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#21
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Last edited by Jabau; 10-17-2009 at 04:53 PM. |
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#22
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Don't even bother flaming me, I have 100% fire resistance.
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#23
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Considering this comes from a person who played zerker lvl1 to 5 only on FF server(s) it certainly was not issue about running in front of the gunline and getting your arse shot every possible moment.
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I know what you're thinkin'. "Did he eject six heat sinks or only five?" Well, to tell you the truth, in all this excitement I kinda lost track myself. Last edited by Oldih; 10-17-2009 at 06:08 AM. |
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#24
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The top weapons AK, Hunting Shotty, Katana, LAW should be soul bound to the perk they are in. It's bl00dy ridiculous people of any perk can run around with Deagles or an AK and also have a Katana. Utter madness.
Also spawn weapons should also be soulbound to stop everyone sharing them on level 1 as much as I like Fearwall tossing me a deagle. You may not like these suggestions but you all know deep down it's the right thing to maintain the game's integrity, keep the moral high ground above other unrealistic shooters and protect the high quality KF experience we all know and love.
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I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
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#25
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No it doesnt. Anything from as simple as a newbie can ruin a teams systematic gameplay. You can be in any class and it all comes down to the player.
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#26
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What Jabau is requesting to Tripwire is to just remove the primary fire stun effect to scrakes for non-berzerkers. But Keeping the slight stun on secondary fire.
This is totally agreed by pretty much all the suicidal players ive played with. Every single 0.5sec counts in suicidal mode, which means this slight modification would greatly effect the outcome of newbies going in and gay spam firing on the scrakes. Berzerkers are important in the game, also brings in a different style of game play which is very important in developing ones skills and appeal. Since suicidal mode rarely spawns ammo crates or weapons, it is a necessity for suicidal players. If weapon cost is one thing to worry about then Id suggest changing the money awarded per round and kill to be all the same across the modes(beginner - suicidal). That way, the powerful weapons wont be as acessible unless you survive the rounds. This way, players wont abuse the power. Killing Floor's true gameplay is suicidal mode. |
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#27
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If all you care about is getting more kills then everyone else then you should just stop playing KF.
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#28
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No it's not. It's friendly fire.
__________________
I VISITED THIS FORUM AND ALL I GOT WAS THIS LOUSY SIGNATURE AND AN INFRACTION. RO2 '[DSAS] 50 TE ONLY REALISM' SERVER IP 212.125.94.172; KILLING FLOOR 70% FF 'DSAS IS BACK' IP 217.163.28.179:7777 |
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#29
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Well most ppl can't even win all the official maps without glitching, so I don't see how they can even dream of playing suicidal + friendly fire
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#30
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What about Suicidal + Friendly Fire?
__________________
Don't even bother flaming me, I have 100% fire resistance.
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#31
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It's actually the people camping the doors who are worrying about getting the most kills - And good luck getting some of them to share their cash.
Last edited by Man And A Half; 10-17-2009 at 02:51 PM. |
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#32
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First of all, camping at doors or whatever is in no way a sign of caring about kills, it's simply a fine tactic for minimizing the area in which they come at you. It's not even a good way to get kills, it's a good way to minimize damage taken. Secondly, how does one hog kills by "camping"? That implies that you're sitting there waiting - It's a doorway, obviously people can see through it and shoot the mobs before they even reach the melee classes, geeze. Third, if you're having money problems and require handouts, then you probably should go to easier difficulties and work some things out. What I've said before kinda contradicts the notion that they have all the money anyway.
Last edited by Jabau; 10-17-2009 at 10:03 PM. |
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#33
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Why should I bother wasting ammo trying to shoot specimens over a guy's shoulder when I know all the specimens will inevitably just run into his katana/chainsaw? If I saw a Scrake heading towards a doorway with a Berserker camping in it, I could either fruitlessly waste a ton of ammo trying to take down said Scrake or simply sit back and let the Berserker stun and kill it with a few power strikes. Either way, the Berserker is going to get the kill since as a non-Berserker I can't possibly dish out enough damage fast enough to eliminate the Scrake before it runs straight into the other guy's power strikes.
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#34
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Last edited by Jabau; 10-17-2009 at 06:53 PM. |
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#35
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#36
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Firebugs have huge damage and are capable of carrying a melee weapon with flamethrower. They also get awesome flame nades. To give them more ammo would overpower them. Perhaps they could use a little bit of buffing, like a new weapon or something, but it is not berserker alone that makes them seem "bad"(for lack of a better word). Commandos get 2 weapons, 1 being really cheap, allowing you to buy spares, and both having decent damage with good amounts of extremely cheap ammo. They are good and very capable at taking out normal mobs and FP's(basically everything except scrakes *sigh*can't be good at everything). Oh, not to mention they can also see stalkers and health, nifty little tricks. Berserkers specialise in melee weapons so they don't really need ammo(but do use guns, seeing how crawlers/sirens and even bloats are a big problem*cough*game balance*cough*), but they don't have range and constantly put themselves in danger. Even hiding behind doors and walls is not fool-proof. Please, I thought that much about the classes was obvious. Yes, the katana is overpowered, I'm not refuting that. That is why I made this thread(which seems to have gone a bit off course), but I fail to see how that is a problem with the class itself. Quote:
As far as the money goes, clots, crawlers, gorefasts and stalkers make up the majority of the money I'd presume, so that shouldn't be a problem. Last edited by Jabau; 10-17-2009 at 09:05 PM. |
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#37
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#38
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Anyway, if you play on Hard/Suicidal enough, you'll see that Berserkers holding a doorway without backup don't tend to last long. Usually when a Berserker owns everything by camping a doorway, it's due in no small part to good teamwork backing him. And, as people forget to notice, he's keeping the enemies back from you! Without him, you'd likely get tied up point-blanking charging Gorefasts/Stalkers and not be able to shoot at the FPs/Scrakes/Sirens in time... |
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#39
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Well well well, I think the katana may have been the catalyst for these arguments anyway, making berserkers seem a whole lot easier, and very lame. Woo, back on topic - Katana = Overpowered Last edited by Jabau; 10-18-2009 at 10:39 AM. |
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#40
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Here are my ideas how katana should be changed:
Spoiler!
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