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Old 08-26-2009, 05:46 PM
Whitef0x Whitef0x is offline
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Default Smoke grenades

I was wondering how much used smoke grenades were in stalingrad? I havent got any good facts of smoke usage for screening. Mostly its writen used as singal.

Also, if there is going to be smokes, I hope there is going to be wind factor in outside areas.

I hope we see them less than in ost.
Even though, same goes for normal nades, otherwise we end up getting another game of grenade rain in public servers.
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Old 08-26-2009, 08:25 PM
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Napoleon Blownapart Napoleon Blownapart is offline
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there should be a option for commanders... HE/Frag or Smoke grenades
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Old 08-27-2009, 03:19 AM
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i believe in reality that smoke nades were quite scarce
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Old 08-27-2009, 03:27 AM
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O'Shannon O'Shannon is offline
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Quote:
Originally Posted by Whitef0x View Post
I was wondering how much used smoke grenades were in stalingrad? I havent got any good facts of smoke usage for screening. Mostly its writen used as singal.

Also, if there is going to be smokes, I hope there is going to be wind factor in outside areas.

I hope we see them less than in ost.
Even though, same goes for normal nades, otherwise we end up getting another game of grenade rain in public servers.
wind factor in outside areas... would be ideal

about limitation:
he/frag- NEED some kind of limit. maybe only for certain classes or maybe just limited to 1 nade/spawn(you still would be able to pick a second nade up).
smoke- as napo said a choose for commander and maybe smokes should only be available if you did the (commander-smoketraining). so you would see proper use of smoke.

additional ideas:
-Ability to throw grenades back even smoke. hole new tactical possibilities. :P

-if someone goes into smoke the others should hear him cough

-in general you should be able to have all kind of "combos"
  • Ger.Nade + Ger.nade
  • Sov.Nade + Sov.nade
  • Sov.nade + picked up Ger.nade
  • Ger.smoke + picked up Sov.Nade
  • ....
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Last edited by O'Shannon; 08-27-2009 at 08:34 AM.
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Old 08-27-2009, 07:05 AM
{Core}Craig {Core}Craig is offline
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Im not so worried about the quantity in game as much as the "bleeding" effect they currently have in ROOST.

Smoke cant penetrate walls. In ost it can.
Smoke cant smoke 2 floors at once. In ost it can.

The coughing when in smoke someone suggested would be kinda cool
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Old 08-27-2009, 08:44 AM
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There's unrealistically too much smoke in Ost. It's just too spammable, I hope they lower the count.

Coughing while inside Smoke is actually a pretty good idea
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Old 08-27-2009, 08:51 AM
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Quote:
Originally Posted by O'Shannon View Post
-if someone goes into smoke the others should hear him cough
if i am thinging about this ideas bit even further... people should only cough sometimes when entering smoke(some soldiers would hold ther breath) lets say ~30% of the time someone enters smoke. heroes due to there battle exp. shouldn't cough at all (they are super skilled and wouldn't dare to breath in smoke and expose there position)
further on as soon as you start to do this "aim-controled-breathing" in smoke you burst out coughing like hell. smoke should have inpact on aim, too. everytime you cough ones, your aim dropes abit.

*TWI will not do this, though. but hey: I HAVE A DREAM!*
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Last edited by O'Shannon; 08-27-2009 at 08:56 AM.
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Old 08-27-2009, 09:05 AM
{Core}Craig {Core}Craig is offline
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thats twice this week ive agreed with what O'Sha has said .. . wtf is going on
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Last edited by {Core}Craig; 08-27-2009 at 09:07 AM.
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Old 08-27-2009, 09:07 AM
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