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  #81  
Old 08-04-2010, 08:43 AM
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Quote:
Originally Posted by Marco View Post
You could fix this issue in your mutator by adding a weapon replacement code with this mutator function like this:
Code:
function string GetInventoryClassOverride(string InventoryClassName)
{
    switch( Caps(InventoryClassName) )
    {
    case "KFMOD.FLAMETHROWER":
        return string(Class'MyOldFlameThrower');
    case "KFMOD.BOOMSTICK":
        return string(Class'MyOldShotty');
    }
    return Super.GetInventoryClassOverride(InventoryClassName);
}
Naturally replace the classnames with your own and add rest of the weapons with own "case".
One again Marco saves me a whole bunch of work! Thank you for that good man!
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  #82  
Old 08-05-2010, 05:16 PM
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I was having a little mess around on this with cheats on, very nice btw

but i allowed myself to get surrounded by a fleshpound and siren, think there was some crawlers in the mix too, and the screen shake effect is really, really vigorous, like head achingly bad.

i suppose is doesnt matter that much though seeing as you would probably be dead instantly without cheats anyway, just thought id let you know
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  #83  
Old 08-05-2010, 06:25 PM
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Originally Posted by SMIFF View Post
I was having a little mess around on this with cheats on, very nice btw

but i allowed myself to get surrounded by a fleshpound and siren, think there was some crawlers in the mix too, and the screen shake effect is really, really vigorous, like head achingly bad.

i suppose is doesnt matter that much though seeing as you would probably be dead instantly without cheats anyway, just thought id let you know
The siren's scream was like that in the mod except if there were like 2 or more sirens u wudn't be able to move even in a vehicle! Actually you were more like held up in the air by this magical force or sumfing
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  #84  
Old 08-08-2010, 05:59 AM
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This is cool. It's very nice for those of us who never got to experience the mod.
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  #85  
Old 08-18-2010, 01:40 AM
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Quote:
Originally Posted by Zeron View Post
This is cool. It's very nice for those of us who never got to experience the mod.
Yeah, we tried to make it as much as Killing Floor 2.5 as possible, unfortunately we couldn't port every single detail and stuff because it just wouldn't work, one of those things being that weapon sway effect you get when you move your view around =o
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  #86  
Old 08-19-2010, 09:53 AM
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Quote:
Originally Posted by rometotal View Post
Can anyone give a step by step istrucktion of how ti install it that starts from that you have downloaded the mod plz I have reinstalled my game 3 times now and I am think about removing every file that is connected with or in any way have something to do with the game and the pach and then intall everything from the beginning for the 4 time.
That won't help, just extract the contents of your folder to the killingfloor folder(not system) and then load up killing floor and add the mod the active mutator list, I forget the name but it's not that hard to find. Have an
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  #87  
Old 08-19-2010, 01:14 PM
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.Utx Files go into the Texture folder.
.U , .Ucl, .Int files go into the system folder.
.Uax files go into the Sounds folder.
.Ukx Files go in the animation folder.

Default file destination(For OS XP at least) should be something like C:/Program Files/Steam/Steamapps/common/killingfloor

When you get ingame, there should be two mutators in the list. IIRC they both start with 2.51. I'll write a more indepth readme when I upload update, I'll try and get it up tonight, been meaning to get it up but have not had the time.
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  #88  
Old 08-19-2010, 04:30 PM
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download doesnt work to me, can we have mirror?
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  #89  
Old 08-19-2010, 06:21 PM
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Version 2 Has been released. Download link has been replaced on first post.

I don't think I can fix the bodies disappearing occasionally. I think it has something to do with the ragdoll properties which I have very little experience with. I might fix it in the future when I know how.

Update fixes:

Retail patriarch spawning.
Medic "ammo" now displays.
Welder "ammo" now displays.
Welder now plays a fire animation.
L85 (Bullpup) Reload sound fixed.
Other small tweaks.
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  #90  
Old 08-20-2010, 08:02 PM
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This looks great. Is there anything special that needs to be done for install though? I extracted all of the files into the proper folder sin my game directory, and selected the two mutators before starting my game. I don't get any change however. All of my zombies and weapons are the same as the retail?
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  #91  
Old 08-21-2010, 12:48 AM
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Everything should work if the files are installed into the proper folders. Try installing it again, if it still doesn't work. Post your KillingFloor.txt file contents from your killing floor system folder here.
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  #92  
Old 08-21-2010, 07:28 AM
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Mirror here:

http://game-bloggers.co.uk/Files/KFOldmodB.rar
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  #93  
Old 08-23-2010, 01:10 PM
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Quote:
Originally Posted by slavek View Post
Everything should work if the files are installed into the proper folders. Try installing it again, if it still doesn't work. Post your KillingFloor.txt file contents from your killing floor system folder here.
Reinstalling everything proved to be no help.

I don't see a KillingFloor.txt in my System folder. There is a KillingFloor.ini and a KillingFloor.log though. Are one of those comparable?
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  #94  
Old 08-23-2010, 03:08 PM
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Quote:
Originally Posted by Morari View Post
Reinstalling everything proved to be no help.

I don't see a KillingFloor.txt in my System folder. There is a KillingFloor.ini and a KillingFloor.log though. Are one of those comparable?
KillingFloor.log thats it, thats what we want!
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  #95  
Old 08-23-2010, 03:11 PM
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I am pleased to announce that I will be releasing a new patch for this mod. It will include the weapon veering effect when you move the view fast, a couple bug fixes and a new weapon; the chainsaw Keep your eyes pealed...
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  #96  
Old 08-23-2010, 11:37 PM
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Quote:
Originally Posted by YoYoBatty View Post
KillingFloor.log thats it, thats what we want!
And so you shall get it!
Attached Files
File Type: log KillingFloor.log (81.7 KB, 7 views)
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  #97  
Old 08-24-2010, 07:13 AM
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Same problem - mutator is activated, but nothing have changed. I double checked all the files, but still nothing
Here's the log
Attached Files
File Type: log KillingFloor.log (9.2 KB, 4 views)
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  #98  
Old 08-24-2010, 08:03 AM
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I found the problem. The packages arn't loading, ill have to execute a script load function within the mod's classes.
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  #99  
Old 08-24-2010, 01:01 PM
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Found "problem". For some reason my computer didn't finish uploading files into the zip file so the DL is missing a couple animation files. I'm reuploading the download now with all the files.
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  #100  
Old 08-24-2010, 01:04 PM
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Quote:
Originally Posted by slavek View Post
Found "problem". For some reason my computer didn't finish uploading files into the zip file so the DL is missing a couple animation files. I'm reuploading the download now with all the files.
And with that I will be releasing my patch pretty soon.
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