![]() |
![]() |
|
#1
|
||||
|
||||
|
KFImpossibleF ~ Whitelisted ~ This mutator is... impossible. Or not, you never know. It's simple, one hit kills. So don't get hit! ( my first mutator )[If you don't have the update as of 6/19/2010,
re-download and replace your current] [make sure you have KFImpossibleF and not KFImpossible]
__________________
Last edited by rickyhorror; 06-17-2012 at 11:23 PM. |
|
#2
|
||||
|
||||
|
__________________
Last edited by slavek; 06-19-2010 at 04:23 PM. |
|
#3
|
||||
|
||||
|
thanks [: i'll add the mirror
__________________
Last edited by rickyhorror; 06-15-2010 at 02:23 PM. |
|
#4
|
||||
|
||||
|
Well it sure would be impossible lol
Tho, it doesnt rly work as increasing the difficulty since one-hit-kill type of gameplay is more about luck that skill. I hope TW will add a new difficulty where specimens have new abilities and they behave differently, instead of just making them faster/stronger. |
|
#5
|
||||
|
||||
|
Quote:
i know it has a lot to do with luck, seeing as the spawning of them can happen right behind you, etc but there'd still have to be skill involved to survive for such a long while
__________________
|
|
#6
|
|||
|
|||
|
Seeing how the difficulty levels just alter some multiplicators, can't you modify them to emulate the impossible mode?
Like +100% health and +40% speed. |
|
#7
|
||||
|
||||
|
i'm not exactly sure what you're asking
__________________
|
|
#8
|
|||
|
|||
|
I think he means adding another difficulty in the same way as the existing ones. Since (from what I remember) most difficulty-related variables are hardcoded I don't think this would be viable, and I'd suggest that you give the player a handicap instead (bleed-out/low maximum health/reduced money/reduced movement speed).
|
|
#9
|
||||
|
||||
|
Quote:
__________________
|
|
#10
|
|||
|
|||
|
should have called this like "The Golden Gun" or something lol
__________________
Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
|
|
#11
|
||||
|
||||
|
but specimens don't have guns o-O
__________________
|
|
#12
|
|||
|
|||
|
Yeah...
... why don't they? |
|
#13
|
||||
|
||||
|
so wait....1hit kills are from the Zeds?
aww that's a whole new level of difficulty you should call the new level "Forget suicidal...THIS IS HELLISH *** RAPE" or maybe insomnia or something more horrible than suicidal...maybe Genocide? idk w/e anyways cant wait to play it! |
|
#14
|
||||
|
||||
|
because they're ZEDs O_O
Quote:
__________________
|
|
#15
|
||||
|
||||
|
LoL sirens husks and crawlers = bad times
|
|
#16
|
||||
|
||||
|
tell me about it x_x i've died SO many times due to them!
__________________
|
|
#17
|
||||
|
||||
|
This in combination with easy or normal actually sounds pretty interesting to me. Aka specimen drop quick but so do you.
Meaning there is an increased importance in staying together as a team. And moving as a big group covering all flanks. Could bring some awesome diversity to game play.
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. |
|
#18
|
||||
|
||||
|
Mirror updated on my first post.
__________________
|
|
#19
|
||||
|
||||
|
Quote:
![]() wrong version ]: that was KFImpossible new is KFImpossibleF
__________________
Last edited by rickyhorror; 06-19-2010 at 02:17 AM. |
|
#20
|
||||
|
||||
|
updated today! last update, this is the final version! sorry about the updates. if you don't have the 6/19/2010's version, please re-download and replace your current! thanks [:
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|