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1. Take a careful look at the rear end of the Ausf. E - you'll see the smoke pots above the main muffler. Now take a look at an F1, F2 or G - look - no smoke pots! And, no, I don't just mean modern drawings that have forgotten to put them on - I mean both photos and German Wehrmacht equipment layouts.
2. As for the Zielschiene - we are looking at it and usability. The sight is modeled, along with the gunner's port - but it is really cumbersome and hopeless to use. Current view is that it ain't worth the effort, for the rare (broken optic) moments when you'd want to use it. |
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#182
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Mr. Void, I think you are now just being inappropriate. Take a second look at what you wrote:
Nazi fan boys? Is asking and discussing about realistic features nowadays considered as being a nazi fan boy in general, or are you just implying to mr. Tank!? Im not aware if he is a nazi fan boy or not, but pulling that card when discussing about - in my opinion too - very interesting and unique features that have never been implemented in any game that I am aware of, is just lame. ps. Thanks for the clarifying info, Alan.
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Tak Tak Last edited by RedGuardist; 01-21-2011 at 10:50 AM. Reason: typo |
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#183
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Iron sights for tanks (Zielschiene) added.
smoke dispenser (Nebelkerzenabwurf) for tanks not added. Thanx Alan for the info. (I still hope we will see more tank models in the far future where we also have smoke dispenser included!)
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#184
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Stickied the thread.
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#185
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Wrong!
Last edited by Tank!; 01-24-2011 at 03:53 AM. |
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Quote:
Weapon/ammo pickup has seen a lot of love... you'll see improvements. Yes, there will be ways to get a handle on the "skill" levels on servers. We want to see people have the ability (especially new players) to play with people at roughly their own level, so they aren't just getting murdered right out the gate! We won't do tutorial movies but there WILL be tutorials/training included. No medics. End of story! Randomly generated dead bodies to pillage: no - no need. There will be quite enough dead people around after the first 30 seconds or so anyway! Stuka etc attacks instead of arty. No. We were messing with this one a while back internally, but the weight of ordnance getting dropped is just horrendous. Totally overpowering. |
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#187
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Capt. Cool I salute you for your dedication to put a bunch of threads into 1. Thank you good sir.
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#188
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Quote:
Point #2 first. The Germans considered it worth the effort as it was present in the production run of the Panzer II, 38(t), III, and IV. When speaking of the IV only in late 1944 with the very late IV J was the Zielschiene and its front turret port dropped: ![]() ![]() It really comes down to the following: 1.) Can the optics be broken in game? Yes. 2.) Was there a backup device in these tanks? Yes. 3.) Is it worth it? In COD/DOD:s: No. In 'realism' type games: Yes. As for the cumbersome and hopeless to use part I suppose the sniper's iron sight on the K98k will be as graceful as a cat. Really it is up to the RO2 player to form an opinion about how cumbersome and hopeless or useful and crafty the equipment is. Now for point #1. Looking at a Panzer IV E the smoke device is right above the main muffler: ![]() ![]() In comparison on the Panzer IV F1/F2 the smoke device was moved to the left. If you carefully look with your eyes you can see its location is now above the secondary muffler for the traverse motor (circled in red). I am surprized that you missed this: ![]() ![]() ![]() Here are some pictures of the Nebelkerzenabwurfvorrichtung on the Panzer IV F1 and F2 (circled in red): ![]() ![]()
Last edited by Tank!; 01-24-2011 at 03:55 AM. |
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#189
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![]() ![]() ![]() ![]() ![]() ![]() ![]() This one is even in stalingrad: ![]() F2 ![]()
Last edited by Tank!; 01-24-2011 at 04:03 AM. |
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#190
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![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#191
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Continued from previous page......
*As for the G, why bring it up? There is no need to because the tank depicted in RO2 is an F2: ![]() ![]() ![]() ![]() ![]() But lets say you guys at Tripwire decide to convert the F2 into a G by replacing the single baffle muzzle break and deleting all relevant vision/signal ports. In that case some extremely early G's retained the Nebelkerzenabwurfvorrichtung but normally on the model G's the Nebelkerzenabwurfvorrichtung was replaced with turret smoke devices: ![]() ![]() Quote:
![]() Just give it four 50 kg (110 lb) wing rack bombs then instead of the heavier bombs. Last edited by Tank!; 01-25-2011 at 01:40 AM. |
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#192
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Quote:
Last edited by TT33; 01-24-2011 at 04:36 AM. |
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#193
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According to the D 653/7 manual and a Vorlaufige K-Geratverzeichnis (parts manual) there is an F2.
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#194
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Quote:
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#195
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F2 and early G is the same tank
Quote:
![]() "Panzerkampfwagen IV Ausf. G, H and J 1942-45" By Hilary L. Doyle, Tom Jentz Quote:
Quote:
Last edited by Apos; 01-24-2011 at 06:27 AM. |
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#196
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Ok I guess I'll come with one of my suggestions then.
