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#1
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As you can see, in RO:Ost the cannons of tank, AT, SPG etc are only holograms....they can penetrate the trees, they can penetrate other tank, they can penetrate buildings, the infantry can traverse them etc etc.
i think that it might be a good idea to make them "concrete" and "physical".......this can make big difference, expecially in urban combat (or even in the forests) because the tank will have problem to rotate the turret in the tight street, if they rotate the turret, then the cannon will collide with the nearby buildings i made a stupid image with paint to explain( ![]() ![]() ):
Last edited by RiccardoTheBeAst; 02-16-2010 at 10:56 AM. |
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#2
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yes
this would be the next step forward for example a tank drives over a small fence and bounces off like a football
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#3
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Well... considering that guns already collide with the world in ROHOS, I would suspect that the tank guns would too
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#1 Bonzai charger |
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#4
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+1.
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#5
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good idea. should be in. (if teh engine can take it)
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#6
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Love it 1+
I’m just wondering, have anyone done this before I can’t think of any games actually. |
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#7
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#8
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Just a matter of doing more work on adding collision primitives for movable parts I assume.
This was already possible in Unreal Engine 2 afaik. However, cutting propulsion when body collision occurs would be a great idea. Don't know how the tank would react if it's just the barrel colliding with something as simple as a lightpost. Last edited by SgtH3nry3; 02-16-2010 at 05:01 PM. |
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#9
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i like the fact that you enjoy my idea ....i hope that also tripwire enjoy that
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#10
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Crysis even does this. |
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#11
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If they can do it with infantry weapons I see no reason as to why they would be unable to do so with the vehicles.
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![]() why even bother |
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#12
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Quote:
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#13
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For sure it is possible
Unreal engine 3 feature is Quote:
YouTube - Next-Gen Unreal Engine Tech Demo, from Epic Games skip movie to 4:44 Last edited by Apos; 02-19-2010 at 12:23 PM. |
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#14
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great idea!!! now we can all have a Kelly's Heroes moment in RO
![]() and no paint this time.....
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#15
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AHAHAAHA RICARDO, your the eejit that was standing on some guys head in a winter level, twas very funny. the idea is good, they showed in a demo, that the gun collides with a wall, so it should be easy to achieve the same effect with a tank cannon. STand on my head.LOL
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#16
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Seen allot of mods and some games try to do this, they usually take it out because it doesn't work properly.
Having a small collision mesh that is forced around by the player combined with latency caused huge problems. When they tried it in PR mod it made the tanks flip out or the barrel got stuck in the wall. I don't know well the engine for HOS can cope with it though, maybe it'll work. |
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#17
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It would be nice to see this happen, considering this was a huge problem for German tankers in Stalingrad. Of course, if a T-34 is in that situation, it should be in deep **** too.
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#18
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Very good idea!!!
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#19
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Any word if this was added in yet?
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#20
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Well it's always had a weapon collide system. If they didn't include this to tank turrets I would be surprised.
At 2:55 http://www.gametrailers.com/video/gc...rchestra/55367
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