I can not figure out why the lighting is messed up when testing the level in SDK
When i enter the game the walls are very bright and the static meshes are black.. until the flashlight is shined on it then it shows color.
Any suggestions on why this is happening? Or what im doing wrong?
When i enter the game the walls are very bright and the static meshes are black.. until the flashlight is shined on it then it shows color.
Any suggestions on why this is happening? Or what im doing wrong?