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#1
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I tried to record some songs on guitar that would go well with the empty atmosphere of the intermission between waves. I have to add snare drum rolls and percussion, still... and (obviously) work on these a a lot more. In my opinion the second one sucks... I just did these in like 2 minutes each, making up new stuff as I played (which is a bad idea lol.) So anyway these two are what I have so far:
http://www.jukeboxalive.com/player/p...81&method=play http://www.jukeboxalive.com/player/p...75&method=play
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#2
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wtf why hasnt anyone commented on this
nice work! ![]() can i request a try for a more creepy slower pace one and a slightly more upbeat one?
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Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
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#3
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You should mix few guitar tracks, apply lotsa different dalays and make them dynamic. Add some nice reverb and ocassional higher distortion/overdrive.
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#4
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Sweet! But it kinda doesn't fit shop time. Shop time is should be slow relaxing music, someting like it. But, i think u could do some great combat music
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#5
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I like this. Bookmarking for later...
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#6
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They are ok, but theres also a lot to improve if you want to get to the same level with the current tracks in the game.
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#7
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That First one in the first part, KFIntermission1, is pretty good for a KF Mod 1.0
map however near the middle to just before the end it feels out of place. the second one would be good with a bit less high frequency, and a little bit more quiet. hmmm perhaps less reverb as well, na nvm that part. just less of the high's and more of the mid frequencies.
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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