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Old 05-31-2010, 09:35 PM
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Default Importing a model [Question]

I'm importing some SkeletalMesh/Anims from UT99 to use in my new map. I can successfully import the model the the problem is that they are all rotated incorrectly(They are rotated 90-180degrees than what they should be)

My question is: Is there a way I can import them into the editor and input the correct rotation values or a way I can edit them? Or do I have to edit the models in a 3d modeling program?
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Old 06-02-2010, 01:09 PM
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bump
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Old 06-02-2010, 03:45 PM
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You can rotate them appropiately in the code, but it would seem better to me to have it closer to the game size/rotation in the first place though.

I'm not sure how you would rotate it, and the possible effects it has on the animation(s), but I imagine you'd put something like this in your weapon/zed/w.e. code base:

defaultproperties
{
Rotation=(Pitch=-910,Yaw=0,Roll=2910)
}

These values are probably not right for your case though, you'll have to experiment to get the right setting
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Old 06-02-2010, 06:46 PM
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Ahh, found that property in the animation options. Fun to learn new stuff! Thanks

Soon, there will be something new that will hack you up and eat your face off.
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Old 06-04-2010, 02:41 PM
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Sweet, I can't wait
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Old 06-04-2010, 04:26 PM
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Quote:
Originally Posted by slavek View Post
bump
what the hell?
was that necessary for random spam?
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Old 07-09-2010, 11:54 AM
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Quote:
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what the hell?
was that necessary for random spam?
Oh the irony.
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Old 07-09-2010, 08:19 PM
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Quote:
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oh the irony.
lol so true
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Old 07-11-2010, 06:54 PM
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Quote:
Originally Posted by VidGameDude View Post
what the hell?
was that necessary for random spam?
*Bluntly* Yes. It was.
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