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#1
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I created my own serverside/offline bots mutator; they are still pretty dumb but they can beat the game on beginner difficulty.
These bots support: - Always start with a perk on a specific level (user setting). - Simple user defined value for number of bots (they will not take up server player slots). - Bots prefer to use perk specific weapons. - They use trader whenever they feel like it. - They know how to use speech chat properly (insulting/directions). - They attempt to heal themself whenever needed (or other players/bots). - They try to retreat back off from monsters that pose a threat. - They have basic knowledge how to heal players with Medic Gun. - They share cash with other players. But still they have some problems: - They stand too much still letting themselves get surrounded by mobs. - Sometimes they retreat off from some zombies into an even bigger group of zombies. - They don't know how to handle welded doors. - And sometimes when they try to melee Crawlers they aim too high and miss their target all the time. Useage: - Place both KFBots.u and KFBots.ucl in ...\KillingFloor\System folder. - Startup game with mutator called "Bots Mutator". Or for server startup commandline add: ?Mutator=KFBots.KFBotsMut (And no, you do NOT add this mutator to ServerPackages for servers). In game: You can access the mutator settings by adding mutator to active mutators, then press "Mutator Settings" button. Webadmin: While mutator is active, this mutator settings appear under "Rules" group. Download from here! Update: v 1.3: - Made bots support orders given from Use key, they will follow/hold/freelance from that. - Fixed some of their taunts to work properly. v 1.2: - Added bot support for Katana and MAC-10. - Made so bots share their money with each other and other players. - Added so bots understand chat command "Follow" ("Say Follow"). - Added so bots purchase armor from trader whenever they can. - Changed so bots go more to trader (rather than running around in the map). - Added so you can change what perks bots may be using (list in KFBots.ini) - Added so bots use some more voice commands. v 1.1: - Fixed a crash that could sometimes happen with the AI. - Added so bots know how to use medic gun healing. - Fixed some minor AI problems. PS: Don't think these bots will do all the dirty work for you in game, they are merely just to accompany you in a lonely game. Last edited by Marco; 05-04-2013 at 10:51 AM. Reason: Update 1.3 |
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#2
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Good job
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#3
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Great. Gonna have some fun with them
. Good that they are smarter than the older ones.
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#4
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I'm downloading this and I'm gonna make one of our clan guys put it on his listen server >:3
Well, I guess the clan and I are gonna have a game on KF-Rats with 100 bots. (Special thanks to Falidell for making the map )
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#5
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Congratulations. These bots are much better than the ones available so far. If you heal them constantly they're even able to survive a wave. Commando's are especially useful.
It would be a dream if they obeyed player commands (hold the spot, follow, go to trader, healing...) Still, if a bot happens to be a demo, he's not going to do any good - they usually place pipeboms under feet and stay there allowing zeds to surround them, which results in a loud suicide. Also, they tend to kill single crawlers with grenade.
__________________
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#6
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After testing this out with 20 bots on hard deathbasin with lv6 perks, I have to say that these bots are smarter than a considerable number of players I've seen.
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#7
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Anyone fancy a bet on how long before someone asks for this to be whitelisted?
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#8
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Can we whitelist this?
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#9
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RAAAARGH DIE DIE DIE!!!
*Beats Gibby to death with a vodka bottle* |
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#10
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Very good job, awesome, can't wait the second version.
![]() How to change Bots Number? Last edited by botskiller16; 07-02-2010 at 07:22 AM. |
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#11
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Add Kfbots mutator then select it and push "Configure mutator"(or something like that) button below. Then u can change bots number.
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#12
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Thx, work, some bad bugs:
Can't buy weapon in the Trader. Can't close fight. (only stand, crouch) 1 shot 1 kill, only headshot. Reduced maxdistance. |
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#13
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Not true, I've seen the bots with weapons you have to buy at the trader. I.e. the SCAR, M14 and AA12.
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#14
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Thing is, they never enter the shop because there's no path nodes leading into it. So with a hack they shop outside the actual trader room.
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#15
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This is awesome - A great way to play those rare maps that never get played.
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#16
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Thank you man.
I've playing with this mod. Is fun
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#17
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Quote:
__________________
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#18
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Not really. I played Lila panic v3 with 5 bots and they didn't go very often to the shop. Looks like they were running around the map looking for supplies. And sometimes they were going to the shop.
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#19
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Nice update, the bots why not buy body armor? (easy to kill the zombies, them)
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#20
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thx this really works and its cool how you can make them lvl 6 and i think their smart well not to smart but they get the job done!
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