Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Killing Floor Forums > Killing Floor Modifications > General Modding Discussion

Reply
 
Thread Tools Display Modes
  #101  
Old 06-21-2012, 03:46 AM
FluX FluX is offline
Senior Member
 
Join Date: Oct 2010
Posts: 3,730
Default

Quote:
Originally Posted by poosh View Post
In that situation Mutator should have bAddToServerPackages=true. If it haven't, then you can write a small mutator, which will add those via AddToPackageMap(). In both cases server packages will be added only when mutator is running, so you can vote him off through the gameconfig.
That's not a bad idea. If someone could try this and tell us the results please as im interested in it.
__________________

Reply With Quote
  #102  
Old 06-21-2012, 12:23 PM
poosh's Avatar
poosh poosh is offline
Senior Member
 
Join Date: Jan 2011
Posts: 1,489
Default

Quote:
Originally Posted by FluX View Post
That's not a bad idea. If someone could try this and tell us the results please as im interested in it.
Marco already did it in his ServerPerks mutator If you add a custom weapon or player model in the ServerPerks.ini, the package containing it will be automatically added without the need of manual adding to the ServerPackages.
__________________
KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator.
scrn.no-ip.org:7707 - 6p HoE server
46.223.78.106:7713 - 20p Custom Sui/HoE Server
Reply With Quote
  #103  
Old 06-21-2012, 01:01 PM
poosh's Avatar
poosh poosh is offline
Senior Member
 
Join Date: Jan 2011
Posts: 1,489
Default

Sorry for double post. I quickly wrote a mutator to load server packages in a runtime. Not sure if it works as it supposed to, but you can try it.

Source:
Code:
// Loads specified packages to ServerPackages
// (c) PooSH, 2012

Class PackageLoader extends Mutator
	Config(PackageLoader);
	
var() globalconfig array<string> Packages;

event PreBeginPlay()
{
	local int i;
	
	if ( !MutatorIsAllowed() )
		Destroy();
	//add myself
	AddToPackageMap();
	
	for( i=0; i< Packages.Length; i++ ) {
		AddToPackageMap(Packages[i]);
		Log("Package" @ Packages[i] @ "added",Class.Outer.Name);
	}
}

static function FillPlayInfo(PlayInfo PlayInfo)
{
	Super.FillPlayInfo(PlayInfo);

	PlayInfo.AddSetting("PackageLoader","Packages","Packages to Load",1,1,"Text","42",,,True);
}

static event string GetDescriptionText(string PropName)
{
	switch (PropName)
	{
		case "Packages":			return "Package list to load to ServerPackages.";
	}
	return Super.GetDescriptionText(PropName);
}


defaultproperties
{
  bAddToServerPackages = true;
  GroupName="KF-PkgLdr"
  FriendlyName="Package Loader"
  Description="Mutators adds specified packages to the ServerPackages"
}
__________________
KF Servers: Official+Custom maps. Custom Monters/SuperZombies/Doom3. Powered by ScrnBalance mutator.
scrn.no-ip.org:7707 - 6p HoE server
46.223.78.106:7713 - 20p Custom Sui/HoE Server

Last edited by poosh; 06-21-2012 at 01:02 PM.
Reply With Quote
  #104  
Old 07-17-2012, 03:06 AM
thegtz thegtz is offline
Junior Member
 
Join Date: May 2009
Posts: 8
Default

Has v2 been whitelisted yet?
Reply With Quote
  #105  
Old 07-17-2012, 02:40 PM
FluX FluX is offline
Senior Member
 
Join Date: Oct 2010
Posts: 3,730
Default

Quote:
Originally Posted by thegtz View Post
Has v2 been whitelisted yet?
Not yet as the whitelist hasn't been updated. It will do when the Summer event ends.
__________________

Reply With Quote
  #106  
Old 07-22-2012, 06:11 PM
Massacrer Massacrer is offline
Senior Member
 
Join Date: Mar 2012
Posts: 615
Default

Does V1 and V2 still need 2k4menus.utx, or is it just V1 that needs it
__________________

Reply With Quote
  #107  
Old 07-22-2012, 08:14 PM
lVlal2ll3ol2o lVlal2ll3ol2o is offline
Member
 
Join Date: Mar 2012
Posts: 85
Default

Quote:
Originally Posted by Massacrer View Post
Does V1 and V2 still need 2k4menus.utx, or is it just V1 that needs it
They both need it.
Reply With Quote
  #108  
Old 07-22-2012, 09:33 PM
kf.sudamerica kf.sudamerica is offline
Member
 
Join Date: Jan 2012
Posts: 33
Default

Good post!, Thank you very much!
Reply With Quote
  #109  
Old 08-11-2012, 06:52 PM
aztechrome aztechrome is offline
Member
 
