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#21
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Last edited by Aze; 03-22-2010 at 11:43 AM. |
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#22
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Yes.
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#23
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I support the removal of the Sharpshooter's body shot damage bonus as well. Sharpshooters are supposed to aim for the head. A Sharpshooter that is not aiming for the head is not playing the perk correctly, and thus should not be rewarded.
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Regarding the additional melee attack: I don't think that's the way to go. Handling crowds without being torn to pieces is something that Berserkers can do well enough without an AoE attack; it just takes a little planning and a decent reaction time. Besides, the old Chainsaw was about as close to AoE as you could get without actually being AoE - if it were restored, that'd be plenty. The vampiric attack idea is... well, to be honest, it's just strange. That gets a no vote from me as well. I hate to sound too negative, but the same goes for the Riot Shield, too. The Berserker's philosophy is that a good offence is the best defence. You don't block their attacks - you cut their heads off before they happen. Granted, how that applies to Flesh Pounds and the Patriarch is a good question - currently, of course, it doesn't. I do have a couple of ideas in that direction, but I won't post them in this thread, because I don't want to derail it (and besides, the Patriarch idea is still rusty). I'd prefer to see stronger diversification between the Axe, Katana and Chainsaw so that they each fulfilled a particular purpose - the Axe for beheading the big 'uns, the Katana for assassinating guarded Husks and Sirens, and the Chainsaw for mowing down the lesser threats. Again, though, I won't go into that too much here. I'm in pretty much the same situation as you, Aze - I have ideas for just about everything. Unfortunately, that means I can't really discuss your ideas without accidentally hijacking your threads to discuss mine... Then again, by the looks of it, we're espousing totally different approaches towards improving the game, so maybe it's for the best that I don't get too involved here - most of my feedback would be "no, do it this way instead!"
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#24
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![]() And you say that you might be negative, but no not really, that is just your opinion and you explain why you feel like that. We all have different "visions" of the classes etc. I for example want more variety and options within the perks and their weapons, with new styles and options. For example, the Riot Shield bringing a defensive option to the Zerker. I don't want to REMOVE their offensive awesomeness, just add the OPTION of being able to be more defensive and "tanky". And regarding the Katana, Fire Axe and Chainsaw, yes I agreed. I think my suggestions for Katana and Chainsaw are alright though, Katana being the allround powerful weapon you want to run around with, and the Chainsaw as the uber, but limited mayhem-bringer. The Fire Axe could be the best "stunner" weapon perhaps? One thing about everyone's hatred against the Sharpies... Look at what your (not you in particular, I mean most of the posters on these threads) total summary of the nerf to the X-bow: -It still weighs 10 blocks. -It's headshot multiplier goes down (reasonable, I agreed, should not be so powerful on it's own, that should be the SS's power) -AND reduce the general power off it by completely removing the damage bonus on it for bodyshots for the Sharpies. Which means it will be quite useless on the lesser specimen. So you all basicly want the Sharpie to run around with JUST the X-bow, without the LAR, nor useful handguns if you want to give the handgun powers to the Gunslinger, and ONLY be able to kill the big ones with decent efficiency? Not being able to strategically line up enemies to conserve ammo and kill multiple lesser ones in a row (cuz of the nerfed bodyshot damage)? The Sharpshooters to become almost useless? Think if we did this to every perk: Commandos only being able to kill Stalkers and Crawlers efficiently, Berserkers only able to kill Scrakes efficiently etc. Nerfing for balance is fine, overnerfing bcuz of biased "hate" is not fine. I think all perks should be able to handle MOST situations on their own, some situations way better, some way worse. But from the sound of it, it feels like you want the Sharpshooters ONLY being able to really kill big enemies without wasting tons of ammo. Last edited by Aze; 03-22-2010 at 12:03 PM. |
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#25
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The thing with bodyshots and SS, is that some n00bs will just get the M14 and spam. Removing bodyshot bonus damage will make such a strategy at the very least, hard, if not impossible. Increasing headshot bonus damage (with SS weapons only - otherwise they might go with different weapons) to a degree where a post-patch SS deals the EXACT same damage as a current SS with a headshot will actually improve gameplay for the experienced, skilled SS, as they now have more options of what weapons he'll carry. |
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#26
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But here is how i would adjust the Sharpie: Remove all Handgun bonuses and give that to the Gunslinger. Damage bonus of the Xbow/LAR/M14 from 60% down to 30% at level 6. Headshot bonus - Up from 50% to 60%-75% as damage compensation. Make the M14 have a bit less ammo, like 14 extra mags down to 9-12 (then noobspammers will be punished for uncareful shots). Up its weight from 5 to 6. Reduce the weight of LAR from 6 to 5. Reduce the HS multiplier on the Xbow from 6x to 4x, but reduce its weight from 10 to 9 so you can carry it with LAR. Increase the PRICE of the Xbow a little too? That would be a START imo. If that would not be enough, then by all means I would nerf it more. But small steps is better right? |
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#27
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What gives? |
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#28
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M14 as level 6 Sharpie i would guess is perfectly reasonable to require two shots on Stalkers, ON SUICIDAL. I Agreed on that. Look guys, I'm with you on nerfing the Sharpie, but I don't think it should be moved ENTIRELY to headshots. That's all. EDIT: Lol so much debatte about the Sharpie, it feels like the thread is derailing a little so I'm gonna ask some questions instead to get more feedback on the stuff which hasn't really been mentioned: *Slug Shotgun. Does it seem like a welcome addition to the Support Perk as a secondary tier 2? *Assault Rifle w. GL. Does it seem like a cool new style as a secondary tier 2 for the Commando with its burst fire and and grenade launcher? Remember, this weapon really synergizes well with the perk, not only the rifle rounds themselves, but also the general reload speed bonus of Commando makes the GL reload faster too ![]() *Would the Lee Enfield w. Bayonette seem like a good second tier 2 for the Sharpshooter? Like I said in the orginial post, it's a middle ground of the LAR and X-bow with it's power and speed being in the middle of both of the 2, and the Bayonette is a quite nice defensive addition to the weapon. What do you guys think? *Are the Firebug weapons ok? The Blowtorch is mostly to help low level Firebugs to get a weapon early (it should be a very cheap and somewhat weak weapon). The range should just be slightly longer than the Thermal Lance. The Thermal Lance is almost melee range, but has very high burst dps, which would be nice against Fleshies and Scrakes. The Flare CANNON (yeah ;D) is like the M79 or something, but with a large powerful flare which deals a nice chunk of damage on the main target and then causes the main target and nearby specimen to be set on fire, like if burnt with the Flamethrower. And the Flamethrower remains the bread n butter weapon. Last edited by Aze; 03-22-2010 at 04:40 PM. |
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#29
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By nerfing the SS's bodyshot damage and increasing the headshot damage, we're buffing the SS+Scar/EBR combo, which is already the best thing you can use as a SS (Not for bigger specimens of course).
