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  #1  
Old 09-18-2009, 10:30 PM
Uberjager Uberjager is offline
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Default USP and arm models, which I made.

Thoughts comments?



Last edited by Uberjager; 09-28-2009 at 07:21 PM. Reason: Update...
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  #2  
Old 09-21-2009, 04:22 PM
£10 Bag £10 Bag is offline
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looks good!
I had a USP BB gun, and your model looks pretty much exactly the same, except one thing I noticed missing: a grip under the rear sight.

I dunno if you'd do that as a texture to save on polygons, but your current polycount doesn't seem too high so I'd say put the grip in.

looks great though, I would love to see this in KF as another (well needed imo) handgun as an alternative to the beretta.

bigup
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  #3  
Old 09-28-2009, 06:32 PM
Uberjager Uberjager is offline
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Quote:
Originally Posted by £10 Bag View Post
looks good!
I had a USP BB gun, and your model looks pretty much exactly the same, except one thing I noticed missing: a grip under the rear sight.

I dunno if you'd do that as a texture to save on polygons, but your current polycount doesn't seem too high so I'd say put the grip in.

looks great though, I would love to see this in KF as another (well needed imo) handgun as an alternative to the beretta.

bigup
Thanks, Current tri count is 2174, so quad count would be 1087, and it's unoptimized. I'm planning on adding all the missed details in via textures, and bump maps. (If bump maps are supported.)

As for the actual ingame traits, I'd like to balance it between the DE and Beretta, by making it the .45 acp variant of the USP. I hope to have it UV mapped soon!

Does anybody know of the average first person view weapon polycounts?
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Old 10-16-2009, 02:40 PM
Uberjager Uberjager is offline
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Is anyone interested in this at all?
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  #5  
Old 10-16-2009, 04:21 PM
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HobbStweedle HobbStweedle is offline
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Bump maps are unsupported by the engine.

Could be cool though. Looking forward to seeing the textures.
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  #6  
Old 10-16-2009, 07:38 PM
Uberjager Uberjager is offline
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Originally Posted by HobbStweedle View Post
Bump maps are unsupported by the engine.

Could be cool though. Looking forward to seeing the textures.
Thanks man, I just have a bunch of tweaking to do, and uvw mapping/unwrapping...
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  #7  
Old 10-17-2009, 04:08 AM
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HobbStweedle HobbStweedle is offline
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Quote:
Originally Posted by Uberjager View Post
Thanks man, I just have a bunch of tweaking to do, and uvw mapping/unwrapping...
Unwrapping and packing the UV's is the best part...well, besides the actual texturing.
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  #8  
Old 10-17-2009, 04:26 AM
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xjames0x xjames0x is offline
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I hope it goes well. looks really good.
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KF-ForgottenSecretsV2 <----Latest map
TheLastStandV2 <---- Fun Map :P
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  #9  
Old 12-26-2009, 08:46 PM
leguizamo2040 leguizamo2040 is offline
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Quote:
Originally Posted by Uberjager View Post
Is anyone interested in this at all?
Im interested in all kind of weapon mods keep the good work
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  #10  
Old 01-10-2010, 12:59 AM
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YoYoBatty YoYoBatty is offline
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Nice Gun! But the hand hand use a little more realism and tesellation, but GJ anyways!

Last edited by YoYoBatty; 01-16-2010 at 05:14 PM.
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  #11  
Old 01-16-2010, 04:47 PM
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Rattler Rattler is offline
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It's great,Im tired of the Beretta 92.
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  #12  
Old 01-26-2010, 07:56 PM
darksoul9669 darksoul9669 is offline
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Any updates for this mod? i'd love to be able to use a usp instead of the m9 (u may also want to make the flashlight)
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  #13  
Old 02-09-2010, 08:06 AM
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The_Sorrow The_Sorrow is offline
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how come bump maps are UN-supported is the engine just gay or something because I need them so walls on My maps have good dynamic lighting
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  #14  
Old 02-26-2010, 01:11 AM
mbs357 mbs357 is offline
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The feature on the bottom front of the slide is a little too sharp, needs to angle upward rather than make a 90* turn.
The safety looks a little small.
Mag release is kind of tiny.
It'd look better if the hammer were cocked.
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