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KF-MountainPassDay and KF-MountainPassNight
---------------------------------------- Download [Filefront] Gamers' Life Line Mirrors [thanks TurkeySub] Night Day Author: Kevin 'DrGuppy' Butt Email: DrGuppy.Kevin@gmail.com Filename: KF-MountainPassDay and KF-MountainPassNight Release Date: February 10th, 2010. Map Size: 10MB compressed / 36MB uncompressed Installation Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps Breif Description [Day] Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind. Breif Description [Night] After the chopper crash this morning things really went from bad to worse. We're still alive though, barely. That top Horzine scientist the cops were after? Who cares, probably as dead as our pilot. Command hasn't said a word since we went down. Either these things have got to them too or they've simply written us off. Either way, we're on our own. Today was hell. Tonight isn't going to be any easier. ---------------------------------------- All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com. As always, you are free to use all of my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required. ---------------------------------------- Quote:
Screenshots
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Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night Last edited by [TW]DrGuppy; 03-08-2010 at 07:31 AM. |
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#2
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Glad to see you produce a new version of this map. I will try it out when I get the chance.
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#3
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I think the gameplay seems a little tighter, but I have to say I think the lighting is horrid. Many of the lights are as bright as the sun!
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Last edited by PrimeEvil; 02-03-2010 at 08:35 PM. |
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#4
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I haven't played the final yet but in Beta 3 the lighting was stunning. I don't know what settings you're running but on my pc I loved the lighting and I can't wait for the night version. That will add a spooky aspect to this map! Nice work.
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#5
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The night version really is something else. I get that same alone scary feeling I get when I play the improved Suburbia_Beta3. No more 200 metre head shots now. It's dark, mean and oppressive. Not interested in the daylight version. This map never made sense as a daylight frolic. It's was too easy to camp and kill Zeds over 200 metres away. The night time version is a new evil beast. Night maps are the future of KF and this one is up there with WestLondonV7, Suburbia_Beta3 and Bedlam.
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I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
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#6
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the visuals are stunning, the layout is good, the action is low.
the coronas are to dominant, to bright to big. its unnatural and since this maps aims to be realistic this wont fit. since the map has this farmlike layout its difficult to keep the players under pressure. a solution could be more spawns, lower spawn distance, lower spawn rate. dextronaut uses this feature in grenova to maximum effekt. a medium fog for the dayversion could provide some cover for advancing zeds. |
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#7
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Quote:
YouTube - My Eyes! They're Burning!
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Last edited by PrimeEvil; 02-03-2010 at 08:39 PM. |
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Yeah, something is definitely not right. Sigh.
I'm currently on an old CRT monitor that is in its final death throes and cannot use standard settings. I guess I'll be releasing a fixed lighting version in a few days, probably named KF-MountainPassDay (removes the underscore). Sorry for the inconvenience everyone.
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Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night |
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#9
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Hey, just want to let you know that I think the map is great other than these lighting issues. I was talking to a couple of other guys at AHZ and we all love your maps except for the lighting. Time for a new LCD man!
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The final version is now up again (see original post). Lighting has been fixed in the day version and redone in the night version. Let me know what you think.
![]() My graphics card recently died and had to be replaced, so I had to hold off on the new monitor.
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Maps: RO-Leningrad / CC-Ardon / RO-FallenHeroes / KF-MountainPass_Day/Night |
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#11
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We've uploaded the new release on our DEV server. I'll be taking a look at it shortly and I'll let you know if it's better. After-Hourz dev server is always open if you wanna run a map test before release. There's usually a few of us around that can jump in on the testing. The guys are usually very helpful.
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#12
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OK, I took a look at both. The lighting is definitely much better in the night map. I think you could stick a fork in that one. The day map is a different story though. The lights were better, but there were still things that just didn't seem right. The headlights and taillights on the cars for one. Another is the middle barrier in the tunnels seems to have a white glowing band. Still the lighting is much more playable now. For me, only the night map is going to go into my server rotations. If you get the lighting fixed on the day map I may consider adding it as well.
One last note. Have you considered putting a trader in the middle of the forest. Say in a tent, or in the helicopter? It just feels like that portion of the map gets zero play.
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#13
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Gamers' Life Line Mirror
Link: http://www.gamerslifeline.com/downlo...***_night-953/ Link: http://www.gamerslifeline.com/downlo...npass_day-952/ Fast Free Download, No Registration! |
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#14
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I've been playing the versions of this map ever since I discovered that KF had a good quality modding community, and it remains one of the staples of the map lists my friends and I use. These final versions definitely did not disappoint.
I still like the day version, but I love having both choices. It was so much fun to fight enemies amongst those trees on the night map. Not the best location tactically for me to pick, but never a dull time! Good job on making a map that plays so well in both settings. |
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#15
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Thank you for giving us permission to use Mountain Pass for the Killing Floor Vehicle Mod. We're still testing and tweaking but it plays most handsomely.
YouTube - Mountain Pass Day Map Preview |
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#16
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Quote:
One for pendantics corners... do the fork lifts trucks steer from the reer?
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I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
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#17
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Both good maps. Finally you got the gameplay right
![]() Night is my favorite though. Good work! oh yea you can get up on top that bus (top of the hill), with 2 people |
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#18
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Yes, they do. And even after the umpteenth time of using it I still forget.
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#19
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Noice map bro!:is2:
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#20
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Big big kudos to the mapper!
Only thing is, it could need some blocking volumes here and there to make the actual space to move in smaller, not the map itself.
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Help me beta test by joining http://steamcommunity.com/groups/myprod on steam. Olde Tower | Offices Story | Lerwick Wonder
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