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  #1  
Old 10-15-2009, 04:47 PM
Marco Marco is offline
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Default KF Doom I / II

I wrote a mod for Doom 1 and 2 weapons to Killing floor (which is based on the one for UT2004 which again is based on one for Unreal 1). In total it contains all monsters and weapons (and couple of items) from the classic Doom.
It comes with 2 mutators:
1: Replace KF monsters with Doom monsters.
2: Replace KF weapons with Doom weapons (initial weapons and shop weapons).

Download from here

UPDATE: Fixed problems with latest KF version aswell as added in more items and decorations from Doom 2.

Unzip all of it's contents to "..\KillingFloor\System\" directory and the mutators should appear in mutators list.

I also gave it KF SinglePlayer support (for progressive maps).

UPDATE: Made Lethal_Vortex's doom maps 1-10,30-32 into storyline mode maps now so you can play them in single player.
Download Doom 2 KFS maps from here.

Unzip to *.rom files to "..\KillingFloor\Maps\" and *.ogg files to "..\KillingFloor\Musics\" folders.

To start this campaign, simply start game from map called "KF-BeginDoom", it has 4 pathways leading to a door. Each door repreasent a difficulty level (Easy, Medium, Hard, Nightmare skill levels from left).
If you die on single player, you will start over the map. In multiplayer cooperative mode, depending on what configuration server has you will simply respawn when you hit fire.

For multiplayer, I also added versius mode (you can enable it in server WebAdmin or by editing DoomPawnsKF.ini and set "bMonsterVSPlayers=True"). This means when it's enabled theres an option in escape menu, "Join monsters", selecting that will make you possess a random doom creature in the map, and join the fight to stop players from reaching the ending.
As for servers to return back to normal KF mode after playing KFS maps, simply set on webadmin "Voting GameOption" (under "Defaults") and add a new option for KF/Killing Floor mode and mapvote should always go back to normal Killing Floor mode (and to reset skill level also add to "Options"; "Difficulty=1" or whatever skill level you use on the server), as example:
GameType MapPrefixes Abbreviation Name Mutators Options
Killing Floor KF KF Killing Floor Difficulty=4

Last edited by Marco; 02-03-2010 at 02:05 PM. Reason: Updates
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  #2  
Old 10-15-2009, 08:15 PM
Yomommassis Yomommassis is offline
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OMG i jsut tried this it freakin owns!
god this must have take soo long to do
+respect
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  #3  
Old 10-16-2009, 04:37 AM
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lethalvortex lethalvortex is offline
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omg awesome
just had a run it is awesome.

the thing is the monsters are kinda of low so u have to aim downwards.
the rest its super awesome
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Last edited by lethalvortex; 10-16-2009 at 04:51 AM.
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  #4  
Old 10-16-2009, 08:22 AM
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Thank you!



Brush off the cobwebs from the Doom Trooper uniform and get him back in there

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Last edited by arramus; 10-16-2009 at 10:16 AM.
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  #5  
Old 10-16-2009, 11:00 AM
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hilarious!

great job marco
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  #6  
Old 10-16-2009, 03:35 PM
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Good to try out the mod on a dedicated server with a few of us. The weapons are all great and feel very well balanced with an identical look and feel to their predecessors. What a lot of great work you've put in getting all the weapons and beasties balanced.







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  Click here to go to the next developer post in this thread.   #7  
Old 10-17-2009, 12:12 AM
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Looks pretty damn cool, I'm going to have to give this a whirl.
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Old 10-17-2009, 12:54 AM
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This is really awesome. One of the coolest mods for KF.
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Old 10-17-2009, 04:12 AM
Yomommassis Yomommassis is offline
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Quote:
Originally Posted by arramus View Post
Thank you!
Brush off the cobwebs from the Doom Trooper uniform and get him back in there
where could one get this Doom Trooper character?
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  #10  
Old 10-17-2009, 06:05 AM
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A link to the cleaner Doom Trooper on the right is here.

A link to the 'classic' pixelated and blurred Doom Trooper on the left is here.



I'm going to start wearing the 'classic' look as it looks more in context with Marco's Doom 1 and 2 Mod theme as well as Lethal-Vortex's map environment.
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  #11  
Old 10-17-2009, 06:17 AM
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made a server with this mut. i dint run the weapon mut coz i dont want to limit people with only few weapons but u can still pickup the doom weapons from the floor.

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  #12  
Old 10-17-2009, 08:23 AM
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In lethalvortex's server which was practically full for a good few 7 wave rounds.

Pat-a-cake, pat-a-cake...



Gulp!

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Last edited by arramus; 10-17-2009 at 08:30 AM.
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  #13  
Old 10-17-2009, 02:07 PM
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yes! yes! yes!
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  #14  
Old 10-18-2009, 01:37 PM
hajalie24 hajalie24 is offline
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Thanks gonna try it out!
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  This is the last developer post in this thread.   #15  
Old 10-18-2009, 03:17 PM
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Is there any way to sprint, because I believe you could sprint in the original doom games. Either way, the movement speed seems WAY slower than the original doom guys.
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  #16  
Old 10-18-2009, 04:30 PM
Marco Marco is offline
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Is there any way to sprint, because I believe you could sprint in the original doom games. Either way, the movement speed seems WAY slower than the original doom guys.
Yes I need to make a mutator to override KFHumanPawn pawn class, perhaps even make player look like 2D marine...
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  #17  
Old 10-18-2009, 07:36 PM
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Discoisntdead Discoisntdead is offline
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Quote:
Originally Posted by Marco View Post
- For online play; on Listen Server you type in console command AFTER you started the game in a random map:
Open KFS-Doom2Map05?Game=KFMod.KFSPGameType
This command crashes the listen server as the map is loaded only for the host, on solo.
Any workaround?

Last edited by Discoisntdead; 10-18-2009 at 07:37 PM.
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  #18  
Old 10-19-2009, 08:32 AM
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Quote:
Originally Posted by [TW]Ramm-Jaeger View Post
Is there any way to sprint, because I believe you could sprint in the original doom games. Either way, the movement speed seems WAY slower than the original doom guys.
As a quick fix workaround I've been using:

set pawn walkingpct 2

I consider my default running speed as my walking speed and then when I need that boost I can use the walk key for running speed.
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  #19  
Old 10-19-2009, 10:14 AM
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Quote:
Originally Posted by Discoisntdead View Post
This command crashes the listen server as the map is loaded only for the host, on solo.
Any workaround?
Try

switchlevel KFS-Doom2Map05?Game=KFMod.KFSPGameType
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  #20  
Old 10-19-2009, 10:33 AM
Marco Marco is offline
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Quote:
Originally Posted by Discoisntdead View Post
This command crashes the listen server as the map is loaded only for the host, on solo.
Any workaround?
Could you copy-paste the error you get here?
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