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#21
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I'll look and see if I can find it in my system folder.
EDIT: Think I got the right one, hope it helps
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A life lived in fear is a life half lived ~Spanish Proverb Last edited by No Glory; 06-21-2010 at 01:22 AM. |
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#22
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Thanks again, Mod full steam ahead.
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#23
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We need KF-TwinkPeaks ported over. I'm playing it on the mod right now with some people, it's unrealistically fun
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#24
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Progress:
Animations with sound notifiers complete. Weapons nearing completion. Starting on zombies.
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#25
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Sounds like it's coming along
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A life lived in fear is a life half lived ~Spanish Proverb |
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#26
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Good project ! I hope that it will be complete and available =D . Ive never played kf's mod version so .. =/ .
Good luck *give some cofee* |
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#27
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Update:
Weapons are done. (Except flamethrower, will throw that together later.) Zombies are done for most part. Having problems with crawler, it will not lunge at players. Have to figure out what is wrong.
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#28
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You have no idea how happy this makes me. But of course, will these be released as mutators or a seperate "game" like Defence Alliance?
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#29
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Mutator so any server can just throw it on and it will swap stuff out.
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#30
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I reckon you will be able to choose between the standart kf weapons or the old ones?
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#31
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Specimen and weapon replacement are separate. So server admins will have the option of pick one or the other or both.
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#32
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Thats nice!
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#33
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Update:
Mod is nearing completion.
Todo/Need Fixing:
Also I want some input. What zed should replace the Husk? Clot, Gorefast, Crawler, Stalker? It most likely won't make much difference but still.
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Last edited by slavek; 06-28-2010 at 10:23 PM. |
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#34
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sorry, but there will also be mod non steam? because steam players are also interested in this.
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#35
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Its not going to be downloadable via steam, its not a huge mod, but people can manually install it like any other mod. (Everyone can use it)
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#36
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I cant wait for this to be finished.
Back when the link worked I tried the mutator that replaced everything with old specimens, and it worked for me, except there were no headshots. I also tried the Fleshpound chaingunners mutator... but since their aim is literally 100% off, I was able to play it on suicidal poundamonium with just a knife. I even tried downloading the old KF mod version to try it, but I'm not buying UT2K4 and I can't find a download (yeah yeah, pirating is bad, but I only wanted to try solo anyway). |
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#37
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i must say out of all the mod i look forward to this one the most i would suggest replacing the husk with clots or stalkers because if you have excessive amounts of gorefasts or crawlers it could affect the game play in an annoying way.
Last edited by Giles M.; 07-14-2010 at 03:07 AM. |
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#38
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I'd say stalkers, unless shades are implemented
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A life lived in fear is a life half lived ~Spanish Proverb |
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#39
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Whoa were was I when you started this? One of the best and smartest KF modders that knows everything about all versions of KF, is excluded from a port of the KFMod to retail. You guys make me sick...
CAN I JOIN?
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#40
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dear god i read on the kf 1945 forum that this is coming soon the anticipation is killing me!
can't wait
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