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#1
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I've been looking through the actors list and found a few that i havent tried and wondered if anyone else has used them
Example: NavigationPoint>JumpDest>GameObjective>ProximityOb jective>HoldObjective>KFHoldObjective |
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#2
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from what i can tell it's an Actor that when Active signals all AI on the "good guy" team, i think it's team 255, to go to the actor and hold or defend it and as the KF Team Ai is incomplete, the KFHoldObjective is now useless.
However you can use other Methods to tell the player(s) to Defend that location . ask Fel about that he's very good at level based Triggers and the such. he has rather impressive work done so far in a number of mission maps
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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#3
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Actual KFHoldObjectives are exactly the same as HoldObjectives, just the HUD overlay is disabled. HoldObjectives are used in the UT2004 gametype Assault.
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Last edited by YoYoBatty; 07-21-2010 at 04:42 PM. |
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