![]() |
![]() |
|
#1
|
||||
|
||||
|
Hello. I can`t find out solution for problem like this:
I have a 3DSMax car`s model. There are about 10-15 parts (mb more but it doesn`t matter) and each part has own texture (*.jpg file). I can export model to *.ASE but idk what should I do with all these textures. If I use "render to texture" 3DS makes 10-15 separated files but then I import ASE into KF static mesh I can`t use them, because in KF this model looks lie one single object. And I have to get somehow one single texture file. But how? |
|
#2
|
||||
|
||||
|
Quote:
When you export the .ASE from max, make sure it has separated material IDs assigned for each part of the model that uses a unique texture. To do it with one texture Otherwise, (and this would be the better route) use the Pack UVs function (in the UV Unwrap modifier) on your car , once the pieces are combined. This will arrange them as one single UV sheet. Last edited by Alex_KF; 10-20-2009 at 10:37 AM. |
|
#3
|
||||
|
||||
|
Oh thank you, now I see the way
Should try this.
|
|
#4
|
||||
|
||||
|
Haha
So problem was to find out how to "once the pieces are combined"(c)And mb someone need same info. -you have to select all parts of model in 3ds, -convert them to editablemesh (for example, idk am I 100% right but it lets you make some progress), -unselect all parts and reselect only 1 part and then in Modify section (right vertical panel) you will be able to find "Attach" and "Atach List" (Modify>EditableMesh>Edit Geometry). By using "Atach List" you can link all your parts in one object and try to "render to texture" (so yo can get one texture image, but will it fit for your model after impotr into KF...hm it`s a good question, in my case something goes wrong). Next question is about material. After importing into KF I could see model has different areas and after applying texture in some areas I still couldn`t see image, only plane color. But it looks like I just need a lot of experiments (very difficult to do something then you know almost nothing about it). |
![]() |
| Thread Tools | |
| Display Modes | |
|
|