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  #341  
Old 06-05-2013, 03:45 PM
R3bel R3bel is offline
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Server records a new player after clicking Join!

Sometimes I can waste 10 minutes just trying to join servers. My PC is slower and by the time the map loads up, sometimes 50-60sec I get disconnected with a Server full message.

Server should record a new player before loading the map!
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  #342  
Old 06-06-2013, 06:42 AM
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Yoda9999 Yoda9999 is offline
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Quote:
Originally Posted by R3bel View Post
Server records a new player after clicking Join!

Sometimes I can waste 10 minutes just trying to join servers. My PC is slower and by the time the map loads up, sometimes 50-60sec I get disconnected with a Server full message.

Server should record a new player before loading the map!
Very very useful indeed.
My AMD dual core is slower than most and I experience the same problem. Loading time of maps vary from 55 sec for Guadalcanal to 46 sec for Peleliu.
Sometimes I could join 63/64 server only to be redirected after loading took place. Glad someone points this out.
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  #343  
Old 06-07-2013, 10:52 AM
Bob1069 Bob1069 is offline
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Default Idea For Next Game - Please Hear Me Out!

Hi. As the title suggests, I had an idea for the next game. I know RS just came out and all, but they have to start development some time right?

Basically, they did the two main battles of WWII. The other ones are mainly Germany again and although it would be a good history lesson, gamers have been there done that. So my suggestion is, why not go and do one from WWI? Still an authentic WW simulator, just not for the second one.

I was thinking a good idea would be Gallipoli. We'd get to play as the Allies and the Central Powers and there would be some great tactical play involved too. The Dardanelles would make one hell of a map, not to mention all the other fronts. The gameplay would be different enough and I can only imagine the possibilities - ships in the background getting blown to pieces by the mines, the Allies pushing wave after wave, desperately trying to break through enemy lines, the fierce Turkish war cries and the fact that they'd rather die an honourable death for their motherland than surrender - it would truly be awesome. Also, it would be a nice bonus to people who enjoy playing CP (Axis) because they actually won that one historically. Add to that the fact that the battle has never been done before in a game and I think we have ourselves an awesome sequel. I'm excited just talking about it

Hell, if it goes through, being a native speaker, I'd go so far as to volunteer for translations and what not. They probably wouldn't need common people so I know it's not really too important, but you get the point.

I may sound a bit biased but believe me, I'd love to see this game through not because of my culture, but because it would be a great experience. There's nothing wrong with change. Just imagine the sheer epic Tripwire, please make it happen!
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  #344  
Old 06-07-2013, 10:55 AM
Bob1069 Bob1069 is offline
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Default Subtitles

Oh and the other thing on my mind was subtitles. I'd love to understand what the Japanese and what native Russians/Germans say. Please consider this feature, it would make a lot of people happy.
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  #345  
Old 06-27-2013, 03:51 PM
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http://forums.tripwireinteractive.co...ad.php?t=93026
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  #346  
Old 06-30-2013, 10:11 AM
Fulgenzio Fulgenzio is offline
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http://forums.tripwireinteractive.co...ad.php?t=93083
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  #347  
Old 06-30-2013, 06:23 PM
Fulgenzio Fulgenzio is offline
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http://forums.tripwireinteractive.co...45#post1217045

This is also very important.
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  #348  
Old 07-01-2013, 07:08 AM
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Andreson Andreson is offline
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What's up with the raincoats?

"Soviet marksman can select the plasch palatka (red army cloak/poncho). Link (Yes!?)
wraped rifles as achievements for Heros (was used by normal dedicated marksmen, too, not only by snipers - see Link!)
"

Is that (Yes!?) - Really mean that they will add it?

I very much look forward to it!
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  #349  
Old 07-01-2013, 08:33 AM
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Not sure if it has been suggested before or what you're going to think of this idea but i am gonna suggest it anyway :P


I'd like a similar system to the one found in counter strike's global offensive stats when you press 'tab' ingame. You can see other people's steam avatars next to their name and by pressing enter on their name you can view their profile. This can have many uses, first you can team up with people you find ingame. Moreover, sometimes its more easy to visually remember someone by his avatar.

You can see what i mean by viewing this picture:
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  #350  
Old 07-03-2013, 06:31 AM
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Quote:
Originally Posted by Andreson View Post
What's up with the raincoats?

"Soviet marksman can select the plasch palatka (red army cloak/poncho). Link (Yes!?)"

Is that (Yes!?) - Really mean that they will add it?

I very much look forward to it!
We are all waiting for this feature! Sadly there was no comment till now from the devs.
The (Yes!?) means that this feature was already planned. Look at the game cover!
but for unknown reasons it was not included ingame...


added on the list:
small icon on top of players when someone use a mic. Link
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  #351  
Old 07-03-2013, 09:29 AM
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Andreson Andreson is offline
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Quote:
Originally Posted by Capt.Cool View Post
We are all waiting for this feature! Sadly there was no comment till now from the devs.
The (Yes!?) means that this feature was already planned. Look at the game cover!
but for unknown reasons it was not included ingame...


added on the list:
small icon on top of players when someone use a mic. Link
Yeah, well let's hope they will this summer!
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  #352  
Old 08-26-2013, 10:03 AM
jacj jacj is offline
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Hi, I think it might be a good idea players could interact with the environment. For example, they could take some objects (tables, chairs....) to block doors .
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  #353  
Old 09-11-2013, 03:49 AM
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Does anybody know something about new weapons? I saw only PPS-42 and Type97 Sniper Rifle in RO2/RS beta.
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  #354  
Old 09-12-2013, 02:12 AM
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Quote:
Originally Posted by Alek-say View Post
Does anybody know something about new weapons? I saw only PPS-42 and Type97 Sniper Rifle in RO2/RS beta.
http://forums.tripwireinteractive.co...ad.php?t=94639
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  #355  
Old 04-22-2014, 07:47 AM
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nilsmoody nilsmoody is offline
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I would add a real spectator mode and demo recording tools to the list.

They wouldn't change any gameplay elements or so and their is no negative arguement by the players. Just fundermental features for the community. For e-sport, modding and videomaking.

Links:
http://forums.tripwireinteractive.co...ad.php?t=98002
http://forums.tripwireinteractive.co...ad.php?t=92616

Last edited by nilsmoody; 04-22-2014 at 07:52 AM. Reason: Add of links
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  #356  
Old 07-04-2014, 06:33 AM
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SQUIDMANXXX SQUIDMANXXX is offline
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It would be hard to do, but the defender on a map could place mine Field/fields any where on map. Same a placing art fire., except the only way the enemy can get thru it is place art fire or move around it. You have the same number of placements as art. Your troops don't get killed by it. The attacker would get a limited idea from the plane. Areas not to large not to small could be place side by side, front and behind. Used to limit a one sided rush, corner rushes, funneling attackers. If its a building area it would be like booby traps, again shell the area and it goes away. Really don't think it could be done, just an idea!
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  #357  
Old 11-16-2014, 10:47 AM
alice.charlie alice.charlie is offline
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best and worst suggestion for what purpose..?
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