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  #1  
Old 12-04-2009, 05:14 AM
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Default KF-CandleSmoke (WB Mission Map)

KF-CandleSmoke

This map needs to be played with a SOLID team of 4-6 players in order to beat. This map IS NOT meant for solo

Download File:
http://www.filefront.com/15098439/KF-Candlesmoke.rar/

Authors
:
Fel and Dextronaut

Total gameplay : About 55 min.

Testing Needed: Tell us how fun it is.

Recommended 1st time play
: NORMAL

WARNING This mission requires constant teamwork for a good win. Sharing ammo and weapons is a must. Also dont run too far ahead. The more you run ahead the more zombies that spawn so the harder your gonna make it for yourself.

Info:


This is a perkable mission map where players can still come into the game late, and be right along with the progress. Weapons and ammo are delicately placed around the map so that players will always have ammo to kill.

This map is HARD, But we have beaten this with 4 people on normal.
ENJOY!

ScreenShots

Click here for more screenshots










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Last edited by Fel; 12-09-2009 at 08:17 PM.
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Old 12-04-2009, 05:15 AM
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Last edited by Fel; 12-04-2009 at 05:18 AM.
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Old 12-04-2009, 05:27 AM
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get with your friends and enjoy this map. once youve cleared an area, move on to the next part. the map flows good, challenging for normal difficulty. feels like a whole new way to play KF.
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Old 12-04-2009, 05:30 AM
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Want to learn how to make a mission map like this?

This is a VERY good tutorial, example map included
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Old 12-04-2009, 06:06 AM
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I hope my laptop can handle KF and this map, because I've got time to kill today but not at home with my gamer .

It looks spectacular, time to see if it plays like it looks =).
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Old 12-04-2009, 06:58 AM
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It's a great little map, I think the only thing that could be done to improve it is to maybe remove the "Trader Arrow" and the "Zombie Counter" if thats at all possible.
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Old 12-04-2009, 12:36 PM
PegaSuS~WC~ PegaSuS~WC~ is offline
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theres no trader at all in this map?
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Old 12-04-2009, 12:40 PM
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There's 1 trader near the end
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Old 12-04-2009, 01:42 PM
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Quote:
Originally Posted by PegaSuS~WC~ View Post
theres no trader at all in this map?
dont need a trader really, theres TONS of weapions and Ammo, enough for 6 players for the whole map. (this had been tested about 100 times)

But yes, you get to the trader at the end, buy stuff from her, there there is a final hold wave, then the pat comes..

Quote:
Originally Posted by Kogitsune View Post
It looks spectacular, time to see if it plays like it looks =).
I suggest getting a good strong team together.

If anyone is playing this let me know, i can guide you through all the safe areas.

BTW there is designed hold spot for each area, but there are probably some other areas i havent thought of. So it is beatable with 4 players. Its just really hard at 1st till you get it down.
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Last edited by Fel; 12-04-2009 at 01:48 PM.
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Old 12-04-2009, 01:53 PM
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Quote:
Originally Posted by avp2501 View Post
It's a great little map, I think the only thing that could be done to improve it is to maybe remove the "Trader Arrow" and the "Zombie Counter" if thats at all possible.
I had the trader arrow go to the trader, but then the zombies would walk backward for some reason and try and walk through the closed, locked doors. So i had to turn on path collision for the doors that are opened and closed by progress.

theres nothing you can do the to zombie counter, how else can i controll the waves? The counter goes up and down becuase im adding more zombies in. once it reaches 0 the wave ends.
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Last edited by Fel; 12-04-2009 at 01:56 PM.
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Old 12-04-2009, 02:05 PM
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Is there any way to hide it from the UI though? Or is that beyond what you can do within a map? Seeing it does wreck the "illusion" of a story-based map a little.
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Old 12-04-2009, 02:09 PM
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Quote:
Originally Posted by Nenjin View Post
Is there any way to hide it from the UI though? Or is that beyond what you can do within a map? Seeing it does wreck the "illusion" of a story-based map a little.
not that i know of. When you hide it, it turns the map into mission mode. (look at hive, racoon, and others) Then you cant choose a perk and lvl. so whats the point of a Wavebased PERKABLE mission map for players level up then?
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Last edited by Fel; 12-04-2009 at 02:11 PM.
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Old 12-04-2009, 02:52 PM
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If you want me to play with you for a sure win, PM me all give you my steam id
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Old 12-04-2009, 07:06 PM
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You could make a custom code to disable the HUD.
Thats the only way to make the counter go away.

Think of it as "Hardcore Style" gaming... like in Call Of Duty 4.
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Old 12-04-2009, 07:08 PM
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are ppl that bothered by the counter??? reminds me of when TWI gave us those character packs and everyone turned aroudn and said, "BUT MY ROBOCOP GUY HAS GLOVES! I WANT BIONIC HANDS! I PAID 2 DOLLARS!"

dont let the counter take away from the gameplay on the map. just ignore it. get together with some friends on KF, try the map out, but ignore the counter. youll have a good time i promise, with or without having bionic hands.

PS: this map is free , totally new way of playing KF, we plan to do another one of these maps. so if you really enjoy this let us know so we can get pumped up for doing the next one. if we can, we will get rid of the counter, but until then, dont let it bother you.
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  #16  
Old 12-04-2009, 08:20 PM
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Very interesting job .. Well done. keep up the great work!
p.s





Test runs on a server with 32 players )

Last edited by Maksimus; 12-04-2009 at 08:22 PM.
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  #17  
Old 12-04-2009, 10:19 PM
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Oh yea...i forgot about that exploit..... wont get too far with it though
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Old 12-04-2009, 11:25 PM
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great map, cant wait for the final. if you could, i'd love to see glow sticks like on Bedlam in the basement lol
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  #19  
Old 12-04-2009, 11:42 PM
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Quote:
Originally Posted by PandaBear1337 View Post
great map, cant wait for the final. if you could, i'd love to see glow sticks like on Bedlam in the basement lol
nah, that would throw the enviroment off... maybe next map Glad you like it.. How far did you get?


My friend said he beat it on normal with 2 people, but they are both pros
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Old 12-05-2009, 12:23 AM
PegaSuS~WC~ PegaSuS~WC~ is offline
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i have a few observations

is the map only playable on normal? i was trying it on suicidal and only lasted in the tunnel (to many dam crawlers lol) and theres lack of ammo so i dont know if theres the posiblity to put an armory and unweld the door or to open it we have activate something or make the ammo spawn more often (just some ideas ), i tried it on hard and went more further but theres not enough ammo lol so i died.

the map is really good i like it and looking forward to see another map like this!
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