.
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  #33  
Old 08-23-2010, 07:01 PM
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So you want to turn AK into tier 1, which is a nerf, then nerf either the EBR or SCAR to fit tier 2 plus add weight so they cant both be held simultaneously

I dont see your logic, why do all that nerfing and moving around + adding new weapons and weight to make it balanced for a commando, when you could just nerf the EBR instead to make it balanced for the sharpshooter?

Nerfing fire rate regardlesss of how the weapon acts in real life is the best step forward for balancing the EBR

and medic doesnt need a boost either, medic is fine

but if you insist on moving weapons around instead, then id much rather see the EBR given to the medic, laser sight with healing darts would work pretty well

Last edited by SMIFF; 08-23-2010 at 07:03 PM.
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  #34  
Old 08-23-2010, 07:06 PM
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Quote:
Originally Posted by SMIFF View Post
So you want to turn AK into tier 1
What about my precious bullpup?
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  #35  
Old 08-24-2010, 12:30 AM
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Quote:
Originally Posted by -[SiN]-bswearer View Post

sorry, but do you work for Tripwire Interactive? that's what i thought.....

so either argue points to support your opinion or refute other's opinions, or shut your pie hole
Excuse me? Who the heck do you think you are? You don't work with Tripwire Interactive either(As far as I know, if I am wrong correct me but don't rub it in ) therefore you have no right to talk. The M14EBR is semi-automatic battle rifle to is designed for the sharpshooter and the SCARMK17 is a fully automatic Battle rifle designed for the commando. Whats the point of swaping them? You could just give the SCAR iron sights and the M14EBR a scope? But swapping them? C'mon thats like suggesting the Bullpup and AK shud go to the demo and the nade launchers should go to firebug! The M14EBR WILL STAY WITH THE SHARPSHOOTEE AND THE SCARMK17 WILL STAY WITH THE COMMANDO. TWI is probably laughing at the fact the you even suggested this in the first place. Your simply waisting your energy suggestion this man. I think we've got the answer to the thread now can you please stop acting like an ignorant fool? I would most appreciate this, thank you.
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  #36  
Old 08-24-2010, 02:53 AM
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Still dont understand how you came to that solution for the EBR

its just so all over the place and unecessary when theres (I assume) much less time consuming ways of balancing the EBR
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  #37  
Old 08-24-2010, 04:24 AM
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Quote:
Originally Posted by -[SiN]-bswearer View Post
that's why i liked the idea that CandleJack (i think) mentioned about adding the L85 to replace the bullpup as the commando's tier1 so that the medic could recieve another "weapon", and the commando's current tier2 and tier3 (including the EBR assuming it was moved) wouldn't need to be touched.

so after all that, not one weapon's numbers have to be tweeked. 2 weapons are moved (EBR and bullpup), 1 brand new weapon is added (L85). three perks receive attention. the SS gets the nerf if needs. Medic gets a boost it needs. Commando stays balanced, BUT gets a new weapon for people to enjoy so that they get some love from TW too
Yeah, that was me suggesting the L85

I just thought that a pretty cool dude out in the effort to port the weapon, so we should use it
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  #38  
Old 08-24-2010, 04:47 AM
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The M14EBR will stay with the Sharpshooter and the SCARMK17 will stay with the Commando period.
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  #39  
Old 08-24-2010, 06:31 AM
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Quote:
Originally Posted by -[SiN]-bswearer View Post
yeah Jack, who ported that L85? i seem to have the name on the tip of my tongue.....who was that guy?
If you mean the L85 or SA80 from Killing Floor 1.0, that was me, YoYoBatty.
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  #40  
Old 08-24-2010, 06:57 AM
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Oh i fully understand what you are saying, i just dont understand why, seeing as its completely unnecessary and much more time consuming/confusing than simply nerfing m14 fire rate
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