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#1
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I'm importing some SkeletalMesh/Anims from UT99 to use in my new map. I can successfully import the model the the problem is that they are all rotated incorrectly(They are rotated 90-180degrees than what they should be)
My question is: Is there a way I can import them into the editor and input the correct rotation values or a way I can edit them? Or do I have to edit the models in a 3d modeling program?
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#2
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bump
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#3
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You can rotate them appropiately in the code, but it would seem better to me to have it closer to the game size/rotation in the first place though.
I'm not sure how you would rotate it, and the possible effects it has on the animation(s), but I imagine you'd put something like this in your weapon/zed/w.e. code base: defaultproperties { Rotation=(Pitch=-910,Yaw=0,Roll=2910) } These values are probably not right for your case though, you'll have to experiment to get the right setting |
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#4
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Ahh, found that property in the animation options. Fun to learn new stuff! Thanks
![]() Soon, there will be something new that will hack you up and eat your face off.
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#5
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Sweet, I can't wait
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#6
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#7
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Oh the irony.
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#8
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#9
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*Bluntly* Yes. It was.
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