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#81
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#82
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I was having a little mess around on this with cheats on, very nice btw
but i allowed myself to get surrounded by a fleshpound and siren, think there was some crawlers in the mix too, and the screen shake effect is really, really vigorous, like head achingly bad. i suppose is doesnt matter that much though seeing as you would probably be dead instantly without cheats anyway, just thought id let you know |
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#83
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Quote:
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#84
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This is cool. It's very nice for those of us who never got to experience the mod.
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#85
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Yeah, we tried to make it as much as Killing Floor 2.5 as possible, unfortunately we couldn't port every single detail and stuff because it just wouldn't work, one of those things being that weapon sway effect you get when you move your view around =o
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#86
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Quote:
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#87
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.Utx Files go into the Texture folder.
.U , .Ucl, .Int files go into the system folder. .Uax files go into the Sounds folder. .Ukx Files go in the animation folder. Default file destination(For OS XP at least) should be something like C:/Program Files/Steam/Steamapps/common/killingfloor When you get ingame, there should be two mutators in the list. IIRC they both start with 2.51. I'll write a more indepth readme when I upload update, I'll try and get it up tonight, been meaning to get it up but have not had the time.
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#88
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download doesnt work to me, can we have mirror?
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#89
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Version 2 Has been released. Download link has been replaced on first post.
I don't think I can fix the bodies disappearing occasionally. I think it has something to do with the ragdoll properties which I have very little experience with. I might fix it in the future when I know how. Update fixes: Retail patriarch spawning. Medic "ammo" now displays. Welder "ammo" now displays. Welder now plays a fire animation. L85 (Bullpup) Reload sound fixed. Other small tweaks.
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#90
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This looks great. Is there anything special that needs to be done for install though? I extracted all of the files into the proper folder sin my game directory, and selected the two mutators before starting my game. I don't get any change however. All of my zombies and weapons are the same as the retail?
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#91
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Everything should work if the files are installed into the proper folders. Try installing it again, if it still doesn't work. Post your KillingFloor.txt file contents from your killing floor system folder here.
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#92
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#93
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I don't see a KillingFloor.txt in my System folder. There is a KillingFloor.ini and a KillingFloor.log though. Are one of those comparable? |
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#94
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KillingFloor.log thats it, thats what we want!
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#95
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I am pleased to announce that I will be releasing a new patch for this mod. It will include the weapon veering effect when you move the view fast, a couple bug fixes and a new weapon; the chainsaw
![]() ![]() ![]() ![]() Keep your eyes pealed...
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#96
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And so you shall get it!
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#97
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Same problem - mutator is activated, but nothing have changed. I double checked all the files, but still nothing
Here's the log |
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#98
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I found the problem. The packages arn't loading, ill have to execute a script load function within the mod's classes.
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#99
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Found "problem". For some reason my computer didn't finish uploading files into the zip file so the DL is missing a couple animation files. I'm reuploading the download now with all the files.
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#100
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And with that I will be releasing my patch pretty soon.
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