I'm all for it, because I love the combo, but wouldn't it pose problem? I kinda like how weak the bodyshots do if I use the scar on weaklings (Suicidal= 2 shots for a crawler). So you're doing amazing headshot damage, but bodyshot blows. |
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#30
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I thought of this once, but never posted it. I personally figured the sharpshooter should get most of his damage from his headshot bonus, but have it only apply to Sharpshooter weapons. Or at the very least it get a higher boost for sharpshooter weapons over other class ones.
This would mean for Pistol, Deagle, LAR, Crossbow, M14 would get say 30% boost on normal body shots and a 80% boost on headshots. Whereas on any other weapon gets maybe a 40% headshot boost. |
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#31
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What most don't quite understand is that there needs to be more British Army weapons as this takes place in the UK. All, if not most of the suggested weapons are within reason though as H&K weapons are world famous. The SCAR, M14, M9 are all famous U.S. weapons. The L22 (Bullpup) is the only British weapon, and has the accuracy/spread of an shotgun. I'm not necessarliy saying that the ideas should be limmited, but consideration in the settings is key. A new "Infantry" class would split up the short barreled weapons with the large barreled weapons. Such as
Commando: L22 (Bullpup) Sterling SMG MP5 (Light) Commando would basically be limited to machine guns with the exeption of the L22 Infantry: L85A2 (Longer/accurate bullpup) SCAR L1A1 (Dogs Bollox) This is pretty much the standard with a limited carry but can take almost as much damage as berserker, no ZED extention Sharpshooter: Winchester Crossbow M14 L96 (Bolt action sniper) The addition of a L96 rifle that is as powerful as the m14, but with a scope and can take out most powerful foes within reason. The other classes are pretty set as posted before, but a Carl Gustav (Charlie G) would be a good addition to the Engineer/Support class as a better/more realistic replacement for the LAW. Lastly, while the support is pretty much complete, a Machine gun such as a Minimi or a SAW would be appropriate, however it would only have 1 extra Mag/100 round belt. Given that the same 5.56 cartridge in the L22 would provide the same damage, it would give about 60 more rounds. Alas the fact that the game doesn't have a prone feature would prevent it from being bipod mountable. Last edited by Holy_Colt; 03-25-2010 at 08:34 PM. |
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#32
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@Holy Colt I understand making the weapons more british, but I don't like the Infantry perk. It's too much like the Commando, even though it would be cool with a more "ordinary soldier" perk. |
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#33
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Stop thinking about reducing ammo, and reduce body shot enough so that unless you headshot constantly, you'll be wasting ammo at an exponential rate, like you do if you use the scar to do anything else but headshots. |
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#34
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Running with the SCAR and AK47 should be enough for the Commando, and even if you increase the SCAR's weight to 8, you can still carry the AK47 as well, as its weight is only 6. Last edited by Aze; 03-26-2010 at 04:14 PM. |
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#35
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I'd like to see the M14 made more of a sharpie weapon, and as for the complete removal of handgun bonuses, how about leave the massive headshot bonuses, but make it long range only. Like if you can pull off a headshot at 60-100m then you should be able to get some kind of bonus.
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203.217.24.135 - [}{] Killing Floor Legion server |
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#36
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The headshot bonus should apply to all weapons, it's the "general" bonus the sharpshooter has (all perks have a general bonus more or less). But making the power of your shots, either all shots or only headshots become more powerful with distance (with a cap ofc :P)... now that's a pretty nice idea, even though completely illogical, it's still a nice reason why to keep away and use ironsight!
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#37
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A little bumpety-bump!
Just a thought that struck me was that the Demolitions perk feels rather empty if nothing else is implemented. Anyone got ideas for a new tier 2 weapon? |
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#38
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Good ideas, but Im against the 3 different melee attacks.
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#39
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Bump!
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#40
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Bumpetybump!
I would love more feedback please! What are your thoughts of the perk changes? What about the new weapons? |
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