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  #1  
Old 03-21-2010, 08:31 PM
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Default CensoredKF-How it looks and how to do it.

YouTube - KillingFloor GoreLevel=0 GamePlay Foundry

Watch it @ Youtube in HD, the changes are more apparent.

C:/program files/steam/steamapps/common/killingfloor/system/killingfloor.ini

Change GoreLevel=2 to GoreLevel=0


I actually think the broken necks look even worse than no head at all....

Last edited by anthracy; 03-22-2010 at 09:52 PM.
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Old 03-21-2010, 08:54 PM
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Couldnt really see it that well, the broken necks thing looks pretty cool actually, the flamethrower was....weird.
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Old 03-21-2010, 10:07 PM
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...it's so bad o_o
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Old 03-21-2010, 10:30 PM
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Killing Floor goes Bunny Floor.
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Old 03-21-2010, 10:54 PM
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Oh god....they look like strangled teddy bears...
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Old 03-21-2010, 10:58 PM
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poor germany
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Old 03-21-2010, 11:09 PM
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poor germany
I think they can just import it from Amazon anyway.
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Old 03-21-2010, 11:52 PM
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Surely the Germans could just set the gore level from 0 to 2.
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Old 03-22-2010, 12:03 AM
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Surely the Germans could just set the gore level from 0 to 2.
I'm sure the lower gore will be hardcoded on their version of the game. TWI wouldn't be that careless.
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Old 03-22-2010, 03:13 AM
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the broken hanging necks do look alot more freakish. i wouldnt mind TW adding it to our version. and lol at the bloat.
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Old 03-22-2010, 03:19 AM
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a raging FP with a broken neck coming at you would be hilarious and scary
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Old 03-22-2010, 03:43 AM
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Quote:
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a raging FP with a broken neck coming at you would be hilarious and scary
Should replace the rage sound with a laughing psycho sound too!
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Old 03-22-2010, 04:05 AM
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Quote:
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Should replace the rage sound with a laughing psycho sound too!
*Volunteers to be the sound actor*
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Old 03-22-2010, 04:41 AM
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*Volunteers to be the sound actor*
Make a file with your voice going psycho and I'll implement it, lol!
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Old 03-22-2010, 10:03 AM
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LOL that was weird.

But why did you choose bedlam, its the darkest map possible ><
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Old 03-22-2010, 10:21 AM
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Oh wow, you can't see if an enemy "burns" anymore at all now.
That "mist" stuff is nearly invisible. Playing firebug is more pointless than ever.

Also bloats will never explode, they just fall over. So killing bloats is not fun at all anymore.
On top of that, their heads don't seem to be at an angle when it's "off" so expect a lot of german players trying to shoot headless bloats.
And as soon as an enemy hits the ground, it disappears. Cause that is less violent. Yeah...

The snapped neck heads actually do look kinda cool.
Maybe it could be implemented as a headshot variation into the actual game.
The "red mist" if you use explosives actually turned into specimens flying through the air all the time which actually is more fun to look at since every single crawler will be sent flying.
However looks like that means you have no visual indication if you "gib" an enemy anymore at all.

Also sirens and stalkers don't make their typical death screams anymore? Come on guys!

I'm glad I'm not stuck with that ^^

Last edited by 9_6; 03-22-2010 at 10:52 AM.
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  #17  
Old 03-22-2010, 03:24 PM
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Quote:
Originally Posted by 9_6 View Post
Oh wow, you can't see if an enemy "burns" anymore at all now.
That "mist" stuff is nearly invisible. Playing firebug is more pointless than ever.
Agreed.

Quote:
Originally Posted by 9_6 View Post
Also bloats will never explode, they just fall over. So killing bloats is not fun at all anymore.
On top of that, their heads don't seem to be at an angle when it's "off" so expect a lot of german players trying to shoot headless bloats.
Bloats still explode if their health reaches zero; they "just fall over" if they bleed out after getting their head taken off. It's always been like that.

The head is tilted to the side most of the time, but apparently not always -- at least hitting the head that isn't really there still counts as a body shot.

Quote:
Originally Posted by 9_6 View Post
The "red mist" if you use explosives actually turned into specimens flying through the air all the time which actually is more fun to look at since every single crawler will be sent flying.
Agreed as well. It might be too much to ask for an extra .ini setting for this, but I personally enjoy sending zeds flying way more than gibbing them. And I think it's pretty obvious what looks cooler in slow motion.
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  #18  
Old 03-22-2010, 04:20 PM
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the broken neck does seem worse the no head, i guess in theres no blood its a-ok. lol

the broken neck animation would be cool if some kind of bludgeon weapon was added, and the rag doll effects on explosions are pretty entertaining especially in slow motion.

and it rly is confusing when u decap a bloat or fp and arent sure if the head is still there.

thanks for the informative video!
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  #19  
Old 03-22-2010, 04:39 PM
FPK_I_AM_CONAN FPK_I_AM_CONAN is offline
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Any informations which versions of Kf will be unfortunate enough to recieve this travesty?
Only Newbought copies of Kf? Only copies bought in stores?
Will this be retroactively activated for users with a german-languaged steam account?
PLEASE TELL ME THIS IS NOT THE CASE!

oh plehehehease... *sob*
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  #20  
Old 03-22-2010, 05:00 PM
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Quote:
Originally Posted by FPK_I_AM_CONAN View Post
Any informations which versions of Kf will be unfortunate enough to recieve this travesty?
Only Newbought copies of Kf? Only copies bought in stores?
Will this be retroactively activated for users with a german-languaged steam account?
PLEASE TELL ME THIS IS NOT THE CASE!

oh plehehehease... *sob*
Quote:
I would like to make one thing clear - everyone that has already purchased Killing Floor or purchases it before next week (March 22nd) digitally or has purchased a retail non-German version will STILL HAVE FULL GORE.

Anyone that purchased either a digital or retail version of Killing Floor in Germany after next week (March 22nd), will receive the reduced gore version of the game. It is unfortunate that we have to do this to continue to be able to advertise and properly sell the game in Germany.
http://forums.tripwireinteractive.co...ad.php?t=41637
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