In the pursuit of all out realism I think differences is ammunition used by the two sides should be noticable. By that I'm not just talking muzzle velocities and ballistic coefficients, I am also talking dispersion. For example the Germans were the only ones to issue rifle ammunition seating heavy boat tailed projectiles, whilst the Russians relied on light flat based spitzers. This gave the Germans a clear advantage in engagements at long ranges, as their projectiles featured a much higher ballistic coefficient, and were therefore less affected by wind and range, resulting in higher accuracy. Now this didn't make much of difference in places such as Stalingrad ofcourse, where typical engagement ranges were usually below 300 meters. But at ranges above 400 meters the German marksmen had a clear advantage over their Soviet counterparts, atleast when it came to the accuracy of their weapons system. Below I have provided the specifications & characteristics of the German & Soviet rifle ammunition used during WWII: 7.92x57mm IS s.S. Patrone (600mm barrel) Caliber: .323" Bullet weight: 12.8 gram (198 grains) Muzzle velocity: 760 m/s (2493 fps) Sectional density: 190.5 kgf/cm (.271 lb/in) Ballistic coefficient (G1): .593 Ballistics under std. atmospheric conditions at sea level (ρ = 1.225 kg/m3), with a 8 km/h crosswind: MV @ 100 m = 712 m/s (windage: 1 cm) MV @ 200 m = 665 m/s (windage: 4.1 cm) MV @ 400 m = 577 m/s (windage: 17.5 cm) MV @ 600 m = 497 m/s (windage: 42.2 cm) MV @ 800 m = 427 m/s (windage: 80.7 cm) MV @ 1000 m = 370 m/s (windage: 134.8 cm) 7.62x54mm R Type L (730mm barrel) Caliber: .311" Bullet weight: 9.5 gram (147 grains) Muzzle velocity: 860 m/s (2821 fps) Sectional density: 152.5 kgf/cm (.217 lb/in) Ballistic coefficient (G1): .397 Ballistics under std. atmospheric conditions at sea level (ρ = 1.225 kg/m3), with a 8 km/h crosswind: MV @ 100 m = 784 m/s (windage: 1.3 cm) MV @ 200 m = 711 m/s (windage: 5.2 cm) MV @ 400 m = 576 m/s (windage: 23.2 cm) MV @ 600 m = 460 m/s (windage: 58.2 cm) MV @ 800 m = 370 m/s (windage: 115.1 cm) MV @ 1000 m = 314 m/s (windage: 195.3 cm) Last edited by Unus Offa, Unus Nex; 01-25-2011 at 03:46 PM. Reason: Corrected windage into cm instead of inches pr. request |
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#197
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I was thinking the same thing too...
1 out of 3 members like this post So Alan, no comments on the IV's Nebelkerzenabwurfvorrichtung? The point is that RO2's IV has the features of a 7/BW but is labeled an 8/BW. For it to be a genuine (not post production renamed to) 8/BW the single baffle muzzle break, vision/signal ports, and whatever else would have to be deleted. Most importantly zusatzpanzer (30mm additional armor) would have to be added to the hull of the 8/BW. So far in RO2's IV screenshots there is no evidence of this additional front armor. Essentually it looks like RO2's IV will be like RO1's "mix and match versions" Panther "G". Quote:
YouTube - Red Orchestra RMFMod 遅延信管テスト その2 Last edited by Tank!; 01-25-2011 at 03:20 AM. |
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#198
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Soviets started to produce type D heavy ball in 1930 (type L light flat tail spitzers stayed still in production), and type D was a heavy boat tail bullet. Allthough intented mainly to be used in MGs, it was used also on rifles.
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Tak Tak |
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#199
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Considering that the tanks were virtually the same initially and the germans tended to have bad habit of discriminating their own names and designations alot (E.G. Bf 109 is officially Bf 109, yet in operational reports Bf 109 and Me 109 were commonplace even on the same damm page), even to the point everything's a huge pile of mess it's bit odd to call for lack of genuinity when it's authentically speaking accurate.
Speaking of the devil it was said it is early G and going with the fact that early Gs are virtually the same as F2, what is wrong with that? If they were claiming for late G for some later period of war it would make more sense to point out some of the flaws, unless you specifically argue that if any historian who uses PzIVG must refer to the common accepted modern historian point of view, not how the germans labelled it.
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I know what you're thinkin'. "Did he eject six heat sinks or only five?" Well, to tell you the truth, in all this excitement I kinda lost track myself. Last edited by Oldih; 01-25-2011 at 05:31 AM. |
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#200
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Quote:
Why are the units in both metric and US units of measure? As mv is stated in m/s, is the windage in mm, cm or inches? It says inches but one has to wonder at the mixing of the units of measure. Comment: There are other factors involved in determing accuracy other than just the ballistic co-efficient. However, taking the information presented as fact, for all intents and purposes, thats not a whole lot of difference with respect to the game. The big difference begins to occur somewhere between 400m and 600m. I guess one could extrapolate, but its a shame that 500m was left out. With irons sights...forget about it. The accuracy of the weapon is going to be the least determining factor in shot placement at that distance. With a 4x scope, yeah 3in(?) at 400m for the 'marksman' as found in the game could make a difference. For a trained sniper, he'd know his weapon, ammunition, atmosphere and adjust accordingly. Can we even see anyone at 500m in this game? Can someone tell me of a map in RO:OST that has that distance so I can check that out? Having said the above, I would be surprised if the BC of the respective ammunitions aren't used (at least some fashion) compilating the trajectory of the rounds in RO. Why wouldn't they? One of TW's 'selling points' has always touted real world ballistics. |
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