I mentioned this in another thread and thought I would put it here as well.
Now I don't know much about scripting and other code working for games, but wouldn't it be possible to implement some kind of a mechanic that would kill/wound a player if the A.I. can't find a valid path to their target? All the exploits resolve about not being able to be reached by the specimens, so something that prevents players from going these places would solve most of these problems. It would even mean that mappers wouldn't need to use too much time on fixing every little spot that people use for easy mode gaming.
Your thoughts?
Now I don't know much about scripting and other code working for games, but wouldn't it be possible to implement some kind of a mechanic that would kill/wound a player if the A.I. can't find a valid path to their target? All the exploits resolve about not being able to be reached by the specimens, so something that prevents players from going these places would solve most of these problems. It would even mean that mappers wouldn't need to use too much time on fixing every little spot that people use for easy mode gaming.
Your thoughts?