I hope the accuracy when you are moving is clearly lower than in RO:Ost
It's to easy to firing your gun when you are running.
I mean it's good that you could firing without aiming, but the accuracy is definitely to high.
There are to much people in RO who play the Cowboy-style.
Maybe the animation of holding your weapon, when you are moving, must been another.
At the moment the animation is the same like in all other shooter-games.
You wearing the weapons at your hips and aim into the middle of your screen.
It would be better if you carrying the weapon a little bit more diagonal, so that it isn't so easy to aim when you are moving.
If you stop, and stand still you hold the weapon in the old, typical way again.
That would be more realistic, and would be another difference between RO:HoS and other 1st person shooter, than all games use the old (unrealistic) style.
Greets
It's to easy to firing your gun when you are running.
I mean it's good that you could firing without aiming, but the accuracy is definitely to high.
There are to much people in RO who play the Cowboy-style.
Maybe the animation of holding your weapon, when you are moving, must been another.
At the moment the animation is the same like in all other shooter-games.
You wearing the weapons at your hips and aim into the middle of your screen.
It would be better if you carrying the weapon a little bit more diagonal, so that it isn't so easy to aim when you are moving.
If you stop, and stand still you hold the weapon in the old, typical way again.
That would be more realistic, and would be another difference between RO:HoS and other 1st person shooter, than all games use the old (unrealistic) style.
Greets