There was a time when I couldn't imagine KF being any more difficult. Today, I savor the truly challenging moments because they feel so rare, right up until someone dies.
This isn't a "waaaahhhh Imma quit soon" thread. I honestly want to see the game shift its mindset a little bit so it remains as fun as when I first started playing it.
Namely, when staying alive was still a struggle for the whole match, as opposed to the last 1 or 2 waves.
With the power of the current weapons, the power of the current perk levels and the prospect of more of those things to come...I think it's time the whole game got moved up an order of difficulty.
I.e.
-Less cash per kill/round, all difficulties
-Item rarity increased, all difficulties
-Specimen HP increased, all difficulties
-Specimen damage increased, all difficulties
-Spawn frequency increased, all difficulties
-Wave length increased, all difficulties
-Make friendly fire a lot more visible (it's there, but most players get hooked on no friendly fire because it's how they learned the game.)
Name whatever percentage you want, scale it however you want, but the overall challenge has to go up.
Some will of course say "too much." I'd argue those people just haven't played enough KF though.
The longer I play, the less value KF has for me as a "casual co-op" shooter. The chatter in our games has gone through the roof because we don't have to pay that much attention anymore.
My performance in OTHER FPS has actually gotten better because I spend so much time choosing my shots and killing with finesse in KF (along with all the other things it teaches you.)
Read as: standing utterly still and lining up headshots while feeling totally calm and unpressured. Or practicing my jump shots.
I think KF needs to start taking a hardcore mentality, so people will have bottomless challenge to throw themselves at.
We still wipe, and there is still a challenge, it's just become inconsistent for the large part of the game. It's 10 to 15 minutes of mild amusement or boredom punctuated by 45 seconds to a minute of intense action. The pace for veteran players has gone totally out of whack.
T3 weapons should feel like a reward, even for a Rank 6, rather than the point at which you can "stop caring about money."
It shouldn't take multiple FPs and skrakes to make an experienced group nervous. It should take one.
The Patriarch has about a dozen threads on him already.
Players should be too busy staying alive to worry about their kill count.
For the newbies, this might be painful, but then finally, maybe, Rank 0s will start playing in appropriate difficulty levels. The raw difficulty of KF has never been an issue for newbies, it's learning the play style to stay alive that takes time. So they can stomach a difficulty increase.
Anyways, to TWI, me and my group will take whatever you can throw at us. Give us all the difficulty your twisted minds can cook up. I'll still play KF regardless...but we'd still be playing 8 hours a week if there wasn't so much zzzzzzzzzzzzzzzzzzzzzz to get to the exciting parts.
This isn't a "waaaahhhh Imma quit soon" thread. I honestly want to see the game shift its mindset a little bit so it remains as fun as when I first started playing it.
Namely, when staying alive was still a struggle for the whole match, as opposed to the last 1 or 2 waves.
With the power of the current weapons, the power of the current perk levels and the prospect of more of those things to come...I think it's time the whole game got moved up an order of difficulty.
I.e.
-Less cash per kill/round, all difficulties
-Item rarity increased, all difficulties
-Specimen HP increased, all difficulties
-Specimen damage increased, all difficulties
-Spawn frequency increased, all difficulties
-Wave length increased, all difficulties
-Make friendly fire a lot more visible (it's there, but most players get hooked on no friendly fire because it's how they learned the game.)
Name whatever percentage you want, scale it however you want, but the overall challenge has to go up.
Some will of course say "too much." I'd argue those people just haven't played enough KF though.
The longer I play, the less value KF has for me as a "casual co-op" shooter. The chatter in our games has gone through the roof because we don't have to pay that much attention anymore.
My performance in OTHER FPS has actually gotten better because I spend so much time choosing my shots and killing with finesse in KF (along with all the other things it teaches you.)
Read as: standing utterly still and lining up headshots while feeling totally calm and unpressured. Or practicing my jump shots.
I think KF needs to start taking a hardcore mentality, so people will have bottomless challenge to throw themselves at.
We still wipe, and there is still a challenge, it's just become inconsistent for the large part of the game. It's 10 to 15 minutes of mild amusement or boredom punctuated by 45 seconds to a minute of intense action. The pace for veteran players has gone totally out of whack.
T3 weapons should feel like a reward, even for a Rank 6, rather than the point at which you can "stop caring about money."
It shouldn't take multiple FPs and skrakes to make an experienced group nervous. It should take one.
The Patriarch has about a dozen threads on him already.
Players should be too busy staying alive to worry about their kill count.
For the newbies, this might be painful, but then finally, maybe, Rank 0s will start playing in appropriate difficulty levels. The raw difficulty of KF has never been an issue for newbies, it's learning the play style to stay alive that takes time. So they can stomach a difficulty increase.
Anyways, to TWI, me and my group will take whatever you can throw at us. Give us all the difficulty your twisted minds can cook up. I'll still play KF regardless...but we'd still be playing 8 hours a week if there wasn't so much zzzzzzzzzzzzzzzzzzzzzz to get to the exciting parts.
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