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#1
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I'm working on a new map called KF-Havoc. Basically it takes place in the research facility credited with the invention of the Horzine flamethrower and the Husk cannon.
Beta thread: http://forums.tripwireinteractive.co...532#post550532 Screenies: ![]() ![]() ![]()
Last edited by mamoo; 02-20-2010 at 09:07 AM. |
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#2
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Looks good for a starter map, looks little weird with the height so high and little props.
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#3
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YEA, looks like any normal basic rectangle roomed map
Last edited by Fel; 01-31-2010 at 10:43 PM. |
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#4
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well a pyro-research themed map hasn't been done yet AFAIK so I say go for it. Remember to have lots of fire in places but if you force zombies to cross fire to get to players you will create exploits so be careful.
From the screenshots so far I'll just say: 1) put a kfhumanpawn actor in your rooms and see if everything is of reasonable scale, adjust room sizes if neccessary 2) select each surface and change its scale, a lot of stock textures look best with a scale value of 0.25 or 0.5 |
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#5
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I've finally managed to master the art of doors, emitters and actors. With this knowledge I have started KF-Havoc from the ground up. The original post has been updated with pictures of the new map.
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#6
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W8 a minute... Did you make a new weapon for the map? It looks like a wieldable husk cannon!!
__________________
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#7
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No, thats the standard husk gun SM.
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#8
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dude stop bringing up stuff from over a year ago, unless it's REALLY necessary, i'm sure he's already done whatever was needed last year.
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#9
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I was about to say the same thing. I think if we all report him eventually he'll get the point
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