Join Date: Aug 2012
Posts: 38
Default

So, the summer event has ended... has v2 been whitelisted? I'd like to try it out, but anything that stops perk progression drives people away from my server.
Reply With Quote
  #110  
Old 08-11-2012, 10:09 PM
EpharGy EpharGy is offline
Senior Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,350
Default

Quote:
Originally Posted by aztechrome View Post
So, the summer event has ended... has v2 been whitelisted? I'd like to try it out, but anything that stops perk progression drives people away from my server.
Yes
Reply With Quote
  #111  
Old 08-13-2012, 02:39 PM
aztechrome aztechrome is offline
Member
 
Join Date: Aug 2012
Posts: 38
Default

Quote:
Originally Posted by EpharGy View Post
Yes
Thanks for the reply. I'll try to get this baby running!
Reply With Quote
  #112  
Old 08-16-2012, 09:52 PM
hoodedthefox's Avatar
hoodedthefox hoodedthefox is offline
Senior Member
 
Join Date: Mar 2011
Location: Asheville, N.C.
Posts: 207
Default

Alright guys so back to square one. For some reason the mapvote handler (versions one and two) cause an error somewhere and this dewhitelists macs. What i mean is when a mac user plays a server with votehandler they have level zero perks. Can we fix this cause I love the handler but my mac buddies cant play on the server because of it.
__________________
hoodedthefox [WP]~{ABC}-> The man in charge.


Reply With Quote
  #113  
Old 08-17-2012, 06:04 AM
EpharGy EpharGy is offline
Senior Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,350
Default

Quote:
Originally Posted by hoodedthefox View Post
Alright guys so back to square one. For some reason the mapvote handler (versions one and two) cause an error somewhere and this dewhitelists macs. What i mean is when a mac user plays a server with votehandler they have level zero perks. Can we fix this cause I love the handler but my mac buddies cant play on the server because of it.
Are you definitely sure that its that mutator? I've had a friend on a Mac play on our servers with no issues. I believe with both versions.
Reply With Quote
  #114  
Old 08-17-2012, 07:35 PM
hoodedthefox's Avatar
hoodedthefox hoodedthefox is offline
Senior Member
 
Join Date: Mar 2011
Location: Asheville, N.C.
Posts: 207
Default

I've added the mutator to the server and then macs had no perks. Once I take it off perks are back. Idk why though, my logs have never showed anything to point to the reason.
__________________
hoodedthefox [WP]~{ABC}-> The man in charge.


Reply With Quote
  #115  
Old 08-23-2012, 09:40 AM
KaR]V[aN KaR]V[aN is offline
Junior Member
 
Join Date: Jun 2012
Posts: 29
Default

Hello, I'm a mac user in EpharGy's servers and I had the same issues once.

I solved it by doing this: http://forums.tripwireinteractive.co...9&postcount=24

Try installing the mutator/s, let your friend join (so they download the mutators on cache folder) and then tell them to try it.
Reply With Quote
  #116  
Old 08-23-2012, 10:07 AM
hoodedthefox's Avatar
hoodedthefox hoodedthefox is offline
Senior Member
 
Join Date: Mar 2011
Location: Asheville, N.C.
Posts: 207
Default

umm 1. you have to install the mutator that's how it works. Two you have to download it to cache to play.
__________________
hoodedthefox [WP]~{ABC}-> The man in charge.


Reply With Quote
  #117  
Old 08-23-2012, 02:02 PM
EpharGy EpharGy is offline
Senior Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,350
Default

Quote:
Originally Posted by hoodedthefox View Post
umm 1. you have to install the mutator that's how it works. Two you have to download it to cache to play.
If you read the post they linked, it looks like all that might be needed is for the client to install the mutator manually (can just take them out of the cache if they know how to rename them correctly etc)

Then try to reconnect, it shouldn't need to download them from then.


It worth a shot, your Mac users don't really have anything to lose do they?
Reply With Quote
  #118  
Old 08-23-2012, 11:21 PM
hoodedthefox's Avatar
hoodedthefox hoodedthefox is offline
Senior Member
 
Join Date: Mar 2011
Location: Asheville, N.C.
Posts: 207
Default

I've placed the files onto their computers from a flash drive to make sure they had the files
__________________
hoodedthefox [WP]~{ABC}-> The man in charge.


Reply With Quote
  #119  
Old 08-27-2012, 12:19 PM
hoodedthefox's Avatar
hoodedthefox hoodedthefox is offline
Senior Member
 
Join Date: Mar 2011
Location: Asheville, N.C.
Posts: 207
Default

So anything new on this issue?
__________________
hoodedthefox [WP]~{ABC}-> The man in charge.


Reply With Quote
  #120  
Old 08-27-2012, 05:09 PM
Dinamix Dinamix is offline
Senior Member
 
Join Date: Mar 2012
Posts: 142
Default

Hello all, I am using 2v and there is a bug when you can make many fake vote wich it counts as different player even it's the same person.Could someone fix it?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC