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Beta Map [WIP] Moving Train

Murphy

Grizzled Veteran
Nov 22, 2005
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liandri.darkbb.com
Hi,
I'm working on a fun little project at the moment. It's a map for KF that takes place on a moving train.
I don't know yet if I'm going to join this map together with KF-Dammage so players have to fight on the train first and then arrive in the tunnel of KF-Dammage to fight on from there. It's an idea I'm toying with, but I don't know if I'm going to do it yet.

Anyways, here are three videos showing what I already have in action. Obviously it's still far from finished, but the moving train can already be seen.:)

Part 1:
YouTube - Train Prototype 01

Part 2:
YouTube - Train Prototype 02

Part 3:
YouTube - Train Prototype 03
 
looks incredible! But how do you spawn zombies onto a moving train? Or is it the environment that moves?
Nothing in the map moves. The train is static, as is the ground. The only things that move in the level is the texture on the ground (not the ground!) and of course emitters like dust and decorative movers like turning wheels.

The only thing that actually goes anywhere is the SkyZoneInfo, which races through a track in the skybox, which is also where the terrain is.

As the moving ground texture in in the train-part is the same texture as the ground on the terrain in the skybox and because it gets gradually more transparent to the sides it looks like it belongs together.

So looking at it from the train part, yes, the environment is pulled back while the train remains still. Technically though, not even the environment is pulled anywhere and only the SkyZoneInfo is moving.

Spawning specimen, letting light cast shadows, having specific volumes like a shop, jumping, throwing grenades, ... everything works just as if the train wasn't moving at all. Because it isn't.

but arrested me if I'm wrong its like the map KF-Train25-[LT]RC No?:(
I don't know this map and I couldn't find it in the sections here. Maybe it's the same, maybe not. I can't say.
I will say, however, that this is not an original idea by me! It is inspired by the train level in Smoking Guns, the train level in Rogue Trooper, the train level in Gears of War, the train level in Splinter Cell: Pandora Tomorrow, the train level in Timesplitters: Future Perfect, the train level in UT99, the train level in Darkwatch and particularly by AS-Convoy in UT2004 (which works exactly like my map). I'm sure there are many other maps on moving trains/vehicles, but these are the ones I know and these are the ones I got the idea from.
 
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I don't know this map and I couldn't find it in the sections here. Maybe it's the same, maybe not. I can't say.
I will say, however, that this is not an original idea by me! It is inspired by the train level in Smoking Guns, the train level in Rogue Trooper, the train level in Gears of War, the train level in Splinter Cell: Pandora Tomorrow, the train level in Timesplitters: Future Perfect, the train level in UT99 and particularly by AS-Convoy in UT2004 (which works exactly like my map). I'm sure there are many other maps on moving trains/vehicles, but these are the ones I know and these are the ones I got the idea from.

Oh I thank you for all the information :)

I find the map on a FTP
You can test here if you wish :D

http://pliki.red.orchestra.pl/maps/killingfloor/download/

Or

http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Train25-%5BLT%5DRC.7z

In any case I told you congratulations for your project that interests me greatly :D
 
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Oh I thank you for all the information :)

I find the map on a FTP
You can test here if you wish :D

http://pliki.red.orchestra.pl/maps/killingfloor/download/

Or

http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Train25-%5BLT%5DRC.7z

In any case I told you congratulations for your project that interests me greatly :D

<brief thread hijack>

Holy crap guys, did anyone click that link?? What a massive freakin list of maps! I think it has every beta and final from the start and including things only released in the last week. It has .zip, tar.gz, and even .exe installation options for each file. This is an amazing resource, it should be stickied somewhere. Because it has so many betas etc, you wouldn't just go through downloading all of them hoping to get some kind of 'map pack'. But it would be fantastic as a map index/database. From now on everytime I see an ancient thread revived in Final Release forum, saying "dead links :(", I'll link them to this site.
 
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