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  #1  
Old 06-28-2010, 03:43 AM
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Ibakeubercakez Ibakeubercakez is offline
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Default KF Intermission (Shopping time) music attempt.

I tried to record some songs on guitar that would go well with the empty atmosphere of the intermission between waves. I have to add snare drum rolls and percussion, still... and (obviously) work on these a a lot more. In my opinion the second one sucks... I just did these in like 2 minutes each, making up new stuff as I played (which is a bad idea lol.) So anyway these two are what I have so far:
http://www.jukeboxalive.com/player/p...81&method=play

http://www.jukeboxalive.com/player/p...75&method=play
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Old 07-03-2010, 01:57 AM
Yomommassis Yomommassis is offline
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wtf why hasnt anyone commented on this

nice work!
can i request a try for a more creepy slower pace one and a slightly more upbeat one?
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Old 07-03-2010, 07:52 AM
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You should mix few guitar tracks, apply lotsa different dalays and make them dynamic. Add some nice reverb and ocassional higher distortion/overdrive.
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Old 07-03-2010, 09:47 AM
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Sweet! But it kinda doesn't fit shop time. Shop time is should be slow relaxing music, someting like it. But, i think u could do some great combat music .
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Old 08-13-2010, 06:30 PM
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I like this. Bookmarking for later...
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Old 08-14-2010, 06:46 PM
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They are ok, but theres also a lot to improve if you want to get to the same level with the current tracks in the game.
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Old 08-16-2010, 07:23 AM
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That First one in the first part, KFIntermission1, is pretty good for a KF Mod 1.0
map however near the middle to just before the end it feels out of place.

the second one would be good with a bit less high frequency, and a little bit more quiet. hmmm perhaps less reverb as well, na nvm that part. just less of the high's and more of the mid frequencies.
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