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#1
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Filename: YoYoBattySA80PortYAY Download:http://www.filefront.com/16604455/Yo...A80PortYAY.zip **I am posting this on be-half of YoYoBatty** This is the KF 1.0 bullpup that he ported and I am simply uploading it for him. Now, enough reading and go download it now (or he'll be really mad when he comes back!! ).
Last edited by Olivier; 05-31-2010 at 03:33 AM. |
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#2
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Really nice port, although it doesn't auto-reload.
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#3
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its play time
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#4
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Is that a preview of the next character pack: Kindergarten Killers?
Kindergarten Killers; Less play, more slay! |
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#5
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That was dextronaut as a child. Thanks for releasing this!!!!
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#6
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Hehe, joined the ZED server to find this earlier, nearly shat my pants. I hope we'll get moar of these ports, it was almost like I was playing 1.0 when I played a 2005 map with this thing out <3
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#7
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Quote:
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Last edited by dextronaut; 05-31-2010 at 11:27 PM. |
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#8
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You know you could just go play the mod instead of changing everything in the retail version back to way it was in the mod.
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#9
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Quote:
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#10
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Is it whitelisted? I have been longing for a more british armory, like a full SA80 and a L1A1 to replace AK47 and both SCAR and M14.
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#11
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ok, i took a look at the code and saw this
Code:
// I didn't write this code, but let's leave it in as a testament to inefficiency and retardation.
// A cheap but effective way of determining and displaying how much ammo in clip.
// Its magazine not clip, Alex!
if(MagAmmoRemaining == 45)
Canvas.DrawText("Ammo in clip: 45");
else if(MagAmmoRemaining == 44)
Canvas.DrawText("Ammo in clip: 44");
else if(MagAmmoRemaining == 43)
Canvas.DrawText("Ammo in clip: 43");
else if(MagAmmoRemaining == 42)
Canvas.DrawText("Ammo in clip: 42");
else if(MagAmmoRemaining == 41)
Canvas.DrawText("Ammo in clip: 41");
else if(MagAmmoRemaining == 40)
Canvas.DrawText("Ammo in clip: 40");
else if(MagAmmoRemaining == 39)
Canvas.DrawText("Ammo in clip: 39");
else if(MagAmmoRemaining == 38)
Canvas.DrawText("Ammo in clip: 38");
else if(MagAmmoRemaining == 37)
Canvas.DrawText("Ammo in clip: 37");
else if(MagAmmoRemaining == 36)
Canvas.DrawText("Ammo in clip: 36");
else if(MagAmmoRemaining == 35)
Canvas.DrawText("Ammo in clip: 35");
else if(MagAmmoRemaining == 34)
Canvas.DrawText("Ammo in clip: 34");
else if(MagAmmoRemaining == 33)
Canvas.DrawText("Ammo in clip: 33");
else if(MagAmmoRemaining == 32)
Canvas.DrawText("Ammo in clip: 32");
else if(MagAmmoRemaining == 31)
Canvas.DrawText("Ammo in clip: 31");
else if(MagAmmoRemaining == 30)
Canvas.DrawText("Ammo in clip: 30");
else if(MagAmmoRemaining == 29)
Canvas.DrawText("Ammo in clip: 29");
else if(MagAmmoRemaining == 28)
Canvas.DrawText("Ammo in clip: 28");
else if(MagAmmoRemaining == 27)
Canvas.DrawText("Ammo in clip: 27");
else if(MagAmmoRemaining == 26)
Canvas.DrawText("Ammo in clip: 26");
else if(MagAmmoRemaining == 25)
Canvas.DrawText("Ammo in clip: 25");
else if(MagAmmoRemaining == 24)
Canvas.DrawText("Ammo in clip: 24");
else if(MagAmmoRemaining == 23)
Canvas.DrawText("Ammo in clip: 23");
else if(MagAmmoRemaining == 22)
Canvas.DrawText("Ammo in clip: 22");
else if(MagAmmoRemaining == 21)
Canvas.DrawText("Ammo in clip: 21");
else if(MagAmmoRemaining == 20)
Canvas.DrawText("Ammo in clip: 20");
else if(MagAmmoRemaining == 19)
Canvas.DrawText("Ammo in clip: 19");
else if(MagAmmoRemaining == 18)
Canvas.DrawText("Ammo in clip: 18");
else if(MagAmmoRemaining == 17)
Canvas.DrawText("Ammo in clip: 17");
else if(MagAmmoRemaining == 16)
Canvas.DrawText("Ammo in clip: 16");
else if(MagAmmoRemaining == 15)
Canvas.DrawText("Ammo in clip: 15");
else if(MagAmmoRemaining == 14)
Canvas.DrawText("Ammo in clip: 14");
else if(MagAmmoRemaining == 13)
Canvas.DrawText("Ammo in clip: 13");
else if(MagAmmoRemaining == 12)
Canvas.DrawText("Ammo in clip: 12");
else if(MagAmmoRemaining == 11)
Canvas.DrawText("Ammo in clip: 11");
else if(MagAmmoRemaining == 10)
Canvas.DrawText("Ammo in clip: 10");
else if(MagAmmoRemaining == 9)
Canvas.DrawText("Ammo in clip: 9");
else if(MagAmmoRemaining == 8)
Canvas.DrawText("Ammo in clip: 8");
else if(MagAmmoRemaining == 7)
Canvas.DrawText("Ammo in clip: 7");
else if(MagAmmoRemaining == 6) // Not ClipCount < 6 because that would overwrite the reload text.
Canvas.DrawText("Ammo in clip: 6");
else if(MagAmmoRemaining == 5)
Canvas.DrawText("Ammo in clip: 5");
else if(MagAmmoRemaining == 4)
Canvas.DrawText("Low Ammo!");
else if(MagAmmoRemaining == 3)
Canvas.DrawText("Low Ammo!");
else if(MagAmmoRemaining == 2)
Canvas.DrawText("Low Ammo!");
else if(MagAmmoRemaining == 1)
Canvas.DrawText("Low Ammo!");
else if(MagAmmoRemaining < 1)
Canvas.DrawText("Empty");
Code:
if(MagAmmoRemaining == >3)
Canvas.DrawText("Ammo in clip: " + MagAmmoRemaining);
else if(MagAmmoRemaining == <4)
Canvas.DrawText("LOW AMMOES");
Last edited by Prodigy; 06-01-2010 at 03:22 PM. |
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#12
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There appears to be some kind of sound problem. While shooting on full auto, gun is muted and only last shot is heard.
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#13
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Its fine for me.
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#14
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yep - sa80 and ditch scar, SLR ditch AK, SmLE ditch M14 (wouldn't dare suggest lever...)
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#15
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Now we just need a L96A1
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#16
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Id probably quit the game in a instant if that happend.
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#17
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Better quit now,
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#18
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Just curious, how are you supposed to shoot that rifle? Usually mag would be in the middle and in this case, it looks like the bolt would smash your face in if you tried to tuck the rifle close to your face to see through the scope. Unless of course its right handed only
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#19
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SA80 is right handed only. also, difficult to use when leaning right side into cover. if youve ever played STALKER, the L85 (aka SA80), has the bolt on the left side so the casings will fly in the players face (looks more epic)
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#20
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Quote:
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