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  #1  
Old 10-28-2009, 01:57 PM
Pedr0 Pedr0 is offline
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Default Faked Players (Bigger waves)

Creates fake (imaginary ) players to get bigger zed waves.
3 players and 500 zeds... This is SUICIDAL!

Configurable via Mutator GUI.

http://oeo.la/QeDOC
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  #2  
Old 10-29-2009, 12:57 PM
Denks Denks is offline
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Sounds absolutely awesome. However, the big question is: does it work with perking?
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  #3  
Old 10-29-2009, 04:42 PM
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xjames0x xjames0x is offline
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will it be whitelisted?
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  #4  
Old 10-29-2009, 05:32 PM
Bio666 Bio666 is offline
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let submit it and hope they whitelist it soon enough
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  #5  
Old 10-29-2009, 06:07 PM
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I really want it to be whitelisted, but I fear it is an uphill struggle.
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  #6  
Old 10-29-2009, 06:27 PM
Pedr0 Pedr0 is offline
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Quote:
Originally Posted by Denks View Post
Sounds absolutely awesome. However, the big question is: does it work with perking?
Not yet whitelisted.
This mutator doesn't make anything easier, I can't see why do not get in the whitelist.

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  #7  
Old 10-31-2009, 06:57 AM
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ffjason ffjason is offline
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Of course it does it makes levelling your perks much easier. Otherwise they may as well just allow you to have the sandbox settings allowed on the server. Which would do a better job than this mut probably.

FYI - with the sandbox you can already set it to spawn loads of zeds per wave per player. Once again perk levelling is disabled.
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  #8  
Old 10-31-2009, 07:25 AM
Pedr0 Pedr0 is offline
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Quote:
Originally Posted by ffjason View Post
Of course it does it makes levelling your perks much easier. Otherwise they may as well just allow you to have the sandbox settings allowed on the server. Which would do a better job than this mut probably.

FYI - with the sandbox you can already set it to spawn loads of zeds per wave per player. Once again perk levelling is disabled.
Not exactly.

Sandbox let me control everything.
e.g. Stalker-only waves;
Remove Husks and Siren so I can stay completly safe on bugged maps (like Parkinglot);
Set starting cash to 500;
Use custom classes as monster...

This mutator just let me play a harder game using default/officially approved squads/waves

Just my opinion...
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  #9  
Old 10-31-2009, 07:33 AM
xyrz xyrz is offline
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Does this modify the HP of the specimens?

The patriarch, fp and scrake get more HP if there are more players in the game.

So does this mutator emulate a game with players or does this mutator edit only the number of zeds in game?
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  #10  
Old 10-31-2009, 07:38 AM
Pedr0 Pedr0 is offline
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Quote:
Originally Posted by xyrz View Post
Does this modify the HP of the specimens?

The patriarch, fp and scrake get more HP if there are more players in the game.

So does this mutator emulate a game with players or does this mutator edit only the number of zeds in game?
Emulate a game with more players.
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  #11  
Old 10-31-2009, 07:39 AM
xyrz xyrz is offline
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Last question. Can you use perks?

I know perk levelling is disabled. But can you still use yor leveled perks?
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  #12  
Old 10-31-2009, 03:12 PM
Pedr0 Pedr0 is offline
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Quote:
Originally Posted by xyrz View Post
Last question. Can you use perks?

I know perk levelling is disabled. But can you still use yor leveled perks?
Not yet
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  #13  
Old 11-11-2009, 09:08 AM
xyrz xyrz is offline
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Pedr0!

I found out that your mutator does not modify the HP of the patriarch at all in solo play!

please fix this!

he should have 33250hp in suicidal 6 man.
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  #14  
Old 11-15-2009, 10:46 AM
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Gregs2k2 Gregs2k2 is online now
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Tried to use this on my gameservers dedicated server. After loading up the mutator in the KF Webadmin, I couldn't connect, due to to the mutator taking up all the slots.

Am I missing something or is the mutator solely designed for people running the servers from their own PC's?
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  #15  
Old 11-21-2009, 10:13 PM
dod84 dod84 is offline
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Any news on this being whitelisted yet?
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  #16  
Old 11-22-2009, 12:48 PM
BloodyHeroine BloodyHeroine is offline
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Quote:
Originally Posted by Gregs2k2 View Post
Tried to use this on my gameservers dedicated server. After loading up the mutator in the KF Webadmin, I couldn't connect, due to to the mutator taking up all the slots.

Am I missing something or is the mutator solely designed for people running the servers from their own PC's?

i use this successfully on one of my 2 servers, it sets the MINIMUM players, so if you set it at 5, everyone can join and leave as they will. if you leave it at 6 then yes, the server will always be read as full
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  #17  
Old 02-27-2010, 05:57 PM
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I wonder if its whitelisted now
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  #18  
Old 02-27-2010, 06:56 PM
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Quote:
Originally Posted by RoBoT View Post
I wonder if its whitelisted now
Theres nothing about in in the mutator whitelist thread.
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  #19  
Old 03-01-2010, 05:02 PM
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kinda sucks.. because there is nothing wrong with it
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  #20  
Old 07-02-2010, 08:14 AM
skeletons-bone-pile skeletons-bone-pile is offline
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Quote:
Originally Posted by BloodyHeroine View Post
i use this successfully on one of my 2 servers, it sets the MINIMUM players, so if you set it at 5, everyone can join and leave as they will. if you leave it at 6 then yes, the server will always be read as full
y then does the gui have the option 1-99 ?

also i have set it to 5 and only 4 ppl in total can join? it says in broswer 6/6 ? plz explain wat this does...

Last edited by skeletons-bone-pile; 07-02-2010 at 08:20 AM.
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