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#21
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These are the issues with trying to create some agreement on a stricter whitelist. |
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#22
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If every map was as impossible as Biohazard-RV1 the game would have no longevity or replay value. Easy maps are fun too but they do get boring but that's no reason to not to whitelist them.
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I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
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#23
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some of them people will never catch, but the mainstream ones that start to be used broadly are the easiest ones to crack down on. and the level of difficulty of a map is another issue. there's no way a map so ridiculously easy could ever be okay'd by TWI anyway. there's nothing to discuss concerning that issue. it already has criteria. |
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#24
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Proposition 2: Forget TWI and just have a team of community members who are passionate about the whitelist and the maps (i.e. mappers and players combined) who are willing to spend some time playing through all the custom maps which are currently on the whitelist. Revisions could be suggesting to TWI after sufficient feedback is received. However, even if TWI don't implement it server owners might be more inclined to add (or update to) maps found on a community approved map list. We would need a server to use but it is a good idea to have the mutator for feedback (can anyone create this and get it whitelisted?). We could also use a leader to organise the team and reviewer who could compile the feedback into one review. But essentially the rest of the team would be community based & open for anyone to join. Certain guidelines could be put in place to define a "bad" map (just ideas): 1. Set number of exploits found 2. Game ruining bug/exploit 3. Too easy - i.e. obvious camp spot for entire map 4. Low score (if we're ranking maps, less than 5/10 = bad?) To begin with we can have a thread in the level design forum for discussing the current whitelist where we can decide to keep or get rid of maps from it. For example, it will be easy to suggest a list of old versions of maps for removal. TWI may take our advise but it also might influence server owners to update their servers to the noted versions. I can easily put together a list of maps which have been replaced with newer versions from my research on my map pack. In fact with relation to that map pack I'm happy to have it contain only the best community decided maps (I could be persuaded to include some betas, under certain circumstances) but this can be discussed elsewhere. |
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#25
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automatically doom would be un whitelisted xD
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#26
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#27
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Some of you *True Believers* aren't at the jumping off the sinking ship mentality yet but it's fun to watch you all spiel over and over again over pointless issues.
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#28
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If you wanted to un whitelist Doom 2 for that little room, you'd have to do the same for bedlam, westlondon, waterworks, biotics and quite possibly all the default maps have 1+ places you can pathing block fleshpounds and medic/zerk grind. I dont even like the map but I feel there is a lot of bias in the community against this map.
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#29
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everytime we have it de-whitelisted and patched up and re-whitelisted, people find another way to exploit it. here's the facts: everytime we re-whitelist doom2 it is loaded onto a slew of servers and played non-stop. why? because it's exploitable and easy. it's sure as hell not because of how "fun" it is. there are plenty maps more fun then that one. it's not about the little room, the whole map is a breeding ground for cheaters. enough is enough. a map should only have so many tries. 3 strikes and you're out. de-whitelist it for good. |
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#30
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quoted. for. truth.
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#31
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Lets not turn this into a anti-doom thread... isn't there enough of them already?
If TWI isn't going to do this shall we do it as a community instead? |
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#32
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it's already in the works
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#33
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I am quite interested in this.
But a few items: 1. Even if steps were taken to inform map makers of issues with maps, how many are going to take the time to fix their maps particularly if they don't play kf or visit these forums. Do you say, ok then remove them form whitelist. Or do you say well the map isn't bad so we'll let it go? 2. To actually effect the whitelist would require participation from TWI. |
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#34
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this team would exist to simply have a bigger say then just one person and would be more thorough and organized in finding exploits. |
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#35
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I'm game. Have some servers we can use if you'd like. Just get a group together in Steam.
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#36
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a bit of a necro-post but i'm re-opening the KEPT testing for applications again. PM me for an invite.
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#37
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Kf-Defense should be removed from whitelist, that way those nubbies might actually stop playing that stupid grinding map.
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#38
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oh believe me we'll get to that one in time. it's a perfectly fun map, but it is indeed too easy and is used for easy grinding. Last edited by omarfw; 02-28-2010 at 04:52 AM. |
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#39
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Yeah, theres no hope for it as it seems the author has gone kaput!
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#40
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Did it also have almost infinite money or do I remember it wrong? |
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